One:Shocking Grasp: Difference between revisions
(Created page with "<div class=grid-container-std> <div class="bctop">{{backto|{{One|Spell}}}}</div> <div class="notice"></div> <div class="badge">{{Onevaried|noncanon=true|ua=true}}</div> <div c...") |
mNo edit summary |
||
Line 6: | Line 6: | ||
'''Minor Illusion''' is a {{onelc|Spell}} in {{One}}. | '''Minor Illusion''' is a {{onelc|Spell}} in {{One}}. | ||
{{ | {{One Spell | ||
|name=Shocking Grasp <!-- name of spell--> | |name=Shocking Grasp <!-- name of spell--> | ||
|sorttext= | |sorttext= | ||
Line 23: | Line 23: | ||
|summary= <!-- summary for nav pages --> | |summary= <!-- summary for nav pages --> | ||
|fluff= <!-- not used--> | |fluff= <!-- not used--> | ||
|rules=Lightning springs from your hand to deliver a shock to a {{ | |rules=Lightning springs from your hand to deliver a shock to a {{Onelc|Creature}} you try to touch. Make a {{Onelc|Melee Spell Attack}} against the target. You have {{Onelc|Advantage}} on the {{Onelc|Attack Roll}} if the target is wearing {{Onelc|Armor}} made of metal. On a hit, the target takes 1d8 {{Onelc|Lightning}} damage, and it can’t take {{Onelc|Reaction}}s until the start of its next {{Onelc|Turn}}. <!-- main spell desc --> | ||
|higherlevels=The spell’s damage increases by 1d8 when you reach 5th {{ | |higherlevels=The spell’s damage increases by 1d8 when you reach 5th {{One|Character Level|level}} (2d8), 11th level (3d8), and 17th level (4d8). | ||
|casters= | |casters= | ||
|canon= | |canon= | ||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> |
Revision as of 07:34, 22 October 2022
Minor Illusion is a spell in One D&D.
Shocking Grasp [SRD5 OGL] [1] [2] (Spell)
Level: 0-level (cantrip)
Class Tags: Arcane
School: Evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
Scales: True
Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.
Cantrip Upgrade. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
- Spell Group — Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast. ↑
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
—D&D Beyond One D&D Playtest material. |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most Unearthed Arcana PDFs |
Back to Main Page → DnD → One D&D → Spell
Back to Main Page → DnD → One D&D → UA
- Varied Licenses
This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.
10 articles
Acid Splash, Blade Ward, Chill Touch, Friends, Poison Spray, Produce Flame, Shillelagh, Shocking Grasp, Spare the Dying, True Strike