SRD5:Shrieker

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Shrieker exists in other D&D editions see:

Shrieker (disambiguation).

Shrieker [SRD5 OGL/CC-BY][1] [2] [3] [4] [5]
Medium Plant  (Fungi), Unaligned
Armor Class: 5
Hit Points: 13 (3d8)
Speed: 0
Str Dex Con Int Wis Cha
1 (-5) 1 (-5) 10 (+0) 1 (-5) 3 (-4) 1 (-5)
Condition Immune: blinded, deafened, frightened
Senses: blindsight 30 ft. (blind beyond this radius), passive perception 6
Languages:
Habitat: Underdark, Underground
Challenge: 0 (10 xp)Proficiency Bonus (PB): +2

Features

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus. 

Reactions

Shriek. When a bright light or a creature is within 30 feet of the shrieker, it emits a shriek audible within 300 feet of it. the shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.

End of the SRD5 material

Unofficial Description: Shriekers appear as 5-6 foot tall mushrooms. The caps have holes in them.

 [SRD3 OGL] [6] 
 3.5e lore 
Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.

A shrieker is a stationary fungus that emits a loud noise to attract prey or when disturbed. Shriekers live in dark, subterranean places, often in the company of violet fungi, whose poison they are immune to.

Shriekers come in of shades of purple.


Sources and Notes

  1. SRD5:
  2. also published in — Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 137.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. habitat (Underground) - user:Rlyehable (unofficial)
  6. Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL.

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