5e:Skum

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Ghosts of Saltmarsh
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Skum [1] [2]
Medium Aberration , Lawful Evil
Armor Class: 14 (natural armor)
Hit Points: 93
Speed: 20 ft., swim 40 ft.
Str Dex Con Int Wis Cha
Skills: Perception
Damage Resistances: psychic
Condition Immune: charmed, frightened (see Abolethic Vassal,Psychic Conditioning)
Senses: Darkvision 120 ft., passive perception 14
Languages: Common, Deep Speech, telepathy 60 ft.
Habitat: Coastal, Underdark, Underground, Underwater, Urban
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Abolethic Vassal.

Amphibious. [3] The skum can breathe air and water.

Psychic Conditioning.

Water Dependency.

Actions

Multiattack.

Trident. Melee Weapon Attack

Mind-Bending Touch. Melee Weapons Attack


Sources and Notes

  1. Mike Mearis. Ghosts of Saltmarsh (5e) (2019). Wizards of the Coast. p. 254. (The Styes (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. habitat - unofficial. [user]
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

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Monster data +

Skum (Sort Text: Skum 5e, Size: Medium, Type: Aberration, Alignment: Lawful Evil, HP: 93, CR: 5, Features: Abolethic Vassal Amphibious Psychic Conditioning Water Dependency Multiattack Trident Mind-Bending Touch, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Ghosts of Saltmarsh)