SRD5:Flesh Golem

(Frankenstein's monster (Boris Karloff))
Public Domain Image
Image is not part of the SRD
| Flesh Golem [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Medium Construct (Golems), Neutral | ||||||||||||
| Armor Class: 9 (natural armor) | ||||||||||||
| Hit Points: 93 (11d8+44) | ||||||||||||
| Speed: 30 ft. | ||||||||||||
| ||||||||||||
| Damage Immunity: lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, paralyzed, petrified, poisoned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 10 | ||||||||||||
| Languages: Understands the language of its creator but can't speak | ||||||||||||
| Habitat: Urban | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesBerserk. Whenever the golem starts its turn with 40 hit points or fewer, roll a d6. On a 6, the golem goes berserk. On each of its turns while berserk, the golem attacks the nearest creature it can see. If no creature is near enough to move to and attack, the golem attacks an object, with preference for an object smaller than itself. Once the golem goes berserk, it continues to do so until it is destroyed or regains all its hit points. The golem’s creator, if within 60 feet of the berserk golem, can try to calm it by speaking firmly and persuasively. The golem must be able to hear its creator, who must take an action to make a DC 15 Charisma (Persuasion) check. If the check succeeds, the golem ceases being berserk. If it takes damage while still at 40 hit points or fewer, the golem might go berserk again. ActionsMultiattack. The golem makes two slam attacks. |
A flesh golem is a grisly assortment of humanoid body parts stitched… together… Its brain is capable of simple reason [like] a young child. The golem's muscle tissue responds to the power of lightning, [giving] vitality and strength… A flesh golem lurches with a stiff-jointed gait… If the spirit breaks free of its creator's will, the golem goes berserk… [2]
Other Lore
A flesh golem golem cannot speak, although it can emit a hoarse roar of sorts. It walks and moves with a stiff-jointed gait, as if not in complete control of its body.
Found in Adventures
- Clockwork Memories
- Curse of Strahd
- Dead in Thay
- Dread March of the Bone Titan
- The Rise of Tiamat
- The Rise of Tiamat
- The Rise of Tiamat
- The Styes
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 167. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑ 2.0 2.1
- Habitat — Not part of the SRD5. ↑
- Habitat (unofficial) - User ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL. ↑
Back to Main Page → DnD → 5x → 5e (2014) → Monster → Construct → Golem
- Open Game Content
Monster data +
Flesh Golem (Sort Text: Golem Flesh 5e, Size: Medium, Type: Construct, Subtypes: Golem, Alignment: Neutral, HP: 93, CR: 5, Features: Berserk • Aversion of Fire • Immutable Form • Lightning Absorption • Magic Resistance • Magic Weapons • Multiattack • Slam, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1 • SRD-CC v5.1)
