SRD5:Will-o'-Wisp: Difference between revisions
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
| | |summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
{{ | |feature1=Consume Life | ||
|flimit1= | |||
{{ | |fdesc1=As a {{srd5lc|Bonus Action}}, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 {{srd5lc|Hit Point}}s and is still alive. The target must succeed on a {{SRD5|DC}} 10 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points. | ||
{{ | |feature2=Ephemeral | ||
|flimit2= | |||
|fdesc2=The will-o'-wisp can't wear or carry anything. | |||
|feature3=Incorporeal Movement | |||
|flimit3= | |||
|fdesc3=The will-o’-wisp can move through other creatures and objects as if they were {{srd5lc|Difficult Terrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its turn inside an object. | |||
|feature4=Variable Illumination | |||
|flimit4= | |||
|fdesc4=The will-o’-wisp sheds {{srd5lc|Bright Light}} in a 5- to 20-foot radius and {{srd5lc|Dim Light}} for an additional number of feet equal to the chosen radius. The will-o’-wisp can alter the radius as a {{srd5lc|Bonus Action}}. | |||
|action1=Shock | |||
|alimit1= | |||
|adesc1=''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) {{srd5lc|Lightning}} damage. | |||
|action2=Invisibility | |||
|alimit2= | |||
|adesc2=The will-o'-wisp and its light magically become {{srd5lc|Invisible}} until it attacks or uses its Consume Life, or until its {{srd5lc|Concentraion}} ends (as if concentrating on a spell). | |||
}} | }} | ||
{{SRD5end}} | |||
{{ | '''Unofficial Description:''' Will-o'-wisps appear as floating balls of light. This light can be of any color. | ||
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==Sources== | ==Sources== | ||
* | * {{Cite Pub|SRD-OGL v5.1}} | ||
<references /> | <references /> | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | |||
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[[Category:SRD5 Monsters]] | [[Category:SRD5 Monsters]] | ||
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Revision as of 11:45, 4 April 2020
Will-o'-Wisp | ||||||||||||
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Tiny Undead , Chaotic Evil | ||||||||||||
Armor Class: 19 | ||||||||||||
Hit Points: 22 (9d4) | ||||||||||||
Speed: 0 ft., fly 50 ft. (hover) | ||||||||||||
| ||||||||||||
Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
Damage Immunity: lightning, poison | ||||||||||||
Condition Immune: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious | ||||||||||||
Senses: darkvision 120 ft., passive perception 12 | ||||||||||||
Languages: the languages it knew in life | ||||||||||||
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesConsume Life. As a bonus action, the will-o’-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o’-wisp regains 10 (3d6) hit points. ActionsShock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage. |
Unofficial Description: Will-o'-wisps appear as floating balls of light. This light can be of any color.
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast.
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