One:Metamagic Option: Difference between revisions

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(Created page with "<div class=grid-container-std> <div class="notice">{{ambiguous|Metamagic|in One D&D}}</div> <div class="bctop">{{backto|{{One|Sorcerer}}}}</div> <div class="badge">{{Onepointer|UA 2023 Player's Handbook Playtest 5|noncanon=true|pt=true|ua=true}}</div> <div class="gi-main">{{tocright}} The following options are available to your {{One|Metamagic}} features. The options are presented in alphabetical order.<br clear="right" /> <div style="display:block; float:right; padding:...")
 
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<div class="notice">{{ambiguous|Metamagic|in One D&D}}</div>
<div class="notice">{{ambiguous|Metamagic|in One D&D}}</div>
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<div class="bctop">{{backto|{{One|Sorcerer}}}}</div>
<div class="badge">{{Onepointer|UA 2023 Player's Handbook Playtest 5|noncanon=true|pt=true|ua=true}}</div>
<div class="badge">{{Onepointer|UA 2023 Player's Handbook Playtest 7|noncanon=true|pt=true|ua=true}}</div>
<div class="gi-main">{{tocright}}
<div class="gi-main">
The following options are available to your {{One|Metamagic}} features. The options are presented in alphabetical order.<br clear="right" />
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'''Design Note: Metamagic Updates'''<br />
Here are the main updates in the Metamagic options since their last playtest version.
:{{iplink|Distant Spell}} returns to doubling range.
:{{iplink|Seeking Spell}} now costs 1 point rather than 2.
:{{iplink|Subtle Spell}} now clarifies that it doesn’t remove Material components that have a cost specified in the affected spell.
:{{iplink|Twinned Spell}} has some of its previous multitargeting functionality but now within appropriate limits.
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{|class="zebra small sortable"
{|class="zebra small sortable"
!colspan="2"|Metamagic Options <span style="display:inline; float:right;"><ref name="ua23phpt5">{{Cite Pub|UA 2023 Player's Handbook Playtest 5}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref>
!colspan="2"|Metamagic Options <!--<span style="display:inline; float:right;"><ref name="ua23phpt7">{{Cite Pub|UA 2023 Player's Handbook Playtest 7}} Licensed: &copy; Wizards of the Coast.</ref>-->
|-
|-
!Option
!Option
!Sorcery<br />Points
!Sorcery<br />Points
|-
|-
|{{iplink|Careful Spell}}
|{{One|Careful Spell}}
|style="text-align:center;"|1
|style="text-align:center;"|1
|-
|-
|{{iplink|Distant Spell}}
|{{One|Distant Spell}}
|style="text-align:center;"|1
|style="text-align:center;"|1
|-
|-
|{{iplink|Empowered Spell}}
|{{One|Empowered Spell}}
|style="text-align:center;"|1
|style="text-align:center;"|1
|-
|-
|{{iplink|Extended Spell}}
|{{One|Extended Spell}}
|style="text-align:center;"|1
|style="text-align:center;"|1
|-
|-
|{{iplink|Heightened Spell}}
|{{One|Heightened Spell}}
|style="text-align:center;"|2
|style="text-align:center;"|2
|-
|-
|{{iplink|Quickened Spell}}
|{{One|Quickened Spell}}
|style="text-align:center;"|2
|style="text-align:center;"|2
|-
|-
|{{iplink|Seeking Spell}}
|{{One|Seeking Spell}}
|style="text-align:center;"|2
|style="text-align:center;"|1
|-
|-
|{{iplink|Subtle Spell}}
|{{One|Subtle Spell}}
|style="text-align:center;"|1
|style="text-align:center;"|1
|-
|-
|{{iplink|Transmuted Spell}}
|{{One|Transmuted Spell}}
|style="text-align:center;"|1
|style="text-align:center;"|1
|-
|-
|{{iplink|Twinned Spell}}
|{{One|Twinned Spell}}
|style="text-align:center;"|1-5
|style="text-align:center;"|1
|}
|}
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The following options are available to your {{One|Metamagic}} features. The options are presented in alphabetical order.


==Careful Spell==
==Careful Spell==
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==Distant Spell==
==Distant Spell==
''Cost: 1 Sorcery Point''<br />
''Cost: 1 Sorcery Point''<br />
Summary: You modify a spell to increase its {{onelc|Range}} (does not work on Range:Self spells).
Summary: You modify a spell to increase its {{onelc|Range}}.


==Empowered Spell==
==Empowered Spell==
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==Seeking Spell==
==Seeking Spell==
''Cost: 2 Sorcery Point''<br />
''Cost: 1 Sorcery Point''<br />
Summary: If you miss with a spell's {{onelc|Attack Roll}}, you can modify the spell to allow you to reroll the attack. May be combined with other metamagic options.
Summary: If you miss with a spell's {{onelc|Attack Roll}}, you can modify the spell to allow you to reroll the attack. May be combined with other metamagic options.


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==Twinned Spell==
==Twinned Spell==
''Cost: 1-5 Sorcery Point''<br />
''Cost: 1 Sorcery Point''<br />
Summary: If you cast a 1st-5th level spell on your previous {{onelc|Turn}}, you can modify the same spell to cast it using Sorcery Points (equal to its level) instead of Spell Slots.
Summary: If a spell allows you to target more creatures by casting it with a higher-level {{onelc|Spell Slot}}, you can use this option to cast it at 1 level higher.


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==Sources and Notes==
==Sources and Notes==
:* {{Cite Pub|UA 2023 Player's Handbook Playtest 7}} Licensed: &copy; Wizards of the Coast {{fairuc}}.
<references />
<references />
:* A [[deprecated]] version of these metamagic options were published in {{pub|UA 2023 Player's Handbook Playtest 5}}.
{{One Playtest}}
{{One Playtest}}
{{One Footer|Sorcerer, UA|Fair Use}}
{{One Footer|Sorcerer, UA|Fair Use}}

Latest revision as of 06:56, 25 October 2023

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 Noncanon  

Design Note: Metamagic Updates
Here are the main updates in the Metamagic options since their last playtest version.

Distant Spell returns to doubling range.
Seeking Spell now costs 1 point rather than 2.
Subtle Spell now clarifies that it doesn’t remove Material components that have a cost specified in the affected spell.
Twinned Spell has some of its previous multitargeting functionality but now within appropriate limits.

The following options are available to your Metamagic features. The options are presented in alphabetical order.

Careful Spell

Cost: 1 Sorcery Point
Summary: You modify a spell that forces a saving throw, to allow a number of creatures to succeed. These creatures also take no damage if they would normally take only half.

Distant Spell

Cost: 1 Sorcery Point
Summary: You modify a spell to increase its range.

Empowered Spell

Cost: 1 Sorcery Point
Summary: You modify a spell to increase average damage. May be combined with other metamagic options.

Extended Spell

Cost: 1 Sorcery Point
Summary: You modify a spell's duration (unmodified duration of at least 1 minute) and gain Advantage on Concentration checks for this spell.

Heightened Spell

Cost: 2 Sorcery Point
Summary: Modify a spell to force Disadvantage on saving throws against it (for 1 target of choice).

Quickened Spell

Cost: 2 Sorcery Point
Summary: Modify a spell's casting time from 1 action to a Bonus Action (can't cast another level 1+ spell in the same turn).

Seeking Spell

Cost: 1 Sorcery Point
Summary: If you miss with a spell's attack roll, you can modify the spell to allow you to reroll the attack. May be combined with other metamagic options.

Subtle Spell

Cost: 1 Sorcery Point
Summary: Modify a spell to remove Verbal, Somatic, or Material components (nonconsumed material components only).

Transmuted Spell

Cost: 1 Sorcery Point
Summary: Modify a spell's Damage Type of Acid, Cold, Fire, Lightning, Poison, or Thunder for another one of these types.

Twinned Spell

Cost: 1 Sorcery Point
Summary: If a spell allows you to target more creatures by casting it with a higher-level spell slot, you can use this option to cast it at 1 level higher.

Sources and Notes

One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

D&D Beyond One D&D Playtest material.
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs

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