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UA 2023 Player's Handbook Playtest 6
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 Noncanon  

Cleric class [1]
Class Group: Priest
Primary Abiliy: Wisdom


Design Notes: Cleric Updates

 + [1] Here are the main updates in this class since its last playtest version:

  • Divine Order, formerly called Holy Order, has moved from 2nd level to 1st level. The Thaumaturge option has been redesigned to include elements from the former Thaumaturge and Scholar options.
  • Spellcasting has one noteworthy change: spell preparation is no longer tied to the level of your spell slots.
  • Channel Divinity has returned to 2nd level, and its number of uses now increases with your Cleric level and isn’t based on your Proficiency Bonus. In addition, you regain one use whenever you finish a Short Rest. The healing and damage of Divine Spark has also changed, and Turn Undead now uses the Incapacitated and Frightened conditions. Finally, the multiclassing sidebar has a new rule for Channel Divinity.
  • Cleric Subclass levels now match the level progression in the 2014 Cleric, except for the subclasses now starting at 3rd level.
  • Smite Undead now uses your Wisdom modifier rather than your Proficiency Bonus. We have also clarified that this damage doesn’t end the turn effect on an Undead.
  • Blessed Strikes now lets you choose Divine Strike or Potent Spellcasting. In 2014, a subclass gave you one of those features. In this playtest, you now get a choice.
  • Commune is a new 9th-level feature.
  • Improved Blessed Strikes is a new 14th-level feature.
  • Divine Intervention and Greater Divine Intervention have been redesigned to allow reliable results. This was the most requested change for these features.
  • Greater Divine Intervention has returned to 20th level, replacing Epic Boon (Epic Boon feats will return in a future UA, but they won’t be built into a class’s level progression).

Unofficial Description: Clerics draw their power from the outer planes and the beings therein. Clerics are blessed beyond mere priests, exhibiting manifestations of deific power.

The Cleric [1]
Level Proficiency
Bonus
Class Features Channel
Divinity
Cantrips Prepared
Spells
Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Divine Order, Spellcasting 3 4 2
2nd +2 Channel Divinity 2 3 5 3
3rd +2 Cleric Subclass 2 3 6 4 2
4th +2 Ability Score Improvement 2 4 7 4 3
5th +3 Smite Undead 2 4 9 4 3 2
6th +3 Subclass Feature 3 4 10 4 3 3
7th +3 Blessed Strikes 3 4 11 4 3 3 1
8th +3 Ability Score Increase 3 4 12 4 3 3 2
9th +4 Commune 3 4 14 4 3 3 3 1
10th +4 Divine Intervention 3 5 15 4 3 3 3 2
11th +4 3 5 16 4 3 3 3 2 1
12th +4 Ability Score Improvement 3 5 16 4 3 3 3 2 1
13th +5 3 5 17 4 3 3 3 2 1 1
14th +5 Improved Blessed Strikes 3 5 17 4 3 3 3 2 1 1
15th +5 3 5 18 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 3 5 18 4 3 3 3 2 1 1 1
17th +6 Subclass Feature 3 5 19 4 3 3 3 2 1 1 1 1
18th +6 4 5 20 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 4 5 21 4 3 3 3 3 2 1 1 1
20th +6 Greater Divine Intervention 4 5 22 4 3 3 3 3 2 2 1 1


Creating a Cleric

[1] Class Group: Priests
Primary Ability: Wisdom
To create a Cleric, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Cleric” section.

Then look at the Cleric table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Cleric Class Features” section.

Hit Points

Hit Dice: 1d8 per Cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies

Saving Throws: Wisdom, Charisma.
Skills: Choose 2 from History, Insight, Medicine, Persuasion, and Religion).
Weapons: Simple Weapons
Tools: None

Armor Training

Light Armor, Medium Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 110 GP on equipment of your choice. Chain Shirt, Holy Symbol, Mace, Priest's Pack, Shield, 7 GP

Multiclassing and the Cleric

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Cleric as one of your Classes.
  Ability Score Minimum. 13+ Wisdom
  Proficiencies.
  Armor Training. Light Armor, Medium Armor, Shields.
  Spell Slots. Add Cleric levels.
  Channel Divinity. Calculate Channe Divinity uses separately by class.



Cleric Class Features

Divine Order

1st
Summary: You choose one of two paths:

Spellcasting

1st level
Summary: Gain the ability to cast Divine Spells, using Wisdom as your spellcasting ability. May use a holy symbol as a spellcasting focus.

Channel Divinity

2nd level
Summary: Use the power of the Outer Planes a set number of times a day to:

Turn Undead. As a Magic Action, censure Undead creatures. Each Undead within range is Frightened and Incapacitated for 1 minute (Wisdom save to avoid).

Cleric Subclass

3rd Level (features at 3rd, 6th, 17th)
Summary: You choose a Cleric subclass.

List of Cleric Subclasses

4 official and unofficial subclasses.

Subclass Summary Features Flags Source
Life Domain This cleric subclass focuses on preserving life. Domain Spells, Disciple of Life, Preserve Life, Blessed Healer, Supreme Healing Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Light Domain This cleric subclass focuses on light, truth, and fire. Domain Spells, Warding Flare, Radiance of the Dawn, Revealing Light, Corona of Light Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
Trickery Domain This cleric subclass focuses on deception, illusion, and stealth. Domain Spells, Blessing of the Trickster, Invoke Duplicity, Trickster's Magic, Improved Duplicity Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6
War Domain This cleric subclass focuses on heroism, and courage. Domain Spells, War Priest, Guided Strike, War God's Blessing, Avatar of Battle Noncanon, Pointer, UA UA 2023 Player's Handbook Playtest 6

Ability Score Improvement

4th Level
Summary: You gain a feat. Ability Score Improvement or another.

Smite Undead

5th Level
Summary: When you Turn Undead, it causes Radiant damage. This damage doesn't end the turn effect.

Blessed Strikes

7th Level
Summary: You choose one benefit:

  • Divine Strike. Once per turns you cause bonus Necrotic or Radiant damage on a weapon attack.
  • Potent Spellcasting. Bonus damage to your Divine cantrips.

Commune

8th Level
Summary: Always have the Commune spell prepared.

Divine Intervention

10th Level
Summary: Once per day you can cast a 5th level (or lower) spell without expending a spell slot (some restrictions apply).

Improved Blessed Strikes

14th Level
Summary: Buff to Blessed Strikes (depends on choice you made in Blessed Strikes)

  • Divine Strike. Damage increases.
  • Potent Spellcasting. Give Temporary Hit Points [2] to yourself or another creature when casting a Divine cantrip.

Greater Divine Intervention

20th Level
Summary: You can choose to cast Wish using Divine Intervention. You ignore the "stress" in the spell description. But cannot use Divine Intervention for 2-4 days.

Sources and Notes

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast. Licensed: © Wizards of the Coast (used under 'fair use' clause). 1.0 1.1 1.2 1.3
  2. Rule Tip: Temporary Hit Points Don't Stack. If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player's Handbook (5e). - Guildmasters' Guide to Ravnica p.27, UA 2020 Subclasses Part 1, UA 2020 Subclasses Part 3, Player's Handbook (5e) p.198 (different wording).

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