SRD5:Mummy Lord: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Magic Resistance|The mummy lord has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects.}}


{{5e Ability|Rejuvenation|A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its {{srd5lc|Hit Point}}s and become active again. The new body appears within 5 feet of the mummy lord's heart.}}
|feature1=Magic Resistance
|flimit1=
|fdesc1=The mummy lord has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against spells and other magical effects.


{{5e Ability|Spellcasting|The mummy lord is a 10th-­level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: <br />
|feature2=Rejuvenation
Cantrips (at will): {{5e Spell Line|Sacred Flame, Thaumaturgy}}<br />
|flimit2=
1st level (4 [[SRD5:Spell Slot|slot]]s): {{5e Spell Line|Command, Guiding Bolt, Shield of Faith}}<br />
|fdesc2=A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its {{srd5lc|Hit Point}}s and become active again. The new body appears within 5 feet of the mummy lord's heart.
2nd level (3 slots): {{5e Spell Line|Hold Person, Silence, Spiritual Weapon}}<br />
3rd level (3 slots): {{5e Spell Line|Animate Dead, Dispel Magic}}<br />
4th level (3 slots): {{5e Spell Line|Divination, Guardian of Faith}}<br />
5th level (2 slots): {{5e Spell Line|Contagion, Insect Plague}}<br />
6th level (1 slot): {{5espell|Harm}}}}


|actions=
|feature3=Spellcasting
{{5e Ability|Multiattack|the mummy can uses its Dreadful Glare and makes one attack with its rotting fist.}}
|flimit3=
|fdesc3=The mummy lord is a 10th-­level spellcaster. Its {{srd5lc|Spellcasting Ability}} is {{SRD5|Wisdom}} ({{srd5lc|Spell Save}} {{SRD5|DC}} 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared: <br />
:Cantrips (at will): {{5e Spell Line|Sacred Flame, Thaumaturgy}}<br />
:1st level (4 [[SRD5:Spell Slot|slot]]s): {{5e Spell Line|Command, Guiding Bolt, Shield of Faith}}<br />
:2nd level (3 slots): {{5e Spell Line|Hold Person, Silence, Spiritual Weapon}}<br />
:3rd level (3 slots): {{5e Spell Line|Animate Dead, Dispel Magic}}<br />
:4th level (3 slots): {{5e Spell Line|Divination, Guardian of Faith}}<br />
:5th level (2 slots): {{5e Spell Line|Contagion, Insect Plague}}<br />
:6th level (1 slot): {{5espell|Harm}}


{{5e Ability|Rotting Fist|''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 14 (3d6+4) {{srd5lc|Bludgeoning}} damage plus 21 (6d6) {{srd5lc|Necrotic}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 16 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with mummy rot. The cursed target can’t regain {{srd5lc|Hit Point}}s, and its {{srd5lc|Hit Point Maximum}} decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the ''{{srd5lc|Remove Curse}}'' spell or other magic.}}
|action1=Multiattack
|alimit1=
|adesc1=The mummy can uses its Dreadful Glare and makes one attack with its rotting fist.


{{5e Ability|Dreadful Glare|The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 16 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} until the end of the mummy’s next {{srd5lc|Turn}}. If the target fails the saving throw by 5 or more, it is also {{srd5lc|Paralyzed}} for the same duration. A target that succeeds on the saving throw is {{srd5lc|Immune}} to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.}}
|action2=Rotting Fist
|alimit2=
|adesc2=''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target. ''Hit:'' 14 (3d6+4) {{srd5lc|Bludgeoning}} damage plus 21 (6d6) {{srd5lc|Necrotic}} damage. If the target is a creature, it must succeed on a {{SRD5|DC}} 16 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} or be {{srd5lc|Curse}}d with mummy rot. The cursed target can’t regain {{srd5lc|Hit Point}}s, and its {{srd5lc|Hit Point Maximum}} decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the ''{{srd5lc|Remove Curse}}'' spell or other magic.


|reaction=
|action3=Dreadful Glare
|legendary=
|alimit3=
The mummy lord can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The mummy lord regains spent legendary actions at the start of its turn.
|adesc3=Dreadful Glare|The mummy targets one creature it can see within 60 feet of it. If the target can see the mummy, it must succeed on a DC 16 {{SRD5|Wisdom}} saving throw against this magic or become {{srd5lc|Frightened}} until the end of the mummy’s next {{srd5lc|Turn}}. If the target fails the saving throw by 5 or more, it is also {{srd5lc|Paralyzed}} for the same duration. A target that succeeds on the saving throw is {{srd5lc|Immune}} to the Dreadful Glare of all mummies (but not mummy lords) for the next 24 hours.


{{5e Ability|Attack|The mummy lord makes one attack with its rotting fist or uses it Dreadful Glare.}}
|legend1=Attack
|lgdlimit1=
|lgddesc1=The mummy lord makes one attack with its rotting fist or uses it Dreadful Glare.


{{5e Ability|Blinding dust|Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the end of the creature’s next turn.}}
|legend2=Blinding Dust
|lgdlimit2=
|lgddesc2=Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 {{SRD5|Constitution}} saving throw or be {{srd5lc|Blinded}} until the end of the creature’s next turn.


{{5e Ability|Blasphemous Word|limit=Costs 2 Actions|The mummy lord utters a blasphemous word. Each non-­{{srd5lc|Undead}} creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be {{srd5lc|Stunned}} until the end of the mummy lord’s next turn.}}
|legend3=Blasphemous Word
|lgdlimit3=Costs 2 Actions
|lgddesc3=The mummy lord utters a blasphemous word. Each non-­{{srd5lc|Undead}} creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be {{srd5lc|Stunned}} until the end of the mummy lord’s next turn.


{{5e Ability|Channel Negative Energy|limit=Costs 2 Actions|The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.}}
|legend4=Channel Negative Energy
|lgdlimit4=Costs 2 Actions
|lgddesc4=The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.


{{5e Ability|Wind of Sand|limit=Costs 2 Actions|The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be {{srd5lc|Grappled}}, {{srd5lc|Petrified}}, knocked {{srd5lc|Prone}}, {{srd5lc|Restrained}}, or stunned. Equipment worn or carried by the mummy lord remain in its possession.}}
|legend5=Wind of Sand
|lgdlimit5=Costs 2 Actions
|lgddesc5=The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be {{srd5lc|Grappled}}, {{srd5lc|Petrified}}, knocked {{srd5lc|Prone}}, {{srd5lc|Restrained}}, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
 
|haslair=true<!--blank, true is has lair-->
}}
}}
 
{{SRD5end}}
{{UnofficialInfo|
'''Unofficial Description:''' A mummy appears as a desiccated humanoid, wrapped in strips of cloth.
==Unofficial Description==
A mummy appears as a desiccated humanoid, wrapped in strips of cloth.}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
* {{Cite Pub|Monster Manual (5e)}} - describes a mummy lord's lair and regional effects.
<references />
<references />
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}

Revision as of 17:11, 29 March 2020

D&D 5e SRD5 OGL CC-BY ʰ 

Mummy Lord
Medium Undead  (Mummies), Lawful Evil
Armor Class: 17 (natural armor)
Hit Points: 97 (13d8+39)
Speed: 20 ft.
Str Dex Con Int Wis Cha
18 (+4) 10 (+0) 17 (+3) 11 (+0) 18 (+4) 16 (+3)
Saving Throws: Con +8, Int +5, Wis +9, Cha +8
Skills: History +5, Religion +5
Damage Vulnerability: fire
Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks.
Damage Immunity: necrotic, poison
Condition Immune: charmed, exhaustion, frightened, paralyzed, poisoned
Senses: darkvision 60 ft., passive perception 14
Languages: the languages it knew in life
Challenge: 15 (13,000 xp)Proficiency Bonus (PB): +5

Features

Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.

Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and become active again. The new body appears within 5 feet of the mummy lord's heart.

Spellcasting. The mummy lord is a 10th-­level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:

Cantrips (at will): sacred flame, thaumaturgy
1st level (4 slots): command, guiding bolt, shield of faith
2nd level (3 slots): hold person, silence, spiritual weapon
3rd level (3 slots): animate dead, dispel magic
4th level (3 slots): divination, guardian of faith
5th level (2 slots): contagion, insect plague
6th level (1 slot): harm

Actions

Multiattack. The mummy can uses its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can’t regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. Dreadful Glare 

Legendary Actions

The undead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The undead regains spent legendary actions at the start of its turn.

Attack. The mummy lord makes one attack with its rotting fist or uses it Dreadful Glare.

Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature’s next turn.

Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-­undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord’s next turn.

Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can’t regain hit points until the end of the mummy lord’s next turn.

Wind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can’t be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

End of the SRD5 material

Unofficial Description: A mummy appears as a desiccated humanoid, wrapped in strips of cloth.

Sources and Notes


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