One:Otherworldly Steed
This creature is conjured via the Find Steed spell.
Otherworldly Familiar(Pointer) [1] | ||||||||||||
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Large Celestial, Fey, or Fiend (Choose when Casting the Spell), Typically Neutral | ||||||||||||
Armor Class: calculated (natural armor) | ||||||||||||
Hit Points: calculated | ||||||||||||
Speed: 60 ft., Fly 60 ft. (requires 4th-level spell or higher) | ||||||||||||
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Senses: passive perception 11 | ||||||||||||
Languages: Telepathy 1 mile (only between you and the steed) | ||||||||||||
Challenge: —Proficiency Bonus (PB): equals your bonus | ||||||||||||
FeaturesLife Bond. ActionsOtherworldly Maul. Melee Spell Attack Bonus ActionsFey Step (Fey Only; Recharges after a Long Rest). |
Unofficial Description: Celestial, Fey, or Fiend in the form of a mount conjured by the Find Steed spell.
Sources and Notes
- Jeremy Crawford, et. al.. UA 2023 Druid and Paladin (Dungeons and Dragons One D&D) (2023-02-24). Wizards of the Coast. © Wizards of the Coast. ↑
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