SRD5:Will-o'-Wisp: Difference between revisions

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|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
|canon=true
|canon=true
|qualities=
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
{{5e Ability|Consume Life|As a {{srd5lc|Bonus Action}}, the will-­o’-­wisp can target one creature it can see within 5 feet of it that has 0 {{srd5lc|Hit Point}}s and is still alive. The target must succeed on a {{SRD5|DC}} 10 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} against this magic or die. If the target dies, the will-­o’-­wisp regains 10 (3d6) hit points.}}
{{5e Ability|Ephemeral|The will-o'-wisp can't wear or carry anything.}}


{{5e Ability|Incorporeal Movement|The will-­o’-­wisp can move through other creatures and objects as if they were {{srd5lc|Difficult Terrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its turn inside an object.}}
|feature1=Consume Life
|flimit1=
{{5e Ability|Variable Illumination|The will-­o’-­wisp sheds {{srd5lc|Bright Light}} in a 5- to 20-­foot radius and {{srd5lc|Dim Light}} for an additional number of feet equal to the chosen radius. The will-­o’-­wisp can alter the radius as a {{srd5lc|Bonus Action}}.}}
|fdesc1=As a {{srd5lc|Bonus Action}}, the will-­o’-­wisp can target one creature it can see within 5 feet of it that has 0 {{srd5lc|Hit Point}}s and is still alive. The target must succeed on a {{SRD5|DC}} 10 {{SRD5|Constitution}} {{srd5lc|Saving Throw}} against this magic or die. If the target dies, the will-­o’-­wisp regains 10 (3d6) hit points.
|actions=
{{5e Ability|Shock|''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) {{srd5lc|Lightning}} damage.}}


{{5e Ability|Invisibility|The will-o'-wisp and its light magically become {{srd5lc|Invisible}} until it attacks or uses its Consume Life, or until its {{srd5lc|Concentraion}} ends (as if concentrating on a spell).}}
|feature2=Ephemeral
|flimit2=
|fdesc2=The will-o'-wisp can't wear or carry anything.
 
|feature3=Incorporeal Movement
|flimit3=
|fdesc3=The will-­o’-­wisp can move through other creatures and objects as if they were {{srd5lc|Difficult Terrain}}. It takes 5 (1d10) {{srd5lc|Force}} damage if it ends its turn inside an object.
 
|feature4=Variable Illumination
|flimit4=
|fdesc4=The will-­o’-­wisp sheds {{srd5lc|Bright Light}} in a 5- to 20-­foot radius and {{srd5lc|Dim Light}} for an additional number of feet equal to the chosen radius. The will-­o’-­wisp can alter the radius as a {{srd5lc|Bonus Action}}.
 
|action1=Shock
|alimit1=
|adesc1=''Melee Spell Attack:'' +4 to hit, reach 5 ft., one creature. ''Hit:'' 9 (2d8) {{srd5lc|Lightning}} damage.
 
|action2=Invisibility
|alimit2=
|adesc2=The will-o'-wisp and its light magically become {{srd5lc|Invisible}} until it attacks or uses its Consume Life, or until its {{srd5lc|Concentraion}} ends (as if concentrating on a spell).
}}
}}
 
{{SRD5end}}
{{UnofficialInfo|'''Unofficial Description:''' Will-o'-wisps appear as floating balls of light. This light can be of any color.<ref>Unofficial description by [[User: Rlyehable]]</ref>}}
'''Unofficial Description:''' Will-o'-wisps appear as floating balls of light. This light can be of any color.
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==Sources==
==Sources==
* [[SRD-OGL v5.1]]
* {{Cite Pub|SRD-OGL v5.1}}
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<references />
{{SRD5 Footer|Monster}}
{{SRD5 Footer|Monster}}
{{5e Monster Data}}
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[[Category:SRD5 Monsters]]
[[Category:SRD5 Monsters]]
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Revision as of 11:45, 4 April 2020

D&D 5e SRD5 OGL CC-BY ʰ 

Will-o'-Wisp
by Hermann Hendrich 1823
via Mediawiki Commons
Public Domain
Image is not part of the SRD
Will-o'-Wisp
Tiny Undead , Chaotic Evil
Armor Class: 19
Hit Points: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
Str Dex Con Int Wis Cha
1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0)
Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: lightning, poison
Condition Immune: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses: darkvision 120 ft., passive perception 12
Languages: the languages it knew in life
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Consume Life. As a bonus action, the will-­o’-­wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-­o’-­wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-­o’-­wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-­o’-­wisp sheds bright light in a 5- to 20-­foot radius and dim light for an additional number of feet equal to the chosen radius. The will-­o’-­wisp can alter the radius as a bonus action. 

Actions

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentraion ends (as if concentrating on a spell).

End of the SRD5 material

Unofficial Description: Will-o'-wisps appear as floating balls of light. This light can be of any color.

Sources


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Monster data +

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