View table: One_Background
Table structure:
- Name - String
- Sort_Text - String
- Ability - List of Wikitext string, delimiter: ,
- Skills - List of Wikitext string, delimiter: ,
- Tools - List of Wikitext string, delimiter: ,
- Languages - List of Wikitext string, delimiter: ,
- Feat - List of Wikitext string, delimiter: ,
- Equipment - List of Wikitext string, delimiter: ,
- Summary - Wikitext
This table has 23 rows altogether.
Page | Name | Sort Text | Ability | Skills | Tools | Languages | Feat | Equipment | Summary |
---|---|---|---|---|---|---|---|---|---|
One:Acolyte (edit) | Acolyte | Acolyte Background | +2 Wisdom •+1 Intelligence |
Insight •Religion |
Calligrapher's Supplies |
Celestial |
Magic Initiate (Divine) |
Book (Prayers) •Calligrapher's Supplies •Holy Symbol •Parchment (10 sheets) •Robe •3 GP |
Served in a temple |
One:Artisan (edit) | Artisan | Artisan Background | +2 Intelligence •+1 Charisma |
Investigation •Persuasion |
Artisan's Tools (one of your choice) |
Gnomish |
Abacus •Artisan's Tools (one choice) •Merchant's Scale •Pouch (2) •Traveler's Clothes •25 GP |
You learned a craft. |
|
One:Charlatan (edit) | Charlatan | Charlatan Background | +2 Charisma •+1 Dexterity |
Deception •Sleight of Hand |
Infernal |
• • • 25 GP |
You were a confidence man/woman. |
||
One:Charlatan (edit) | Charlatan | Charlatan Background | +2 Charisma •+1 Dexterity |
Deception •Sleight of Hand |
Infernal |
• • • 25 GP |
You were a confidence man/woman. |
||
One:Criminal (edit) | Criminal | Criminal Background | +2 Dexterity •+1 Intelligent |
Sleight of Hand •Stealth |
Thieves' Cant |
• Dagger (2) •Pouch (2) • • •16 GP |
You were a thief or thug. |
||
One:Criminal (edit) | Criminal | Criminal Background | +2 Dexterity •+1 Intelligent |
Sleight of Hand •Stealth |
Thieves' Cant |
• Dagger (2) •Pouch (2) • • •16 GP |
You were a thief or thug. |
||
One:Cultist (edit) | Cultist | Cultist Background | +2 Intelligence •+1 Charisma |
Arcana •Religion |
Abyssal |
Magic Initiate (Arcane) |
• • • • • • 19 GP |
You belonged to an unrecognized religious group. |
|
One:Entertainer (edit) | Entertainer | Entertainer Background | +2 Charisma •+1 Dexterity |
Acrobatics •Performance |
Musical Instrument (one of your choice) |
Elvish |
Magic Initiate (Arcane) |
Costume (2) •Musical Instrument (same as above) • • • •8 GP |
You earned your money by providing entertainment. |
One:Entertainer (edit) | Entertainer | Entertainer Background | +2 Charisma •+1 Dexterity |
Acrobatics •Performance |
Musical Instrument (one of your choice) |
Elvish |
Magic Initiate (Arcane) |
Costume (2) •Musical Instrument (same as above) • • • •8 GP |
You earned your money by providing entertainment. |
One:Farmer (edit) | Farmer | Farmer Background | +2 Constitution •+1 Wisdom |
Animal Handling •Nature |
Halfling |
• • • • • • 23 GP |
You grew crops or raised livestock for sale. |
||
One:Gladiator (edit) | Gladiator | Gladiator Background | +2 Strength •+1 Charisma |
Athletics •Performance |
Orc |
• • • Javelin (6) • • •15 GP |
You earned your pay by fighting for the entertainment of others. |
||
One:Guard (edit) | Guard | Guard Background | +2 Strength •+1 Wisdom |
Athletics •Perception |
Gaming Set (one of your choice) |
Dwarvish |
Crossbow Bolt (20) •Gaming Set (same as above) • • • • • • •12 GP |
You were a guard, police officer, or bodyguard. |
|
One:Guide (edit) | Guide | Guide Background | +2 Wisdom •+1 Dexterity |
Stealth •Survival |
Giant |
Magic Initiate (Primal) |
Arrow (20) • • • • • • • •2 GP |
You are knowledgeable about the environment and how to survive in it. |
|
One:Guide (edit) | Guide | Guide Background | +2 Wisdom •+1 Dexterity |
Stealth •Survival |
Giant |
Magic Initiate (Primal) |
Arrow (20) • • • • • • • •2 GP |
You are knowledgeable about the environment and how to survive in it. |
|
One:Hermit (edit) | Hermit | Hermit Background | +2 Wisdom •+1 Constitution |
Medicine •Religion |
Sylvan |
Magic Initiate (Primal) |
• Book (Philosophy) • • • •Oil (3 flasks) • • •15 GP |
You have separated yourself from civilization. Perhaps to better understand yourself or the universe. |
|
One:Laborer (edit) | Laborer | Laborer Background | +2 Constitution •+1 Strength |
Athletics •Survival |
Dwarvish |
• • • • • • Oil (1 flask) • • •15 GP |
You have earned your living by manual labor. |
||
One:Noble (edit) | Noble | Noble Background | +2 Charisma •+1 Intelligence |
History •Persuasion |
Gaming Set (one of your choice) |
Draconic |
• • • • 24 GP |
You may be an heir to a throne or the 12th daughter of a knight. |
|
One:Pilgrim (edit) | Pilgrim | Pilgrim Background | +2 Wisdom •+1 Constitution |
Religion •Survival |
Musical Instrument (one of your choice) |
Halfling |
• • • • Rations (2 days) • •16 GP |
You are a religious devotee on a holy mission or haj |
|
One:Sage (edit) | Sage | Sage Background | +2 Intelligence •+1 Wisdom |
Arcana •History |
Elvish |
Magic Initiate (Arcane) |
Book (History) • •Parchment (8 sheets) • • •8 GP |
You earned a living by copying documents and recording information. |
|
One:Sailor (edit) | Sailor | Sailor Background | +2 Dexterity •+1 Wisdom |
Acrobatics •Perception |
Primordial |
• • • • 10 GP |
You earned a living working on a boat or ship. |
||
One:Soldier (edit) | Soldier | Soldier Background | +2 Strength •+1 Constitution |
Athletics •Intimidation |
Gaming Set (one of your choice) |
Goblin |
Arror (20) •Gaming Set (same as above) • • • • • •14 GP |
You have been trained to fight as part of a military organization. |
|
One:Soldier (edit) | Soldier | Soldier Background | +2 Strength •+1 Constitution |
Athletics •Intimidation |
Gaming Set (one of your choice) |
Goblin |
Arror (20) •Gaming Set (same as above) • • • • • •14 GP |
You have been trained to fight as part of a military organization. |
|
One:Urchin (edit) | Urchin | Urchin Background | +2 Dexterity •+1 Wisdom |
Insight •Stealth |
Common Sign Language |
• • Dagger (2) • • • •18 GP |
You grew up on the streets of some city, living by your wits. |