SRD5:Barbed Devil

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Barbed Devil
Medium Fiend  (Devils), Lawful Evil
Armor Class: 15 (natural armor)
Hit Points: 110 (13d8+52)
Speed: 30 ft.
Str Dex Con Int Wis Cha
16 (+3) 17 (+3) 18 (+4) 12 (+1) 14 (+2) 14 (+2)
Saving Throws: Str +6, Con +7, Wis +5, Cha +5
Skills: Deception +5, Insight +5, Perception +8
Damage Resistances: cold; bludgeoning, piercing, and slashing from nonmagical attacks. that aren't silvered.
Damage Immunity: fire, poison
Condition Immune: poisoned
Senses: darkvision 120 ft., passive perception 18
Languages: Infernal, Common
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Barbed Hide. At the start of each of its turns, the barbed devil deals 5 (1d10) piercing damage to any creature grappling it.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects. 

Actions

Multiattack. The devil makes three melee attacks: one with its tail and two with its claws. Alternatively, it can use Hurl Flame twice.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) piercing damage.

Tail. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Hurl Flame. Ranged Spell Attack: +6 to hit, range 150 ft., one target. Hit: 10 (2d6+3) fire damage. If the target is a flammable object that isn’t being worn or carried, it also catches fire.

Sources


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Monster data +

Barbed Devil (Sort Text: Devil Barbed 5e, Size: Medium, Type: Fiend, Subtypes: Devil, Alignment: Lawful Evil, HP: 110, Movement Type: Walk, CR: 5, Features: Barbed Hide Devil's Sight Magic Resistance Multiattack Claw Tail Hurl Flame, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)

SRD-OGL v5.1 Contrigubtions +

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