View table: One_Class
Table structure:
- Sort_Text - String
- Page_Name - Page (unique)
- Name - String
- Class_Group - String
- Ability - List of String, delimiter: ,
- Hit_Die - String
- HD_Num - Integer
- Saves - List of Wikitext string, delimiter: ,
- Skills - List of Wikitext string, delimiter: ,
- Skill_Num - String
- Weapons - List of Wikitext string, delimiter: ,
- Tools - List of Wikitext string, delimiter: ,
- Armor - List of Wikitext string, delimiter: ,
- Equipment_Cost - String
- Start_Equip - List of Wikitext string, delimiter: ,
- MC_Ability - String
- MC_Profs - List of Wikitext string, delimiter: ,
- MC_Armor - String
- MC_Spell_Slots - Wikitext
- MC_Channel_Divinity - Wikitext
- Class_Summary - Wikitext
- Subclass_Title - String
- Features - List of Wikitext string, delimiter: ,
This table has 18 rows altogether.
Page | Sort Text | Page Name | Name | Class Group | Ability | Hit Die | HD Num | Saves | Skills | Skill Num | Weapons | Tools | Armor | Equipment Cost | Start Equip | MC Ability | MC Profs | MC Armor | MC Spell Slots | MC Channel Divinity | Class Summary | Subclass Title | Features |
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One:Barbarian (edit) | Barbarian One | Barbarian | Warrior | Strength | 12 | 1 | Strength •Constitution |
Animal Handling •Athletics •Intimidation •Nature •Perception •Survival |
2 | Simple Weapons •Martial Weapons |
None |
Light Armor •Medium Armor •Shields |
75 | • Handaxe (4) •15 GP; and (a) Greataxe or (b) Battleaxe • •and 10 GP. |
13 Strength | [[SRD5:Shield|Shield]]s | Primal warrior |
Rage •Unarmored Defense •Weapon Mastery •Danger Sense •Reckless Attack •Subclass •Primal Knowledge •Ability Score Improvement •Extra Attack •Fast Movement •Feral Instinct •Instinctive Pounce •Brutal Strike •Relentless Rage •Persistent Rage •Indomitable Might •Primal Champion |
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One:Barbarian (edit) | Barbarian One | One:Barbarian | Barbarian | Warrior | Strength | 12 | 1 | Strength •Constitution |
Animal Handling •Athletics •Intimidation •Nature •Perception •Survival |
2 | Simple Weapons •Martial Weapons |
None |
Light Armor •Medium Armor •Shields |
75 | • Handaxe (4) •15 GP; and (a) Greataxe or (b) Battleaxe • •and 10 GP. |
13 Strength | [[SRD5:Shield|Shield]]s | Primal warrior |
Rage •Unarmored Defense •Weapon Mastery •Danger Sense •Reckless Attack •Subclass •Primal Knowledge •Ability Score Improvement •Extra Attack •Fast Movement •Feral Instinct •Instinctive Pounce •Brutal Critical •Relentless Rage •Persistent Rage •Indomitable Might •Primal Champion |
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One:Bard (edit) | Bard One | Bard | Experts | Charisma | 8 | 1 | Dexterity •Charisma |
Any three skills of your choice |
3 | Three Musical Instruments of your choice |
Light Armor |
100 | Dagger (2) • • •Musical Instrument (one of your choice) •26 gp |
13+ Charisma. | One Skill of your choice and one Musical Instrument of your choice. |
Light Armor Training | Add all your Bard levels. You prepare Spells for each of your Classes individually, referring to the Spell Slots of an individual Class to determine the number and levels of the Spells you prepare for it. |
This class uses music, words, and/or dance to invoke magic. |
Bardic Inspiration •Spellcasting •Expertise •Jack of All Trades •Bard Subclass •Ability Score Improvement •Font of Inspiration •Countercharm •Expertise •Magical Secrets •Superior Inspiration •Words of Creation |
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One:Bard (edit) | Bard One | One:Bard | Bard | Experts | Charisma | 8 | 1 | Dexterity •Charisma |
Any three skills of your choice |
3 | Three Musical Instruments of your choice |
Light Armor |
100 | Dagger (2) • • •Musical Instrument (one of your choice) •26 gp |
13+ Charisma. | One Skill of your choice and one Musical Instrument of your choice. |
Light Armor Training | Add all your Bard levels. You prepare Spells for each of your Classes individually, referring to the Spell Slots of an individual Class to determine the number and levels of the Spells you prepare for it. |
This class uses music, words, and/or dance to invoke magic. |
Bardic Inspiration •Spellcasting •Expertise •Jack of All Trades •Bard Subclass •Ability Score Improvement •Font of Inspiration •Countercharm •Expertise •Magical Secrets •Superior Inspiration •Words of Creation |
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One:Cleric (edit) | Cleric One | One:Cleric | Cleric | Priests | Wisdom | 8 | 1 | Wisdom •Charisma |
• • • • and Religion) |
2 | None |
• • | 110 | • • • • • 7 GP |
13+ [[SRD5:Wisdom|Wisdom]] | [[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], [[SRD5:Shield|Shield]]s. | Add Cleric levels. |
Calculate Channe Divinity uses separately by class. |
This class taps into the power of the Outer Planes to perform magic. |
Divine Order •Spellcasting •Channel Divinity •Cleric Subclass •Ability Score Improvement •Smite Undead •Blessed Strikes •Commune •Divine Intervention •Improved Blessed Strikes •Greater Divine Intervention |
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One:Druid (edit) | Druid One | One:Druid | Druid | Priests | Wisdom | 8 | 1 | Intelligence •Wisdom |
• • • • • • • and Survival) |
2 | • | 50 | • • • • • • 9 GP |
1+ Wisdom | Light Armor and Shields. | Add all your Druid levels |
This class taps into the Primal power of nature to perform magic. |
Druidic •Primal Order •Spellcasting •Wild Companion •Wild Shape •Druid Subclass •Ability Score Improvement •Wild Resurgence •Elemental Fury •Commune with Nature •Improved Elemental Fury •Beast Spells •Archdruid |
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One:Fighter (edit) | Fighter One | Fighter | Warrior | Strength or Dexterity | 10 | 1 | Strength •Constitution |
Acrobatics •Animal Handling •Athletics •History •Insight •Intimidation •Persuasion •Perception •Survival |
2 | Simple Weapons •Martial Weapons |
None |
Light Armor •Medium Armor •Heavy Armor •Shields |
175 | • • Crossbow Bolts (20) • • •11 GP; (a) Greatsword or (b) Longsword • •and 25 GP. |
Strength or Dexterity | [[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], and [[SRD5:Shield|Shield]]s | Trained warrior |
Fighting Style •Second Wind •Weapon Mastery •Action Surge •Tactical Mind •Fighter Subclass •Ability Score Improvement •Extra Attack •Tactical Shift •Indomitable •Master of Armaments •Two Extra Attacks •Studied Attacks •Three Extra Attacks |
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One:Fighter (edit) | Fighter One | One:Fighter | Fighter | Warrior | Strength • Constitution | 10 | 1 | Strength •Constitution |
Acrobatics •Animal Handling •Athletics •History •Insight •Intimidation •Persuasion •Perception •Survival |
2 | Simple Weapons •Martial Weapons |
None |
Light Armor •Medium Armor •Heavy Armor •Shields |
75 | • • Crossbow Bolts (20) • • •11 GP; (a) Greatsword or (b) Longsword • •and 25 GP. |
13+ Strength or Dexterity | [[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], and [[SRD5:Shield|Shield]]s | Trained warrior |
Fighting Style •Second Wind •Weapon Mastery •Action Surge •Fighter Subclass •Feat •Extra Attack •Weapon Expert •Indomitable •Two Extra Attacks •Weapon Adept •Improved Action Surge •Unconquerable •Three Extra Attacks •Epic Boon |
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One:Fighter/ua23phpt5 (edit) | Fighter One | One:Fighter/ua23phpt5 | Fighter | Warrior | Strength • Constitution | 10 | 1 | Strength •Constitution |
Acrobatics •Animal Handling •Athletics •History •Insight •Intimidation •Persuasion •Perception •Survival |
2 | Simple Weapons •Martial Weapons |
None |
Light Armor •Medium Armor •Heavy Armor •Shields |
75 | • • Crossbow Bolts (20) • • •11 GP; (a) Greatsword or (b) Longsword • •and 25 GP. |
13+ Strength or Dexterity | [[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], and [[SRD5:Shield|Shield]]s | Trained warrior |
Fighting Style •Second Wind •Weapon Mastery •Action Surge •Fighter Subclass •Feat •Extra Attack •Weapon Expert •Indomitable •Two Extra Attacks •Weapon Adept •Improved Action Surge •Unconquerable •Three Extra Attacks •Epic Boon |
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One:Monk (edit) | Monk One | Monk | Warriors | Dexterity • Wisdom | 8 | 1 | Strength •Dexterity |
• • • • • and Stealth |
2 | • Martial Weapons that have the Light property |
Choose one type of Artisan's Tools or Musical Instrument |
None |
65 | • Dagger (5) • • • •9 GP |
13+ Dexterity and Wisdom | - |
- | This class utilizes discipline and training to become a living weapon. |
Martial Arts •Unarmored Defense •Monk's Discipline •Unarmored Movement •Uncanny Metabolism •Deflect Attacks •Monk Subclass •Ability Score Improvement •Slow Fall •Extra Attack •Stunning Strike •Empowered Strikes •Evasion •Acrobatic Movement •Heightened Discipline •Self-Restoration •Deflect Energy •Disciplined Survivor •Perfect Discipline •Superior Defense •Body and Mind |
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One:Monk (edit) | Monk One | One:Monk | Monk | Warriors | Dexterity • Wisdom | 8 | 1 | Strength •Dexterity |
• • • • • and Stealth) |
2 | Choose one type of Artisan's Tools or Musical Instrument |
None |
65 | • Dagger (5) • • • •9 GP |
13+ Dexterity and Wisdom | This class utilizes discipline and training to become a living weapon. |
Martial Arts •Unarmored Defense •Weapon Mastery •Martial Discipline •Unarmored Movement •Deflect Missiles •Monk Subclass •Ability Score Improvement •Slow Fall •Extra Attack •Stunning Strike •Empowered Strikes •Evasion •Heightened Metabolism •Acrobatic Movement •Self-Restoration •Deflect Energy •Disciplined Survivor •Perfect Discipline •Superior Defense •Defy Death |
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One:Monk/ua23phpt6 (edit) | Monk One | One:Monk/ua23phpt6 | Monk | Warriors | Dexterity • Wisdom | 8 | 1 | Strength •Dexterity |
• • • • • and Stealth) |
2 | Choose one type of Artisan's Tools or Musical Instrument |
None |
65 | • Dagger (5) • • • •9 GP |
13+ Dexterity and Wisdom | This class utilizes discipline and training to become a living weapon. |
Martial Arts •Unarmored Defense •Weapon Mastery •Martial Discipline •Unarmored Movement •Deflect Missiles •Monk Subclass •Ability Score Improvement •Slow Fall •Extra Attack •Stunning Strike •Empowered Strikes •Evasion •Heightened Metabolism •Acrobatic Movement •Self-Restoration •Deflect Energy •Disciplined Survivor •Perfect Discipline •Superior Defense •Defy Death |
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One:Paladin (edit) | Paladin One | One:Paladin | Paladin | Priests | Strength • Charisma | 10 | 1 | Wisdom •Charisma |
• • • • • | 2 | • | • • • | 150 | • Javelin (6) • • • •9 GP |
13+ Strength and Charisma | Martial Weapons |
Light Armor, Medium Armor, and Shields. | Add half your Paladin levels (rounded up). |
By class |
Paladins are holy warriors tapping into Divine power. |
Lay on Hands •Spellcasting •Weapon Mastery •Fighting Style •Paladin's Smite •Channel Divinity •Paladin Subclass •Ability Score Improvement •Extra Attack •Faithful Steed •Aura of Protection •Abjure Foes •Aura of Courage •Radiant Strikes •Restoring Touch •Aura Expansion |
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One:Ranger (edit) | Ranger One | One:Ranger | Ranger | Experts | Dexterity • Wisdom | 10 | 1 | Strength •Dexterity |
• • • • • • • and Survival) |
3 | • | None |
Light Armor •Medium Armor •Shields |
150 | Arrows (20) •Druidic Focus (Sprig of Mistletoe) • • • • • •Studded Leather Armor •7 gp |
13+ Dexterity and Wisdom. | Martial Weapons and one Ranger Skill. |
Light Armor, Medium Armor, and Shield. | Half your Ranger levels (rounded up). |
Rangers are specialist in wilderness exploration and survival; guardians of nature |
Deft Explorer •Spellcasting •Weapon Mastery •Favored Enemy •Fighting Style •Ranger Subclass •Ability Score Improvement •Extra Attack •Roving •Conjure Barrage •Deft Explorer Improvement •Tireless •Nature's Veil •Conjure Volley •Feral Senses •Foe Slayer |
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One:Rogue (edit) | Rogue One | One:Rogue | Rogue | Experts | Dexterity | 8 | 1 | Dexterity •Intelligence |
• • • • • • • • • and Stealth) |
4 | • Martial Weapons that have the Finesse Property |
Light Armor |
110 | Arrows (20) • •Dagger (2) • • • • • •18 gp |
13+ Dexterity | Thieves' Tools and one Skill of your choice |
Light Armor | This class uses specializes in skills, damage evasion, and sneak attacks. |
Expertise •Sneak Attack •Thieves' Cant •Weapon Mastery •Cunning Action •Rogue Subclass •Steady Aim •Ability Score Improvement •Cunning Strike •Uncanny Dodge •Expertise •Evasion •Reliable Talent •Devious Strikes •Slippery Mind •Elusive •Stroke of Luck |
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One:Sorcerer (edit) | Sorcerer One | One:Sorcerer | Sorcerer | Mage | Charisma | 6 | 1 | Constitution •Charisma |
Arcana •Deception •Insight •Intimidation •Persuasion •Religion |
2 | Simple Weapons |
None |
None |
50 | Arcane Focus (Crystal) •Dagger (2) • • •28 GP |
13+ Charisma | Add all Sorcerer levels. |
These mages draw on the magic within themselves |
Innate Sorcery •Spellcasting •Font of Magic •Metamagic •Sorcerer Subclass •Ability Score Improvement •Sorcerous Restoration •Sorcery Incarnate •Arcane Apotheosis |
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One:Warlock (edit) | Warlock One | One:Warlock | Warlock | Mage | Intelligence • Wisdom • or Charisma | 8 | 1 | Wisdom •Charisma |
Arcana •Deception •History •Intimidation •Nature •Religion |
2 | Simple Weapons |
None |
Light Armor •Medium Armor |
100 | Arcane Focus (Orb) •Book (Occult Lore) •Dagger (2) • • • •15 GP |
13+ in your Pact Boon spellcasting ability score. | Light Armor and Medium Armor | Half your Warlock levels (round up). |
Warlocks draw power from pacts and bargains with powerful entities. |
Pact Boon •Spellcasting •Eldritch Invoctations •Warlock Subclass •Feat •Contact Patron •Hex Master •Epic Boon |
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One:Wizard (edit) | Wizard One | One:Wizard | Wizard | Mage | Intelligence | 6 | 1 | Intelligence •Wisdom |
Arcana •Deception •History •Insight •Investigation •Medicine •Religion |
2 | Simple Weapons |
None |
None |
50 | • Dagger (2) • • •5 GP |
13+ Intelligence | Add Wizard levels |
These mages tap the power of the universe through study of the magical arts. |
Spellcasting •Wizard's Spellbook •Academic •Arcane Recovery •Wizard Subclass •Feat •Memorize Spell •Modify Spell •Create Spell •Spell Mastery •Signature Spells •Epic Boon |