One:Conjure Celestial: Difference between revisions

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m (class tags - UA 2023 Bastions and Cantrips)
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<div class="bctop">{{backto|{{5ed|Spell List}}}}</div>
<div class="bctop">{{backto|{{One|Spell}}}}</div>
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<div class="notice">{{ambiguous|Conjure}}</div>
<div class="badge">{{Onevaried|noncanon=true|ua=true|sources=SRD5, UA23BaC}}</div>
<div class="badge">{{Onepointer|noncanon=true|ua=true|pt=true|sources=UA23PHPT8}}</div>
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{{One Spell
{{One Spell
|name=Conjure Celestial <!-- name of spell-->
|name=Conjure Celestial <!-- name of spell-->
|refs={{SRD5ref}} <ref name="ua23bac">class tags &mdash; {{Cite Pub|UA 2023 Bastions and Cantrips}}</ref>
|refs=<ref name="ua23phpt8">{{Cite Pub|UA 2023 Player's Handbook Playtest 8}} Licensed: &copy; Wizards of the Coast.</ref>
|level=7 <!-- 0-9 -->
|level=7 <!-- 0-9 -->
|list=Cleric
|list=Cleric
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|school=Conjuration <!-- spell school name only; ex: Transmutation -->
|ritual= <!-- if ritual, type "ritual"-->
|ritual= <!-- if ritual, type "ritual"-->
|casttime=minute <!-- action, reaction, bonus, minute, hour, desc -->
|casttime=action <!-- action, reaction, bonus, minute, hour, desc -->
|casttext= <!-- text after casting time, ex. reaction condition -->
|casttext= <!-- text after casting time, ex. reaction condition -->
|range=90 feet <!-- range -->
|range=90 feet <!-- range -->
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|material= <!-- material components -->
|material= <!-- material components -->
|concentration=y
|concentration=y
|dur=up to 1 hour <!-- duration -->
|dur=up to 10 {{onelc|Minute}}s <!-- duration -->
|summary= <!-- summary for nav pages -->
|summary=Create a {{onelc|Cylinder}} of light in range. A {{onelc|Creature}} enters the cylinder (or starts its {{onelc|Turn}} there) can receive healing or {{One|Radiant}} damage ({{OneDex}} {{onelc|Save}} to {{onelc|Half}}).
|fluff= <!-- not used-->
|fluff= <!-- not used-->
|rules=You summon a {{Onelc|Celestial}} of {{Onelc|Challenge Rating}} 4 or lower, which appears in an unoccupied space that you can see within {{Onelc|Range}}. The celestial disappears when it drops to 0 {{Onelc|Hit Point}}s or when the spell ends.
|rules=
 
|higherlevels=
The celestial is friendly to you and your companions for the duration. Roll {{Onelc|Initiative}} for the celestial, which has its own {{Onelc|Turn}}s. It obeys any verbal commands that you issue to it (no {{Onelc|Action}} required by you), as long as they don’t violate its {{Onelc|Alignment}}. If you don’t issue any commands to the celestial, it defends itself from hostile creatures but otherwise takes no actions.
|scales=true
 
|pointer=true
The {{One|GM}} has the celestial’s statistics.  <!-- main spell desc -->
|higherlevels=When you cast this spell using a 9th-­level spell slot, you summon a celestial of challenge rating 5 or lower.
}}
}}


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{{OneDnD Playtest}}
{{OneDnD Playtest}}
{{One Footer|Spell, UA|Varied}}
{{One Footer|Spell, UA|Fair Use}}
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Latest revision as of 21:57, 5 December 2023

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See Conjure (disambiguation)
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 Noncanon  

Conjure Celestial[1] (Spell) (pointer)
Level: 7th-level spell
Class Tags: Cleric
School: Conjuration
Casting Time: 1 action
Range:  90 feet
Components: V, S
Duration: Concentration, up to 10 minutes
Scales: True

Unofficial Description: Create a cylinder of light in range. A creature enters the cylinder (or starts its turn there) can receive healing or Radiant damage (Dex save to half).


Sources and Notes

  1. WotC RPG Team. UA 2023 Player's Handbook Playtest 8 (Dungeons and Dragons One D&D) (2023-11-27). Wizards of the Coast. Licensed: © Wizards of the Coast.
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