5e:Path of the Totem Warrior: Difference between revisions

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<div class="bctop">{{backto|{{SRD5|Barbarian}}}}</div>
<div class="bctop">{{backto|{{SRD5|Barbarian}}}}</div>
<div class="notice"></div>
<div class="notice">{{alsosee|One:Path of the Wild Heart}}</div>
<div class="badge">{{5epointer|Player's Handbook (5e)}}</div>
<div class="badge">{{5epointer|sources=PHB5, SCAG}}</div>
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{{5e Subclass Pointer
{{5e Subclass Traits
|name=Path of the Totem Warrior <!--Name of subclass-->
|name=Path of the Totem Warrior <!--Name of subclass-->
|sorttext=Totem Warrior Path of <!--opt. category sort key-->
|sorttext=Totem Warrior Path of <!--opt. category sort key-->
|refs=<ref name="phb5.50">{{Cite Pub|Player's Handbook (5e)|pages=50}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="scag">Some benefits were added in {{Cite Pub|Sword Coast Adventurer's Guide}}.</ref>
|class=Barbarian <!--Parent Class-->
|class=Barbarian <!--Parent Class-->
|kind=Primal Path <!--Subclass kind. i.e. Primal Path, Martial Archetype, etc.-->
|classNS=s
|pub=Player's Handbook (5e) <!--Publication-->
|subclassType=Primal Path <!--Subclass kind. i.e. Primal Path, Martial Archetype, etc.-->
|desc=Barbarian that draws its power from animal spirits. <!--opt. Unofficial, NONPLAGIARIZED description of subclass-->
|summary=Barbarian that draws its power from animal spirits.
|feature1=Spirit Seeker <!--1st Feature Name (Name Only)-->
|pointer=true
|feature2=Totem Spirit <!--2nd Feature Name-->
|desc=Barbarian that draws its power from animal spirits.
|feature3=Aspect of the Beast
 
|feature4=Spirit Walker
{{5e Subclass Feature Table
|feature5=Totemic Attunement
|name=Path of the Totem Warrior
|class=Barbarian
|level3={{iplink|Spirit Seeker}}, {{iplink|Totem Spirit}}
|level6={{iplink|Aspect of the Beast}}
|level10={{iplink|Spirit Walker}}
|level14={{iplink|Totemic Attunement}}
}}
}}
|trait1name=Spirit Seeker
|trait1lvl=3rd
|trait1desc=Summary: Can cast the following {{srd5lc|Spell}}s as {{SRD5|Ritual}}s: {{5e Spell Line|Beast Sense, Speak with Animals}}
|trait2name=Totem Spirit
|trait2lvl=3rd
|trait2desc=Summary: Your animal spirit provides you one of the following benefits while {{SRD5|Rage|raging}}:
* '''{{anchor|Bear}}'''. Gain {{srd5lc|Resistance}} to all damage except {{srd5lc|Psychic}}.
* '''{{anchor|Eagle}}'''. Can use {{srd5lc|Bonus Action}} to {{SRD5|Dash}}. {{srd5lc|Opportunity Attack}}s against you have {{srd5lc|Disadvantage}}. Wearing {{srd5lc|Heavy Armor}} suppresses these benefits.
* '''{{anchor|Elk}}'''.<ref name="scag" /> If not wearing Heavy armor, {{srd5lc|Speed}} is buffed.
* '''{{anchor|Tiger}}'''.<ref name="scag" /> {{srd5lc|Jump}} distance in increased.
* '''{{anchor|Wolf}}'''. Allies have {{srd5lc|Advantage}} on {{srd5lc|Melee}} {{srd5lc|Attack Roll}}s against enemies that are nearby.
|trait3name=Aspect of the Beast
|trait3lvl=6th
|trait3desc=Summary: You gain one of the following benefits:
* '''Bear'''. Increased {{srd5lc|Carrying Capacity}} and buffed {{SRD5|Strength}} {{srd5lc|Check}}s to {{SRD5|Strength#Lifting and Carrying|push, pull, lift}} and break {{srd5lc|Object}}s.
* '''Eagle'''. Increased distance vision and {{SRD5|Wisdom}} ({{SRD5|Perception}}) checks aren't reduced by {{srd5lc|Dim Light}}.
* '''Elk'''.<ref name="scag" /> Travel pace in increased for you allies traveling with you.
* '''Tiger'''.<ref name="scag" /> Gain proficiency in two skills ({{SRD5|Athletics}}, {{SRD5|Acrobatics}}, {{SRD5|Stealth}}, or {{SRD5|Survival}}).
* '''Wolf'''. Fast tracking.
|trait4name=Spirit Walker
|trait4lvl=10th
|trait4desc=Summary: Can cast {{5espell|Commune with Nature}} as a ritual.
|trait5name=Totemic Attunement
|trait5lvl=14th
|trait5desc=Summary: Gain one of the following benefits while raging:
* '''Bear'''. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be {{srd5lc|Frightened}} ignore this.
* '''Eagle'''. Can  {{srd5lc|Fly}}.
* '''Elk'''.<ref name="scag" /> Use bonus action to move through an enemy, causing it to have a chance to be knocked {{srd5lc|Prone}} and take {{srd5lc|Bludgeoning}} damage.
* '''Tiger'''.<ref name="scag" /> If you move straight at an enemy and make a {{srd5lc|Melee Weapon Attack}} against it, can use a bonus action to make an extra melee attack against it.
* '''Wolf'''. Use bonus action to cause a {{SRD5|Large}} or smaller creature to have a chance to be knocked {{srd5lc|Prone}}.
}}
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</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
* {{Cite Pub|Player's Handbook (5e)}}
<references />
{{5e Footer|Barbarian|Fair Use}}
</div><!--source-->
</div><!--source-->
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</div><!--grid-container-std-->
{{5e Subclass Breadcrumb|Barbarian}}

Latest revision as of 10:06, 15 September 2023

D&D 5e Pointer target=Copyrighttarget=Fair Use ʰ 
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PHB5, SCAG
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Path of the Totem Warrior is a primal path of the Barbarian class.

Path of the Totem Warrior [1] [2]

Barbarian that draws its power from animal spirits.

Path of the Totem Warrior Features

Barbarian Level Features  
3rd Spirit Seeker, Totem Spirit 
6th Aspect of the Beast 
10th Spirit Walker 
14th Totemic Attunement

 

Spirit Seeker

3rd level Path of the Totem Warrior feature.
Summary: Can cast the following spells as Rituals: beast sense, speak with animals 

Totem Spirit

3rd level Path of the Totem Warrior feature.
Summary: Your animal spirit provides you one of the following benefits while raging:

Aspect of the Beast

6th level Path of the Totem Warrior feature.
Summary: You gain one of the following benefits:

Spirit Walker

10th level Path of the Totem Warrior feature.
Summary: Can cast commune with nature as a ritual. 

Totemic Attunement

14th level Path of the Totem Warrior feature.
Summary: Gain one of the following benefits while raging:

  • Bear. Nearby enemies have disadvantage on attack rolls against other creatures. Creatures that can't be frightened ignore this.
  • Eagle. Can fly.
  • Elk.[2] Use bonus action to move through an enemy, causing it to have a chance to be knocked prone and take bludgeoning damage.
  • Tiger.[2] If you move straight at an enemy and make a melee weapon attack against it, can use a bonus action to make an extra melee attack against it.
  • Wolf. Use bonus action to cause a Large or smaller creature to have a chance to be knocked prone.

Sources and Notes

  1. Wizards RPG Team. Player's Handbook (5e) (5e) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 50. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Some benefits were added in Steve Kenson, et. al.. Sword Coast Adventurer's Guide (5e) (2015-11-03). Wizards of the Coast.. 2.0 2.1 2.2 2.3 2.4 2.5 2.6

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