One:Conjure Celestial: Difference between revisions
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<div class="grid-container-std"> | <div class="grid-container-std"> | ||
<div class="bctop">{{backto|{{ | <div class="bctop">{{backto|{{One|Spell}}}}</div> | ||
<div class="notice"></div> | <div class="notice">{{ambiguous|Conjure}}</div> | ||
<div class="badge">{{ | <div class="badge">{{Onepointer|noncanon=true|ua=true|pt=true|sources=UA23PHPT8}}</div> | ||
<div class="gi-main"> | <div class="gi-main"> | ||
{{One Spell | {{One Spell | ||
|name=Conjure Celestial <!-- name of spell--> | |name=Conjure Celestial <!-- name of spell--> | ||
|refs= | |refs=<ref name="ua23phpt8">{{Cite Pub|UA 2023 Player's Handbook Playtest 8}} Licensed: © Wizards of the Coast.</ref> | ||
|level=7 <!-- 0-9 --> | |level=7 <!-- 0-9 --> | ||
|list= | |list=Cleric | ||
|school=Conjuration <!-- spell school name only; ex: Transmutation --> | |school=Conjuration <!-- spell school name only; ex: Transmutation --> | ||
|ritual= <!-- if ritual, type "ritual"--> | |ritual= <!-- if ritual, type "ritual"--> | ||
|casttime= | |casttime=action <!-- action, reaction, bonus, minute, hour, desc --> | ||
|casttext= <!-- text after casting time, ex. reaction condition --> | |casttext= <!-- text after casting time, ex. reaction condition --> | ||
|range=90 feet <!-- range --> | |range=90 feet <!-- range --> | ||
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|material= <!-- material components --> | |material= <!-- material components --> | ||
|concentration=y | |concentration=y | ||
|dur=up to | |dur=up to 10 {{onelc|Minute}}s <!-- duration --> | ||
|summary= | |summary=Create a {{onelc|Cylinder}} of light in range. A {{onelc|Creature}} enters the cylinder (or starts its {{onelc|Turn}} there) can receive healing or {{One|Radiant}} damage ({{OneDex}} {{onelc|Save}} to {{onelc|Half}}). | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules= | |rules= | ||
|higherlevels= | |||
|scales=true | |||
|pointer=true | |||
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}} | }} | ||
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{{OneDnD Playtest}} | {{OneDnD Playtest}} | ||
{{One Footer|Spell, UA| | {{One Footer|Spell, UA|Fair Use}} | ||
</div><!--source--> | </div><!--source--> | ||
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Latest revision as of 21:57, 5 December 2023
See Conjure (disambiguation)
Conjure Celestial [1] (Spell) (pointer)
Level: 7th-level spell
Class Tags: Cleric
School: Conjuration
Casting Time: 1 action
Range: 90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Scales: True
Unofficial Description: Create a cylinder of light in range. A creature enters the cylinder (or starts its turn there) can receive healing or Radiant damage (Dex save to half).
Sources and Notes
- WotC RPG Team. UA 2023 Player's Handbook Playtest 8 (Dungeons and Dragons One D&D) (2023-11-27). Wizards of the Coast. Licensed: © Wizards of the Coast. ↑
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
—D&D Beyond One D&D Playtest material. |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most Unearthed Arcana PDFs |
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Back to Main Page → DnD → One D&D → UA
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