SRD5:Zombie

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Zombie exists in other D&D editions see:

Zombie (disambiguation).

Zombies
from: Night of the Living Dead
via Mediawiki Commons
Public Domain
Image is not part of the SRD
Zombie [SRD5 OGL/CC-BY][1] [2] [3] [4]
Medium Undead  (Zombies), Neutral Evil
Armor Class: 8
Hit Points: 22 (3d8+9)
Speed: 20 ft.
Str Dex Con Int Wis Cha
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)
Saving Throws: Wis +0
Damage Immunity: poison
Condition Immune: poisoned
Senses: darkvision 60 ft., passive perception 8
Languages: understands the languages it knew in life but can't speak
Habitat: Shadowfell, Underdark, Underground, Urban
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2

Features

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. 

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

End of the SRD5 material

See Zombie Overview for full description.

Found in Adventures


Sources and Notes

  1. SRD5:
  2. Habitat — Not part of the SRD5.
  3. habitat - Dungeon Master's Guide (5e) p.302-305
  4. habitat (Shadowfell, Underground) - (unofficial) user:Rlyehable

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