SRD5:Will-o'-Wisp
Will-o'-Wisp [SRD5 OGL/CC-BY] [1] [2] [3] [4] | ||||||||||||
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Tiny Undead , Chaotic Evil | ||||||||||||
Armor Class: 19 | ||||||||||||
Hit Points: 22 (9d4) | ||||||||||||
Speed: 0 ft., fly 50 ft. (hover) | ||||||||||||
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Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
Damage Immunity: lightning, poison | ||||||||||||
Condition Immune: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | ||||||||||||
Senses: darkvision 120 ft., passive perception 12 | ||||||||||||
Languages: the languages it knew in life | ||||||||||||
Habitat: Forest, Swamp, Urban | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesConsume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points. ActionsShock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage. |
Unofficial Description: Will-o'-wisps appear as floating balls of light. This light can be of any color.
Found in Adventures
Sources and Notes
- SRD5:
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team. SRD-CC v5.1 (5e 2014) (2024-05-09). Wizards of the Coast. Licensed: CC-BY.
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 301. Licensed: © Wizards of the Coast. ↑
- Habitat — Not part of the SRD5. ↑
- habitat - Dungeon Master's Guide (5e) p.302-305 ↑
- Wizards RPG Team. SRD v3.5 (3.5e) (2003). Wizards of the Coast. Licensed: OGL. ↑
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