One:Conjure Animals

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 Noncanon  

Conjure Animals[SRD5 OGL] [1] [2] (Spell)
Level: 3rd-level
Class Tags: Primal
School: Conjuration
Casting Time: 1 action
Range:  60 feet
Components: V, S
Duration: Concentration, up to 1 hour
Scales: True

You summon fey spirits that take the form of beasts and appear in unoccupied spaces that you can see within range. Choose one of the following options for what appears:

  • One beast of challenge rating 2 or lower
  • Two beasts of challenge rating 1 or lower
  • Four beasts of challenge rating 1/2 or lower
  • Eight beasts of challenge rating 1/4 or lower

Each beast is also considered fey, and it disappears when it drops to 0 hit points or when the spell ends.

The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.

The GM has the creatures’ statistics.

At Higher Levels. At Higher Levels. When you cast this spell using certain higher-­level spell slots, you choose one of the summoning options above, and more creatures appear: twice as many with a 5th-­level slot, three times as many with a 7th-­level slot, and four times as many with a 9th-­level slot.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. Spell Group — Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast.
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The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

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