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{{One Spell
{{One Spell
|name=Find the Path <!-- name of spell-->
|name=Find the Path <!-- name of spell-->
|refs={{SRD5ref}} <ref name="ua22ec">Spell Group &mdash; {{Cite Pub|UA 2022 Expert Classes}}</ref>
|refs={{SRD5ref}} <ref name="ua23bac">class tags &mdash; {{Cite Pub|UA 2023 Bastions and Cantrips}}</ref>
|level=6 <!-- 0-9 -->
|level=6 <!-- 0-9 -->
|list=Divine, Primal
|list=Bard, Cleric, Druid
|school=Divination <!-- spell school name only; ex: Transmutation -->
|school=Divination <!-- spell school name only; ex: Transmutation -->
|ritual= <!-- if ritual, type "ritual"-->
|ritual= <!-- if ritual, type "ritual"-->

Latest revision as of 14:39, 15 November 2023

Find the Path[SRD5 OGL] [1] [2] (Spell)
Level: 6th-level spell
Class Tags: Bard, Cleric, Druid
School: Divination
Casting Time: 1 minute
Range:  Self
Components: V, S, M (a set of divinatory tools — such as bones, ivory sticks, cards, teeth, or carved runes — worth 100 gp and an object from the location you wish to find)
Duration: Concentration, up to 1 day
Scales: Fasle

This spell allows you to find the shortest, most direct physical route to a specific fixed location that you are familiar with on the same plane of existenceplane of existence. If you name a destination on another plane of existence, a destination that moves (such as a mobile fortress), or a destination that isn’t specific (such as “a green dragon’s lair”), the spell fails.

For the duration, as long as you are on the same plane of existence as the destination, you know how far it is and in what direction it lies. While you are traveling there, whenever you are presented with a choice of paths along the way, you automatically determine which path is the shortest and most direct route (but not necessarily the safest route) to the destination.


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
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