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=Rules Glossary=
=Rules Glossary=
Summary: A list of terms who's rules have changed under [[One D&D]]. Use the [[5th edition]] rules for terms not found here.
Summary: A list of terms who's rules have changed under [[One D&D]]. Use the [[5th edition]] rules for terms not found here. Note: You should only use the glossary from one (the latest) UA article at a time (i.e. don't mix and match) [most recent reference listed].


==Arcane Spells==
==Glossary==
{{alsosee-sect|One:Spell List}}Spells for {{One|Bard}}s, {{One|Sorcerer}}s, {{One|Warlock}}s, and {{One|Wizard}}s.
''as of latest playtest:'' <ref name="ua23phpt5" /> <ref name="ua23phpt6" />
 
* '''{{anchor|Armor Training}}'''
==Artisan's Tools==
** {{anchor|Light Armor Training}}
Summary: Use the [[SRD5]] list, but prices have changed.
** {{anchor|Medium Armor Training}}  
 
** {{anchor|Heavy Armor Training}}  
==Creature Type==
** {{anchor|Shield Training}}  
Summary: The creature types list has remained the same:
* '''{{anchor|Attack}}''' ({{One|Action}})
** {{anchor|Equipping Weapons}}
* '''{{anchor|Blindsight}}'''  
* '''{{anchor|Climb Speed}}'''
* '''{{anchor|Creature Type}}'''
{{columns|3}}
{{columns|3}}
* {{One|Aberration}}
{{One|Aberration}}<br />
* {{One|Beast}}
{{One|Beast}}<br />
* {{One|Celestial}}
{{One|Celestial}}<br />
* {{One|Construct}}
{{One|Construct}}<br />
* {{One|Dragon}}
{{One|Dragon}}<br />
* {{One|Elemental}}
{{One|Elemental}}<br />
* {{One|Fey}}
{{One|Fey}}<br />
* {{One|Fiend}}
{{One|Fiend}}<br />
* {{One|Giant}}
{{One|Giant}}<br />
* {{One|Humanoid}}
{{One|Humanoid}}<br />
* {{One|Monstrosity}}
{{One|Monstrosity}}<br />
* {{One|Ooze}}
{{One|Ooze}}<br />
* {{One|Plant}}
{{One|Plant}}<br />
* {{One|Undead}}
{{One|Undead}}<br />
</div>
</div>
* '''{{anchor|D20 Test}}'''
* '''{{anchor|Death Saving Throws}} (New)
* '''{{anchor|Difficult Terrain}}'''
* '''{{anchor|Expertise}}'''
* '''{{anchor|Fly Speed}}'''
* '''{{anchor|Grappled}}''' (Condition)
* '''{{anchor|Help}}''' (Action)
* '''{{anchor|Heroic Advantage}}'''
* '''{{anchor|Hide}}''' (Action)
* '''{{anchor|Incapacitated}}''' (Condition)
* '''{{anchor|Influence}}''' (Action)
* '''{{anchor|Invisible}}''' (Condition)
* '''{{anchor|Knocking a Creature Out}}'''
* '''{{anchor|Light}}''' ({{One|Weapon Property}})
* '''{{anchor|Long Rest}}'''
* '''{{anchor|Magic}}''' (Action)
* '''{{anchor|Move}}'''
* '''{{anchor|Polearm}}''' <ref name="ua22ec.pa">Definition inferred in {{One|Polearm Master}} {{One|Feat}} - {{pub|UA 2022 Expert Classes}}.</ref>
* '''{{anchor|Ritual Casting}}'''
* '''{{anchor|Search}}''' (Action)
* '''{{anchor|Short Rest}}'''
* '''{{anchor|Study}}''' (Action)
* '''{{anchor|Swim Speed}}'''
* '''{{anchor|Telepathy}}'''
* '''{{anchor|Teleportation}}'''
* '''{{anchor|Tremorsense}}'''
* '''{{anchor|Truesight}}'''
* '''{{anchor|Unarmed Strike}}'''
* '''{{anchor|Unconscious}}'''


==D20 Test==
==Removed==
Summary:{{onelc|Ability Check}}s, {{onelc|Attack Roll}}s, and {{onelc|Saving Throw}}s.<ref name="ua22ec" />
These terms were either removed or reverted to the [[SRD5]] version.
* <strike>{{anchor|Ability Check}}</strike> <ref name="ua23phpt5" /> <ref name="ua22ec" />
* <strike>{{anchor|Artisan's Tool}}s</strike> ({{One|Tool}}) <ref name="ua22co" /> <ref name="ua22ec" /> <ref name="ua23phpt5" />
* <strike>{{anchor|Attack Roll}}</strike> <ref name="ua23dap" /> <ref name="ua22ec" />
* (from Attack)
** <strike>{{anchor|Rolling a 1}}</strike> <ref name="ua23dap" />
** <strike>{{anchor|Rolling a 20}}</strike> <ref name="ua22co" />
** <strike>{{anchor|Critical Hit}}s</strike> <ref name="ua22co" />
* <strike>{{anchor|Dash}}</strike> (Action) <ref name="ua23dap" /> <ref name="ua22ec" />
* <strike>{{anchor|Dying}}</strike> (Condition) <ref name="ua23dap" /> ''(see {{iplink|Death Saving Throws}})''
* <strike>{{anchor|Exhausted}}</strike> (Condition) <ref name="ua22ec" />
* <strike>{{anchor|Gaming Set}}</strike> (Tool) <ref name="ua22co" /> <ref name="ua22ec" />
* <strike>{{anchor|Heroic Inspiration}}</strike> <ref name="ua22ec" /> (see: Heroic Advantage)
* <strike>{{anchor|Hidden}}</strike> (Condition) <ref name="ua23dap" /> <ref name="ua22ec" />
* <strike>{{anchor|Inspiration}}</strike> <ref name="ua22co" />  (see: Heroic Advantage)
* <strike>{{anchor|Jump}}</strike> (Action) <ref name="ua23dap" /> <ref name="ua22ec" />
* <strike>{{anchor|Priest's Pack}}</strike> <ref name="ua22crs" />
* (from Speed)
** <strike>{{anchor|Special Speeds}}</strike> <ref name="ua23dap" />
*** <strike>{{anchor|Climbing}}</strike> <ref name="ua23dap" />
*** <strike>{{anchor|Swiming}}</strike> <ref name="ua23dap" />
* <strike>{{anchor|Musical Instrument}}</strike> (Tool) <ref name="ua22co" /> <ref name="ua22ec" />
* <strike>{{anchor|Shortsword}}</strike> ({{One|Weapon}}) <ref name="ua22ec" />
* <strike>{{anchor|Slowed}}</strike> (Condition) <ref name="ua23dap" /> <ref name="ua22ec" />
* <strike>{{anchor|Tool Proficiency}}</strike> <ref name="ua22ec" />


===Rolling a 20===
==Sources and Notes==
Summary: Gives {{One|Heroic Inspiration}}
''Note: Reference is only for the latest version.''
<references>
<ref name="ua22co">{{Cite Pub|UA 2022 Character Origins}}</ref>
<ref name="ua22ec">{{Cite Pub|UA 2022 Expert Classes}}</ref>
<ref name="ua22crs">{{Cite Pub|UA 2022 Cleric and Revised Species}}</ref>
<ref name="ua23dap">{{Cite Pub|UA 2023 Druid and Paladin}}</ref>
<ref name="ua23phpt5">{{Cite Pub|UA 2023 Player's Handbook Playtest 5}}</ref>
<ref name="ua23phpt6">{{Cite Pub|UA 2023 Player's Handbook Playtest 6}}</ref>
</references>
:'''Unofficial:''' Spells were removed from the Rules Glossary and placed into their own section of the Playtest. It is my assumption that the spells described in previous rules glossaries remain part of the playtest, unless it is specifically stated they are changed or removed.


===Critical Hits===
<!--{{One|Weapon}}s and {{One|Unarmed Strike}}s have a special feature for player characters: Critical Hits. If a player character rolls a 20 for an {{onelc|Attack Roll}} with a Weapon or an Unarmed Strike, the attack is also a Critical Hit, which means it deals extra damage to the target; you roll the {{onelc|Damage Dice}} of the Weapon or Unarmed Strike a second time and add the second roll as extra damage to the target. For example, a {{One|Mace}} deals {{One|Bludgeoning Damage}} equal to 1d6 + your {{One|Strength}} modifier. If you score a Critical Hit with the Mace, it instead deals 2d6 + your Strength modifier.


If your Weapon or Unarmed Strike has no damage dice, it deals no extra damage on a Critical Hit.-->
{{One Footer|UA|Fair Use}}
 
==Divine Spells==
{{alsosee|One:Spell List}}Summary: Spells for {{One|Cleric}}s and {{One|Paladin}}s.
 
==Gaming Set==
Summary: Same as [[5e:Gaming Set]], but price has changed.
 
==Grappled==
''Condition''<br />
<!--While you are Grappled, you experience the following effects:
:'''Speed 0.''' Your Speed is 0 and can’t change.
:'''Attacks Affected.''' You have {{One|Disadvantage}} on attack rolls against any target other than the grappler.
:'''Movable.''' The grappler can {{onelc|Drag}} or {{onelc|Carry}} you, but the grappler suffers the {{iplink|Slowed}} Condition while {{onlelc|Moving}}, unless you are {{One|Tiny}} or two or more {{One|Size}}s smaller than the grappler.
:'''Escape.''' While Grappled, you can make a {{One|Dexterity}} or Strength saving throw against the grapple’s escape {{One|DC}} at the end of each of your {{onelc|Turn}}s, ending the Condition on yourself on a success. The Condition also ends if the grappler is {{iplink|Incapacitated}} or if something moves you outside the grapple’s range without using your {{One|Speed}}.-->
 
==Incapacitated==
''Condition''<br />
<!--While you are Incapacitated, you experience the following effects:
:'''Inactive.''' You can’t take {{One|Action}}s or {{One|Reaction}}s.
:'''No Concentration.''' Your {{One|Concentration}} is broken.
:'''Speechless.''' You can’t speak.
:'''Surprised.''' If you are Incapacitated when you roll {{One|Initiative}}, you have {{One|Disadvantage}} on the roll.-->
 
==Inspiration==
Summary: {{One|Advantage}} on {{One|D20 Test}}s
 
==Long Rest==
Summary: 8 hours downtime; sleeps 6 hours.
 
==Musical Instrument==
Summary: Same as [[5e:Musical Instrument]], but cost has changed.
 
==Primal Spells==
{{alsosee-sect|Spell List}}Summary: Spells for {{One|Druid}}s and {{One|Ranger}}s.
 
==Slowed==
''Condition''<br />
Summary: Reduced movement, {{One|Disadvantage}} on {{One|Dexterity}} {{One|Saving Throw|save}}s, opponents gain {{One|Advantage}} on attacks.
 
==Tool Proficiency==
<!--If you have {{One|Proficiency}} with a tool, you can add your {{One|Proficiency Bonus}} to any {{onelc|Ability Check}} you make that uses that tool. If you have Proficiency in the {{One|Skill}} that’s also used with that {{onelc|Check}}, you have {{One|Advantage}} on the check too. This functionality means you can benefit from both {{One|Skill Proficiency}} and {{One|Tool Proficiency}} on the same ability check.-->
 
==Tremorsense==
<!--A creature with Tremorsense can pinpoint the location of {{onelc|Creature}}s and moving {{onelc|Object}}s within a specific range, provided that the creature with Tremorsense and anything it’s detecting are both in contact with the same surface (such as the ground, a wall, or a ceiling) or the same liquid.-
 
Tremorsense can’t detect creatures or objects in the air, and Tremorsense doesn’t count as a form of {{onelc|Sight}}.-->
 
==Unarmed Strike==
Summary: {{One|Melee Attack}} without a weapon. Choice of effect:
* '''{{anchor|Damage}}.'''
* '''{{anchor|Grapple}}.'''
* '''{{anchor|Shove}}.'''
</div><!--gi-main-->
<div class="source">
==Sources and Notes==
<references />
{{One Breadcrumb|UA|Fair Use}}
{{OneDnD Playtest}}
{{OneDnD Playtest}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category:One DnD]]
[[Category:One DnD]]

Latest revision as of 18:28, 25 October 2023

One D&D Pointer  +
Varied
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This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.



 Noncanon  

Rules Glossary

Summary: A list of terms who's rules have changed under One D&D. Use the 5th edition rules for terms not found here. Note: You should only use the glossary from one (the latest) UA article at a time (i.e. don't mix and match) [most recent reference listed].

Glossary

as of latest playtest: [1] [2]

  • Armor Training
    • Light Armor Training
    • Medium Armor Training
    • Heavy Armor Training
    • Shield Training
  • Attack (Action)
    • Equipping Weapons
  • Blindsight
  • Climb Speed
  • Creature Type
  • D20 Test
  • Death Saving Throws (New)
  • Difficult Terrain
  • Expertise
  • Fly Speed
  • Grappled (Condition)
  • Help (Action)
  • Heroic Advantage
  • Hide (Action)
  • Incapacitated (Condition)
  • Influence (Action)
  • Invisible (Condition)
  • Knocking a Creature Out
  • Light (Weapon Property)
  • Long Rest
  • Magic (Action)
  • Move
  • Polearm [3]
  • Ritual Casting
  • Search (Action)
  • Short Rest
  • Study (Action)
  • Swim Speed
  • Telepathy
  • Teleportation
  • Tremorsense
  • Truesight
  • Unarmed Strike
  • Unconscious

Removed

These terms were either removed or reverted to the SRD5 version.

Sources and Notes

Note: Reference is only for the latest version.

  1. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 5 (Dungeons and Dragons One D&D) (2023-04-26). Wizards of the Coast. 1.0 1.1 1.2
  2. Jeremy Crawford, et. al.. UA 2023 Player's Handbook Playtest 6 (Dungeons and Dragons One D&D) (2023-06-29). Wizards of the Coast.
  3. Definition inferred in Polearm Master Feat - UA 2022 Expert Classes.
  4. Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12
  5. Jeremy Crawford, et. al.. UA 2022 Character Origins (Dungeons and Dragons One D&D) (2022-08-18). Wizards of the Coast. 5.0 5.1 5.2 5.3 5.4 5.5
  6. Jeremy Crawford, et. al.. UA 2023 Druid and Paladin (Dungeons and Dragons One D&D) (2023-02-24). Wizards of the Coast. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9
  7. Jeremy Crawford, et. al.. UA 2022 Cleric and Revised Species (Dungeons and Dragons One D&D) (2022-12-01). Wizards of the Coast.
Unofficial: Spells were removed from the Rules Glossary and placed into their own section of the Playtest. It is my assumption that the spells described in previous rules glossaries remain part of the playtest, unless it is specifically stated they are changed or removed.



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