SRD5:Barbarian
See Barbarian (disambiguation)
Barbarian is a class in 5th edition.
Class Features
As a Barbarian, you gain the following class features.
Hit Points
Hit Dice: 1d12
Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 7) + your Constitution modifier per Barbarian level after first
Proficiencies
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength , Constitution
Skills: Choose three from Animal Handling, Athletics, Intimidation, Nature, Perception, Survival.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a Greataxe or (b) any martial melee weapon
- (a) two Handaxes or (b) any simple weapon
- an explorer's pack and four javelins.
Barbarian Overview Table
Level | Proficiency Bonus |
Features | Rages | Rage Damage |
---|---|---|---|---|
1st | +2 | Rage, Unarmed Defense | 2 | +2 |
2nd | +2 | Danger Sense, Reckless Attack | 2 | +2 |
3rd | +2 | Primal Path | 3 | +2 |
4th | +2 | Ability Score Improvement | 3 | +2 |
5th | +3 | Extra Attack, Fast Movement | 3 | +2 |
6th | +3 | Path Feature | 4 | +2 |
7th | +3 | Feral Instinct | 4 | +2 |
8th | +3 | Ability Score Improvement | 4 | +2 |
9th | +4 | Brutal Critical (1 die) | 4 | +3 |
10th | +4 | Path Feature | 4 | +3 |
11th | +4 | Relentless Rage | 4 | +3 |
12th | +4 | Ability Score Improvement | 5 | +3 |
13th | +5 | Brutal Critical (2 dice) | 5 | +3 |
14th | +5 | Path Feature | 5 | +3 |
15th | +5 | Persistant Rage | 5 | +3 |
16th | +5 | Ability Score Improvement | 5 | +4 |
17th | +6 | Brutal Critical (3 dice) | 6 | +4 |
18th | +6 | Indomitable Might | 6 | +4 |
19th | +6 | Ability Score Improvement | 6 | +4 |
20th | +6 | Primal Champion | Unlimited | +4 |
Rage
In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.
While raging, you gain the following benefits if you aren't wearing heavy armor:
- You have advantage on Strength checks and saving throws
- When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian Table.
- You have resistance to bludgeoning, piercing, and slashing damage.
If you are able to cast spells, you can't cast them or concentrate on them while raging.
Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. you can also end your rage on your turn as a bonus action.
Once you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian Table, you must finish a long rest before you can rage again.
Unarmored Defense
While you are not wearing any armor, your armor class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make the first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Danger Sense
At 2nd level, you gain an uncanny sense of when things nearby aren't as they should be, giving you an edge when you dodge away from danger.
You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Primal Path
At 3rd level, you choose a path that shapes the nature of your rage. Choose one primal path[1]. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.
Rage burns in every barbarian's heart, a furnace that drives him or her toward greatness. Different barbarians attribute their rage to different sources, however. For some, it its an internal reservoir where pain, grief, and anger are forged into a fury hard as steel. Others see it as a spiritual blessing, a gift of a totem animal.
Primal Paths
Subclass | Summary | Features | Flags | License | Source |
---|---|---|---|---|---|
Path of the Ancestral Guardian | Barbarian guided by his ancestors. | Ancestral Protectors, Spirit Shield, Consult the Spirits, Vengeful Ancestors | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Path of the Battlerager | Dwarven barbarian who specializes in spiked armor. | Restriction: Dwarves Only, Battlerager Armor, Reckless Abandon, Battlerager Charge, Spiked Retribution | Canon, Pointer | Fair Use | Sword Coast Adventurer's Guide |
Path of the Beast | Barbarian who draws power from a bestial spark inside them. | Form of the Beast, Bestial Soul, Infectious Fury, Call the Hunt | Canon, Pointer | Fair Use | Tasha's Cauldron of Everything |
Path of the Berserker | This path is a path of untrammeled fury, slick with blood. | Frenzy, Mindless Rage, Unchecked Fury, Intimidating Presence, Retaliation | Canon | OGL | SRD-OGL v5.1 |
Path of the Giant | Draws power from primal & elemental energies of giants. | Giant Power, Giant's Havoc, Elemental Cleaver, Mighty Impel, Demiurgic Colossus | Pointer, UA | Fair Use | UA 2022 Giant Options |
Path of Legacy | This tradition focuses on drawing power from your ancestors. | Spirit Speaker, Forebear's Aspect, Manifest Echoes, Welcomed Spirits, Embodied Destiny | Pointer | Fair Use | Venture Maidens Campaign Guide |
Path of the Nightstalker | Vampire/Witch/Dragon/Ghost Hunter | Enmity, Esoteric Knowledge, Warded Resistance, Iron Resolve, Turn Creatures of Enmity, Armor of Enmity | User Creation | CC-BY-SA | Rlyehable |
Rage Caster | Spellcaster empowered by primal rage | Spellcaster, Ragecasting, Additional Resistances, Spellbreaker, | User Creation | CC-BY-SA | Rlyehable |
Path of the Storm Herald | Barbarian who taps the primal power of storms. | Storm Aura, Storm Soul, Shielding Storm, Raging Storm | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Path of the Totem Warrior | Barbarian that draws its power from animal spirits. | Spirit Seeker, Totem Spirit, Aspect of the Beast, Spirit Walker, Totemic Attunement | Canon, Pointer | Fair Use | Varied, PHB5, SCAG |
Path of Wild Magic | Barbarian who filled with untamed magic. | Magic Awareness, Wild Surge, Bolstering Magic, Unstable Backlash, Unstable Backlash, Controlled Surge | Canon, Pointer | Fair Use | Tasha's Cauldron of Everything |
Path of the Zealot | This path relies on religious ferver. | Divine Fury, Warrior of the Gods, Fanatical Focus, Zealous Presence, Rage beyond Death | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can’t increase an ability score above 20 using this feature.
Extra Attack
Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
Fast Movement
Starting at 5th level, your speed increases by 10 feet while you aren't wearing heavy armor.
Feral Instinct
By 7th level, your instincts are so honed that you have advantage on initiative rolls.
Additionally, if you are surprised at the beginning of a combat and aren't incapacitated, you can act normally during your first turn, but only if you enter your rage before doing anything else on that turn.
Brutal Critical
Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.
This increases to two additional dice at 13th level and three additional dice at 17th level.
Relentless Rage
Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.
Each time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.
Persistent Rage
Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.
Indomitable Might
Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.
Primal Champion
At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. your maximum for those scores is now 24.
Optional Class Features
When you reach certain levels you may, with your DM's permission, acquire these features:
Primal Knowledge
[2] 3rd and 10th level. Unofficial Description: Gain an additional skill from the Barbarian Skill list.
Instinctive Pounce
[2] 7th level. Unofficial Description: When you rage, you can use a bonus action to gain extra speed.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast.
- Text changed from SRD that only listed Path of the Beserker ↑
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 24. ↑ 2.0 2.1
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