5e:Gnoll Flesh Gnawer: Difference between revisions

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|refs=<ref name="vgtm">{{Cite Pub|Volo's Guide to Monsters|pages=154}} Licensed: &copy; Wizards of the Coast.</ref>
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Latest revision as of 07:55, 28 December 2023

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Volo's Guide to Monsters
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Gnoll Flesh Gnawer [1]
Medium Humanoid  (Gnolls), Chaotic Evil
Armor Class: 14
Hit Points: 22
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex
Senses: darkvision 60 ft., passive perception 10
Languages: Gnoll
Habitat: Arctic, Forest, Grassland, Hill
Challenge: 1 (200 xp)Proficiency Bonus (PB): +2

Features

Rampage. [2] When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half [3] its speed and make a bite attack. 

Actions

Multiattack.

Bite. Melee Weapon Attack

Shortsword. Melee Weapon Attack

Sudden Rush.


Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e) (2016-11-15). Wizards of the Coast. p. 154. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  3. Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3.

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