View table: One_Class

Jump to navigation Jump to search

Table structure:

  1. Sort_Text - String
  2. Page_Name - Page (unique)
  3. Name - String
  4. Class_Group - String
  5. Ability - List of String, delimiter: ,
  6. Hit_Die - String
  7. HD_Num - Integer
  8. Saves - List of Wikitext string, delimiter: ,
  9. Skills - List of Wikitext string, delimiter: ,
  10. Skill_Num - String
  11. Weapons - List of Wikitext string, delimiter: ,
  12. Tools - List of Wikitext string, delimiter: ,
  13. Armor - List of Wikitext string, delimiter: ,
  14. Equipment_Cost - String
  15. Start_Equip - List of Wikitext string, delimiter: ,
  16. MC_Ability - String
  17. MC_Profs - List of Wikitext string, delimiter: ,
  18. MC_Armor - String
  19. MC_Spell_Slots - Wikitext
  20. MC_Channel_Divinity - Wikitext
  21. Class_Summary - Wikitext
  22. Subclass_Title - String
  23. Features - List of Wikitext string, delimiter: ,

This table has 18 rows altogether.

Recreate data.

Page Sort Text Page Name Name Class Group Ability Hit Die HD Num Saves Skills Skill Num Weapons Tools Armor Equipment Cost Start Equip MC Ability MC Profs MC Armor MC Spell Slots MC Channel Divinity Class Summary Subclass Title Features
One:Barbarian Barbarian One Barbarian Warrior Strength 12 1

Strength

Constitution

Animal Handling

Athletics

Intimidation

Nature

Perception

Survival

2

Simple Weapons

Martial Weapons

None

Light Armor

Medium Armor

Shields

75

Explorer's Pack

Handaxe (4)

15 GP; and (a) Greataxe or (b) Battleaxe

Shield

and 10 GP.

13 Strength

Martial Weapons

[[SRD5:Shield|Shield]]s

Primal warrior

Rage

Unarmored Defense

Weapon Mastery

Danger Sense

Reckless Attack

Subclass

Primal Knowledge

Ability Score Improvement

Extra Attack

Fast Movement

Feral Instinct

Instinctive Pounce

Brutal Strike

Relentless Rage

Persistent Rage

Indomitable Might

Primal Champion

One:Barbarian Barbarian One One:Barbarian Barbarian Warrior Strength 12 1

Strength

Constitution

Animal Handling

Athletics

Intimidation

Nature

Perception

Survival

2

Simple Weapons

Martial Weapons

None

Light Armor

Medium Armor

Shields

75

Explorer's Pack

Handaxe (4)

15 GP; and (a) Greataxe or (b) Battleaxe

Shield

and 10 GP.

13 Strength

Martial Weapons

[[SRD5:Shield|Shield]]s

Primal warrior

Rage

Unarmored Defense

Weapon Mastery

Danger Sense

Reckless Attack

Subclass

Primal Knowledge

Ability Score Improvement

Extra Attack

Fast Movement

Feral Instinct

Instinctive Pounce

Brutal Critical

Relentless Rage

Persistent Rage

Indomitable Might

Primal Champion

One:Bard Bard One Bard Experts Charisma 8 1

Dexterity

Charisma

Any three skills of your choice

3

Simple Weapons

Three Musical Instruments of your choice

Light Armor

100

Dagger (2)

Entertainer's Pack

Leather Armor

Musical Instrument (one of your choice)

26 gp

13+ Charisma.

One Skill of your choice and one Musical Instrument of your choice.

Light Armor Training

Add all your Bard levels.

You prepare Spells for each of your Classes individually, referring to the Spell Slots of an individual Class to determine the number and levels of the Spells you prepare for it.

This class uses music, words, and/or dance to invoke magic.

Bardic Inspiration

Spellcasting

Expertise

Jack of All Trades

Bard Subclass

Ability Score Improvement

Font of Inspiration

Countercharm

Expertise

Magical Secrets

Superior Inspiration

Words of Creation

One:Bard Bard One One:Bard Bard Experts Charisma 8 1

Dexterity

Charisma

Any three skills of your choice

3

Simple Weapons

Three Musical Instruments of your choice

Light Armor

100

Dagger (2)

Entertainer's Pack

Leather Armor

Musical Instrument (one of your choice)

26 gp

13+ Charisma.

One Skill of your choice and one Musical Instrument of your choice.

Light Armor Training

Add all your Bard levels.

You prepare Spells for each of your Classes individually, referring to the Spell Slots of an individual Class to determine the number and levels of the Spells you prepare for it.

This class uses music, words, and/or dance to invoke magic.

Bardic Inspiration

Spellcasting

Expertise

Jack of All Trades

Bard Subclass

Ability Score Improvement

Font of Inspiration

Countercharm

Expertise

Magical Secrets

Superior Inspiration

Words of Creation

One:Cleric Cleric One One:Cleric Cleric Priests Wisdom 8 1

Wisdom

Charisma

History

Insight

Medicine

Persuasion

and Religion)

2

Simple Weapons

None

Light Armor

Medium Armor

Shields

110

Chain Shirt

Holy Symbol

Mace

Priest's Pack

Shield

7 GP

13+ [[SRD5:Wisdom|Wisdom]] [[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], [[SRD5:Shield|Shield]]s.

Add Cleric levels.

Calculate Channe Divinity uses separately by class.

This class taps into the power of the Outer Planes to perform magic.

Divine Order

Spellcasting

Channel Divinity

Cleric Subclass

Ability Score Improvement

Smite Undead

Blessed Strikes

Commune

Divine Intervention

Improved Blessed Strikes

Greater Divine Intervention

One:Druid Druid One One:Druid Druid Priests Wisdom 8 1

Intelligence

Wisdom

Arcana

Animal Handling

Insight

Medicine

Nature

Perception

Religion

and Survival)

2

Simple Weapons

Herbalism Kit

Light Armor

Shields

50

Druidic Focus (Quarterstaff)

Explorer's Pack

Herbalism Kit

Leather Armor

Shield

Sickle

9 GP

1+ Wisdom Light Armor and Shields.

Add all your Druid levels

This class taps into the Primal power of nature to perform magic.

Druidic

Primal Order

Spellcasting

Wild Companion

Wild Shape

Druid Subclass

Ability Score Improvement

Wild Resurgence

Elemental Fury

Commune with Nature

Improved Elemental Fury

Beast Spells

Archdruid

One:Fighter Fighter One Fighter Warrior Strength or Dexterity 10 1

Strength

Constitution

Acrobatics

Animal Handling

Athletics

History

Insight

Intimidation

Persuasion

Perception

Survival

2

Simple Weapons

Martial Weapons

None

Light Armor

Medium Armor

Heavy Armor

Shields

175

Chain Mail

Light Crossbow

Crossbow Bolts (20)

Quiver

Dungeoneer's Pack

11 GP; (a) Greatsword or (b) Longsword

Shield

and 25 GP.

Strength or Dexterity

Martial Weapons

[[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], and [[SRD5:Shield|Shield]]s

Trained warrior

Fighting Style

Second Wind

Weapon Mastery

Action Surge

Tactical Mind

Fighter Subclass

Ability Score Improvement

Extra Attack

Tactical Shift

Indomitable

Master of Armaments

Two Extra Attacks

Studied Attacks

Three Extra Attacks

One:Fighter Fighter One One:Fighter Fighter Warrior Strength Constitution 10 1

Strength

Constitution

Acrobatics

Animal Handling

Athletics

History

Insight

Intimidation

Persuasion

Perception

Survival

2

Simple Weapons

Martial Weapons

None

Light Armor

Medium Armor

Heavy Armor

Shields

75

Chain Mail

Light Crossbow

Crossbow Bolts (20)

Quiver

Dungeoneer's Pack

11 GP; (a) Greatsword or (b) Longsword

Shield

and 25 GP.

13+ Strength or Dexterity

Martial Weapons

[[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], and [[SRD5:Shield|Shield]]s

Trained warrior

Fighting Style

Second Wind

Weapon Mastery

Action Surge

Fighter Subclass

Feat

Extra Attack

Weapon Expert

Indomitable

Two Extra Attacks

Weapon Adept

Improved Action Surge

Unconquerable

Three Extra Attacks

Epic Boon

One:Fighter/ua23phpt5 Fighter One One:Fighter/ua23phpt5 Fighter Warrior Strength Constitution 10 1

Strength

Constitution

Acrobatics

Animal Handling

Athletics

History

Insight

Intimidation

Persuasion

Perception

Survival

2

Simple Weapons

Martial Weapons

None

Light Armor

Medium Armor

Heavy Armor

Shields

75

Chain Mail

Light Crossbow

Crossbow Bolts (20)

Quiver

Dungeoneer's Pack

11 GP; (a) Greatsword or (b) Longsword

Shield

and 25 GP.

13+ Strength or Dexterity

Martial Weapons

[[SRD5:Light Armor|Light Armor]], [[SRD5:Medium Armor|Medium Armor]], and [[SRD5:Shield|Shield]]s

Trained warrior

Fighting Style

Second Wind

Weapon Mastery

Action Surge

Fighter Subclass

Feat

Extra Attack

Weapon Expert

Indomitable

Two Extra Attacks

Weapon Adept

Improved Action Surge

Unconquerable

Three Extra Attacks

Epic Boon

One:Monk Monk One Monk Warriors Dexterity Wisdom 8 1

Strength

Dexterity

Acrobatics

Athletics

History

Insight

Religion

and Stealth

2

Simple Weapons

Martial Weapons that have the Light property

Choose one type of Artisan's Tools or Musical Instrument

None

65

Artisan's Tools

Dagger (5)

Explorer's Pack

Musical Instrument

Spear

9 GP

13+ Dexterity and Wisdom

-

-

This class utilizes discipline and training to become a living weapon.

Martial Arts

Unarmored Defense

Monk's Discipline

Unarmored Movement

Uncanny Metabolism

Deflect Attacks

Monk Subclass

Ability Score Improvement

Slow Fall

Extra Attack

Stunning Strike

Empowered Strikes

Evasion

Acrobatic Movement

Heightened Discipline

Self-Restoration

Deflect Energy

Disciplined Survivor

Perfect Discipline

Superior Defense

Body and Mind

One:Monk Monk One One:Monk Monk Warriors Dexterity Wisdom 8 1

Strength

Dexterity

Acrobatics

Athletics

History

Insight

Religion

and Stealth)

2

Simple Weapons

Choose one type of Artisan's Tools or Musical Instrument

None

65

Artisan's Tools

Dagger (5)

Explorer's Pack

Musical Instrument

Spear

9 GP

13+ Dexterity and Wisdom

This class utilizes discipline and training to become a living weapon.

Martial Arts

Unarmored Defense

Weapon Mastery

Martial Discipline

Unarmored Movement

Deflect Missiles

Monk Subclass

Ability Score Improvement

Slow Fall

Extra Attack

Stunning Strike

Empowered Strikes

Evasion

Heightened Metabolism

Acrobatic Movement

Self-Restoration

Deflect Energy

Disciplined Survivor

Perfect Discipline

Superior Defense

Defy Death

One:Monk/ua23phpt6 Monk One One:Monk/ua23phpt6 Monk Warriors Dexterity Wisdom 8 1

Strength

Dexterity

Acrobatics

Athletics

History

Insight

Religion

and Stealth)

2

Simple Weapons

Choose one type of Artisan's Tools or Musical Instrument

None

65

Artisan's Tools

Dagger (5)

Explorer's Pack

Musical Instrument

Spear

9 GP

13+ Dexterity and Wisdom

This class utilizes discipline and training to become a living weapon.

Martial Arts

Unarmored Defense

Weapon Mastery

Martial Discipline

Unarmored Movement

Deflect Missiles

Monk Subclass

Ability Score Improvement

Slow Fall

Extra Attack

Stunning Strike

Empowered Strikes

Evasion

Heightened Metabolism

Acrobatic Movement

Self-Restoration

Deflect Energy

Disciplined Survivor

Perfect Discipline

Superior Defense

Defy Death

One:Paladin Paladin One One:Paladin Paladin Priests Strength Charisma 10 1

Wisdom

Charisma

Athletics

Insight

Intimidation

Medicine

Persuasion

Religion

2

Simple Weapons

Martial Weapons

Light Armor

Medium Armor

Heavy Armor

Shields

150

Chain Mail (Holy Symbol)

Javelin (6)

Longsword

Priest's Pack

Shield

9 GP

13+ Strength and Charisma

Martial Weapons

Light Armor, Medium Armor, and Shields.

Add half your Paladin levels (rounded up).

By class

Paladins are holy warriors tapping into Divine power.

Lay on Hands

Spellcasting

Weapon Mastery

Fighting Style

Paladin's Smite

Channel Divinity

Paladin Subclass

Ability Score Improvement

Extra Attack

Faithful Steed

Aura of Protection

Abjure Foes

Aura of Courage

Radiant Strikes

Restoring Touch

Aura Expansion

One:Ranger Ranger One One:Ranger Ranger Experts Dexterity Wisdom 10 1

Strength

Dexterity

Animal Handling

Athletics

Insight

Investigation

Nature

Perception

Stealth

and Survival)

3

Simple Weapons

Martial Weapons

None

Light Armor

Medium Armor

Shields

150

Arrows (20)

Druidic Focus (Sprig of Mistletoe)

Explorer's Pack

Longbow or Shortbow

Quiver

Scimitar

Shortsword

Studded Leather Armor

7 gp

13+ Dexterity and Wisdom.

Martial Weapons and one Ranger Skill.

Light Armor, Medium Armor, and Shield.

Half your Ranger levels (rounded up).

Rangers are specialist in wilderness exploration and survival; guardians of nature

Deft Explorer

Spellcasting

Weapon Mastery

Favored Enemy

Fighting Style

Ranger Subclass

Ability Score Improvement

Extra Attack

Roving

Conjure Barrage

Deft Explorer Improvement

Tireless

Nature's Veil

Conjure Volley

Feral Senses

Foe Slayer

One:Rogue Rogue One One:Rogue Rogue Experts Dexterity 8 1

Dexterity

Intelligence

Acrobatics

Athletics

Deception

Insight

Intimidation

Investigation

Perception

Persuasion

Sleight of Hand

and Stealth)

4

Simple Weapons

Martial Weapons that have the Finesse Property

Thieves' Tools

Light Armor

110

Arrows (20)

Burglar's Pack

Dagger (2)

Leather Armor

Quiver

Shortbow

Shortsword

Thieves' Tools

18 gp

13+ Dexterity

Thieves' Tools and one Skill of your choice

Light Armor

This class uses specializes in skills, damage evasion, and sneak attacks.

Expertise

Sneak Attack

Thieves' Cant

Weapon Mastery

Cunning Action

Rogue Subclass

Steady Aim

Ability Score Improvement

Cunning Strike

Uncanny Dodge

Expertise

Evasion

Reliable Talent

Devious Strikes

Slippery Mind

Elusive

Stroke of Luck

One:Sorcerer Sorcerer One One:Sorcerer Sorcerer Mage Charisma 6 1

Constitution

Charisma

Arcana

Deception

Insight

Intimidation

Persuasion

Religion

2

Simple Weapons

None

None

50

Arcane Focus (Crystal)

Dagger (2)

Dungeoneer's Pack

Spear

28 GP

13+ Charisma

Add all Sorcerer levels.

These mages draw on the magic within themselves

Innate Sorcery

Spellcasting

Font of Magic

Metamagic

Sorcerer Subclass

Ability Score Improvement

Sorcerous Restoration

Sorcery Incarnate

Arcane Apotheosis

One:Warlock Warlock One One:Warlock Warlock Mage Intelligence Wisdom or Charisma 8 1

Wisdom

Charisma

Arcana

Deception

History

Intimidation

Nature

Religion

2

Simple Weapons

None

Light Armor

Medium Armor

100

Arcane Focus (Orb)

Book (Occult Lore)

Dagger (2)

Leather Armor

Scholar's Pack

Sickle

15 GP

13+ in your Pact Boon spellcasting ability score. Light Armor and Medium Armor

Half your Warlock levels (round up).

Warlocks draw power from pacts and bargains with powerful entities.

Pact Boon

Spellcasting

Eldritch Invoctations

Warlock Subclass

Feat

Contact Patron

Hex Master

Epic Boon

One:Wizard Wizard One One:Wizard Wizard Mage Intelligence 6 1

Intelligence

Wisdom

Arcana

Deception

History

Insight

Investigation

Medicine

Religion

2

Simple Weapons

None

None

50

Arcane Focus (Quarterstaff)

Dagger (2)

Robe

Scholar's Pack

5 GP

13+ Intelligence

Add Wizard levels

These mages tap the power of the universe through study of the magical arts.

Spellcasting

Wizard's Spellbook

Academic

Arcane Recovery

Wizard Subclass

Feat

Memorize Spell

Modify Spell

Create Spell

Spell Mastery

Signature Spells

Epic Boon