One:Fighter/ua23phpt5
See Fighter (disambiguation)
Fighter is a class in One D&D.
Unofficial Description: Fighters are weapon specialists schooled in the techniques of combat. Many are current soldiers, guards, or knights.
Creating a Fighter
[1] Class Group: Warrior
Primary Ability: Strength, Constitution
To create a Fighter, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Fighter” section.
Then look at the Fighter table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Fighter Class Features” section.
Hit Points
Hit Dice: 1d10 per Fighter level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points per Level after 1st: 1d10 (or 6) + your Constitution modifier
Proficiencies
Saving Throws: Strength, Constitution.
Skills: Choose 2 from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, Survival.
Weapons: Simple Weapons, Martial Weapons
Tools: None
Armor Training
Light Armor, Medium Armor, Heavy Armor, Shields
Starting Equipment
As a 1st-level character, you start with the following equipment, or you can forgo it and spend 75 GP on equipment of your choice. Chain Mail, Light Crossbow, Crossbow Bolts (20), Quiver, Dungeoneer's Pack, 11 GP; (a) Greatsword or (b) Longsword, Shield, and 25 GP.
Multiclassing and the Fighter
If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Fighter as one of your Classes.
Ability Score Minimum. 13+ Strength or Dexterity
Proficiencies. Martial Weapons
Armor Training. Light Armor, Medium Armor, and Shields
Fighter Overview Table
Level | Proficiency Bonus |
Class Features | Second Wind |
Weapon Mastery |
---|---|---|---|---|
1st | +2 | Fighting Style, Second Wind, Weapon Mastery | 2 | 3 |
2nd | +2 | Action Surge | 2 | 3 |
3rd | +2 | Fighter Subclass | 2 | 3 |
4th | +2 | Feat | 3 | 4 |
5th | +3 | Extra Attack, Feat | 3 | 4 |
6th | +3 | Subclass Feature | 3 | 4 |
7th | +3 | Weapon Expert | 3 | 4 |
8th | +3 | Feat | 3 | 4 |
9th | +4 | Indomitable | 3 | 4 |
10th | +4 | Subclass Feature | 4 | 5 |
11th | +4 | Two Extra Attacks | 4 | 5 |
12th | +4 | Feat | 4 | 5 |
13th | +5 | Weapon Adept | 4 | 5 |
14th | +5 | Subclass Feature | 4 | 5 |
15th | +5 | Feat, Improved Action Surge | 4 | 5 |
16th | +5 | Feat | 4 | 5 |
17th | +6 | Unconquerable | 4 | 5 |
18th | +6 | Three Extra Attacks | 4 | 5 |
19th | +6 | Feat | 4 | 5 |
20th | +6 | Epic Boon | 4 | 5 |
Class Features
Fighting Style
1st level fighter feature
Summary: You gain one Fighting Style feat.[1]
Second Wind
1st level fighter feature
Summary: Use a Bonus Action to regain Hit Points a limited number of times per Long Rest. This number increases with Fighter level.[1]
Weapon Mastery
1st level barbarian feature
Summary: You gain the ability to use the Weapon Mastery property of 3 weapons. You can change which weapons after a Long Rest. The number of weapons increases with Fighter level.[1]
Action Surge
2nd level fighter feature
Summary: One per day, on your turn, you can do an extra action: Attack, Dash, Disengage, or Dodge.[1]
Fighter Subclass
3rd level fighter feature, subclass features at 3rd, 6th, 10th, and 14th fighter levels
Summary: You choose a Fighter subclass. You gain access to the various features of the subclass as your Fighter level increases.[1]
7 official and unofficial subclasses.
Subclass | Summary | Features | Flags | Source |
---|---|---|---|---|
Battle Master | This martial path focuses on maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless, Ultimate Combat Superiority | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Battle Master | This martial path focuses on maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless, Ultimate Combat Superiority | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Battle Master | This martial path focuses on maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless, Ultimate Combat Superiority | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Battle Master | This martial path focuses on maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless, Ultimate Combat Superiority | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Brawler | This martial path focuses Unarmed Strikes and Improvised Weapons. | Unarmed Expert, Improvised Expert, Grappling Expert, Dirty Fighting, Improvised Specialist, Ultimate Combat Superiority | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Champion | This martial path focuses on critical strikes. | Improved Critical, Remarkable Athlete, Additional Fighting Style, Heroic Warrior, Superior Critical, Survivor | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Eldritch Knight | This martial path focuses equally on spells and martial prowess. | Spellcasting, War Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic | Noncanon, Pointer, UA | UA 2023 Player's Handbook Playtest 7 |
Feat
4th, 5th, 8th, 12th, 15th, 16th, and 19th level fighter feature
Summary: You gain a Feat, Ability Score Improvement or another.[1]
Extra Attack
5th level figher feature
Summary: When you use the Attack action on your turn, you can make 2 attacks instead of one.[1]
Weapon Expert
7th level fighter feature
Summary: After a Long Rest, you can utilize a different Weapon Mastery with one of your weapons that it does not normally possesse (with some restrictions).[1]
Indomitable
9th level fighter feature
Summary: After failing a saving throw, you can reroll it adding your Fighter level to the roll. You can do this once between Long Rests.[1]
Two Extra Attacks
11th level fighter feature
Summary: Extra Attack grants two extra attacks.[1]
Weapon Adept
13th level fighter feature
Summary: Weapon Expert now allows you to assign 2 Weapon Mastery properties to a weapon (you can only use one per attack).[1]
Improved Action Surge
15th level fighter feature
Summary: Action Surge can be used twice between Long Rests.[1]
Unconquerable
17th level fighter feature
Summary: If Indomitable is expended, you still use it when you Second Wind.[1]
Three Extra Attacks
18th level fighter feature
Summary: Extra Attack now grants 3 extra attacks.[1]
Epic Boon
20th level fighter feature
Summary: Boost Strength or Dexterity (max. 30), and gain an Epic Boon feat (Epic Boon of Recovery suggested).[1]
Sources and Notes
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
—D&D Beyond One D&D Playtest material. |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most Unearthed Arcana PDFs |
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