One:Shocking Grasp: Difference between revisions

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'''Minor Illusion''' is a {{onelc|Spell}} in {{One}}.
'''Minor Illusion''' is a {{onelc|Spell}} in {{One}}.


{{5e Spell
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|name=Shocking Grasp <!-- name of spell-->
|name=Shocking Grasp <!-- name of spell-->
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|rules=Lightning springs from your hand to deliver a shock to a {{srd5lc|Creature}} you try to touch. Make a {{srd5lc|Melee Spell Attack}} against the target. You have {{srd5lc|Advantage}} on the {{srd5lc|Attack Roll}} if the target is wearing {{srd5lc|Armor}} made of metal. On a hit, the target takes 1d8 {{srd5lc|Lightning}} damage, and it can’t take {{srd5lc|Reaction}}s until the start of its next {{srd5lc|Turn}}.  <!-- main spell desc -->
|rules=Lightning springs from your hand to deliver a shock to a {{Onelc|Creature}} you try to touch. Make a {{Onelc|Melee Spell Attack}} against the target. You have {{Onelc|Advantage}} on the {{Onelc|Attack Roll}} if the target is wearing {{Onelc|Armor}} made of metal. On a hit, the target takes 1d8 {{Onelc|Lightning}} damage, and it can’t take {{Onelc|Reaction}}s until the start of its next {{Onelc|Turn}}.  <!-- main spell desc -->
|higherlevels=The spell’s damage increases by 1d8 when you reach 5th {{SRD5|Character Level|level}} (2d8), 11th level (3d8), and 17th level (4d8).  
|higherlevels=The spell’s damage increases by 1d8 when you reach 5th {{One|Character Level|level}} (2d8), 11th level (3d8), and 17th level (4d8).  
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|casters=
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Revision as of 07:34, 22 October 2022

DnD One Varied ʰ 
see Sources below



 Noncanon  

Minor Illusion is a spell in One D&D.


Shocking Grasp[SRD5 OGL] [1] [2] (Spell)
Level: 0-level (cantrip)
Class Tags: Arcane
School: Evocation
Casting Time: 1 action
Range:  Touch
Components: V, S
Duration: Instantaneous
Scales: True

Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can’t take reactions until the start of its next turn.

Cantrip Upgrade. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.
  2. Spell Group — Jeremy Crawford, et. al.. UA 2022 Expert Classes (Dungeons and Dragons One D&D) (2022-09-29). Wizards of the Coast.
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D&D Beyond One D&D Playtest material.

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—Notice on most Unearthed Arcana PDFs

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  Varied Licenses
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Licenses

This is article is covered by varying licenses, rather than the Creative Commons Attribution Sharealike License. Please see the Sources section for individual sources and licenses.


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