Cargo query
Showing below up to 50 results in range #101 to #150.
Page | Sort Text | Spell Name | Ritual | Concentration | Action Type | Spell Range | Component | Valuable Component | Consumable Component | Summary | Level | School | Scalable | Canon Spell | Casters | Domain Spell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5e:House of Cards | House of Cards 5e | House of Cards | minute | Touch | V • S • M | Conjures a structure made of giant playing cards that can provide cover. |
3 | Conjuration | Artificer • Bard • Sorcerer • Wizard | |||||||
5e:Hunger of Hadar | Hunger of Hadar 5e | Hunger of Hadar | Action | 150 feet | V • S • M | Creates a sphere of magical darkness that damages those within. |
3 | Conjuration | Yes | Warlock | ||||||
5e:Ice Knife | Ice Knife 5e | Ice Knife | Action | 60 feet | S • M | Casts an exploding icicle that causes cold damage the target and those near the it. |
1 | Conjuration | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Id Insinuation | Id Insinuation 5e | Id Insinuation | Action | 60 feet | V • S | !Deprecated! Project conflicting desires |
1 | Enchantment | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Illusory Dragon | Illusory Dragon 5e | Illusory Dragon | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
8 | Illusion | Yes | Wizard | ||||||
5e:Illusory Passage | Illusory Passage 5e | Illusory Passage | Bonus Action | 120 feet | V • S • M | Create an illusion of a form of passage (hallway, gate, etc.) |
2 | Illusion | Yes | Arcane Trickster • Bard • Wizard | ||||||
5e:Immolation | Immolation 5e | Immolation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
5 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Infernal Calling | Infernal Calling 5e | Infernal Calling | minute | 90 feet | V • S • M | Yes | Summons a devil. The devil may or may not follow your command. |
5 | Conjuration | Yes | Yes | Warlock • Wizard | ||||
5e:Infestation | Infestation 5e | Infestation | Action | 30 feet | V • S • M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Intellect Fortress | Intellect Fortress 5e | Intellect Fortress | Yes | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
3 | Abjuration | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | |||||
5e:Investiture of Flame | Investiture of Flame 5e | Investiture of Fire | Action | Self | V • S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Ice | Investiture of Ice 5e | Investiture of Ice | Action | Self | V • S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Stone | Investiture of Stone 5e | Investiture of Stone | Action | Self | V • S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Wind | Investiture of Wind 5e | Investiture of Wind | Action | Self | V • S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Invulnerability | Invulnerability 5e | Invulnerability | Action | Self | V • S • M | Yes | Yes | You become immune to all damage. |
9 | Abjuration | Yes | Wizard | ||||
5e:Kinetic Jaunt | Kinetic Jaunt 5e | Kinetic Jaunt | Yes | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | |||||
5e:Kiss of Vanti | Kiss of Vanti 5e | Kiss of Vanti | Action | Touch with Reach | S • M | Psychic Vampirism |
Cantrip | Necromancy | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Life Transference | Life Transference 5e | Life Transference | Action | 30 feet | V • S | You take necrotic damage and heal a creature of choice by double the amount. |
3 | Necromancy | Yes | Yes | Cleric • Wizard | |||||
5e:Lightning Arrow | Lightning Arrow 5e | Lightning Arrow | Bonus Action | Self | V • S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
3 | Transmutation | Yes | Yes | Ranger | |||||
5e:Lightning Lure | Lightning Lure 5e | Lightning Lure | Action | Self (15-foot radius) | V | Yes | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Maddening Darkness | Maddening Darkness 5e | Maddening Darkness | Action | 150 feet | V • M | Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means. |
8 | Evocation | Yes | Warlock • Wizard | ||||||
5e:Maelstrom | Maelstrom 5e | Maelstrom | Action | 120 feet | V • S • M | Creates a waterspout that is difficult terrain and damages creatures in its area. |
5 | Evocation | Yes | Druid | ||||||
5e:Magic Stone | Magic Stone 5e | Magic Stone | Bonus Action | Touch | V • S | Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack). |
Cantrip | Transmutation | Yes | Artificer • Druid • Warlock | ||||||
5e:Mass Mage Armor | Mage Armor Mass 5e 5e | Mass Mage Armor | 1 round | 30 ft. | V • S • M | Gives Mage Armor to a number of creatures for 1 minute |
3 | Abjuration | Yes | Artificer • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Mass Polymorph | Polymorph Mass 5e 5e | Mass Polymorph | Action | 120 feet | V • S • M | Changes up to 10 creatures into beasts of the caster's choice. |
9 | Transmutation | Yes | Bard • Sorcerer • Wizard | ||||||
5e:Maximilian's Earthen Grasp | Maximilian's Earthen Grasp 5e | Maximilian's Earthen Grasp | Action | 30 feet | V • S • M | Creates a man-sized hand that can grasp and crush enemies. |
2 | Transmutation | Yes | Sorcerer • Wizard | ||||||
5e:Melf's Minute Meteors | Melf's Minute Meteors 5e | Melf's Minute Meteors | Action | Self | V • S • M | Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage. |
3 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Mental Barrier | Mental Barrier 5e | Mental Barrier | Reaction | Self | V | !Deprecated!Boosts mental saving throws and provides resistance to psychic damage. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Mental Prison | Mental Prison 5e | Menatal Prison | Action | 60 feet | S | Target takes psychic damage and is restrained for the spell's duration. |
6 | Illusion | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Mighty Fortress | Mighty Fortress 5e | Mighty Fortress | minute | 1 mile | V • S • M | Yes | Yes | Creates a stone fortress with furnishings and invisible servants. |
8 | Conjuration | Yes | Wizard | ||||
5e:Mind Sliver | Mind Sliver 5e | Mind Sliver | Action | 60 feet | V | Causes psychic damage and saving throw debuff |
Cantrip | Enchantment | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Mind Spike | Mind Spike 5e | Mind Spike | Action | 60 feet | S | You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible. |
2 | Divination | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Mind Thrust | Mind Thrust 5e | Mind Thrust | Bonus Action | 60 feet | V • S | Causes psychic damage and limits target's actions |
2 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Mingling Guile | Mingling Guile 5e | Mingling Guile | Yes | Action | Self | V • M | Yes | If in a group of creatures, you appear as a non-descript individual. |
5 | Illusion | Bard • Warlock | |||||
5e:Mire Fly | Mire Fly 5e | Mire Fly | Yes | Action | 120 feet | V • M | Produce a fly that exudes a poisonous gas. |
3 | Conjuration | Yes | Sorcerer • Warlock | |||||
5e:Mold Earth | Mold Earth 5e | Mold Earth | Action | 30 | S | Allows you to move earth, shape it, or create difficult terrain. |
Cantrip | Transmutation | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Nathair's Mischief | Nathair's Mischief 5e | Nathair's Mischief | Yes | Action | 60 feet | S • M | You create a cube filled with illusion and sensory effects |
2 | Illusion | Bard • Sorcerer • Wizard | ||||||
5e:Negative Energy Flood | Negative Energy Flood 5e | Negative Energy Flood | Action | 60 feet | V • M | Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead. |
5 | Necromancy | Yes | Warlock • Wizard | ||||||
5e:Oleander's Kiss | Oleander's Kiss 5e | Oleander's Kiss | Action | 25 feet | S • M | Breathe poisonous gas. |
Cantrip | Evocation | Yes | Bard • Druid • Sorcerer | ||||||
5e:Otherworldly Form | Otherworldly Form 5e | Otherworldly Form | Action | Self | V • S • M | Yes | Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical. |
6 | Transmutation | Cleric • Sorcerer • Warlock • Wizard | ||||||
5e:Phantasmal Force | Phantasmal Force 5e | Phantasmal Force | Action | 60 feet | V • S • M | Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage. |
2 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Power Word Heal | Power Word Heal 5e | Power Word Heal | Action | Touch | V • S | Restores all hit points and removes some conditions from target creature. |
9 | Evocation | Yes | Bard • Cleric | ||||||
5e:Power Word Pain | Power Word Pain 5e | Power Word Pain | Action | 60 feet | V | Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting. |
7 | Enchantment | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Presumed Affliction | Presumed Affliction 5e | Presumed Affliction | Yes | Action | 30 feet | V • S • M | Yes | Creates an illusion of being wounded, diseased, or dead. |
1 | Illusion | Yes | Arcane Trickster • Bard • Cleric • Wizard | ||||
5e:Primal Savagery | Primal Savagery 5e | Primal Savagery | Action | Self | S | Create acid glands in nails and teeth and make an melee spell attack. |
Cantrip | Transmutation | Yes | Yes | Druid | |||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | ||||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Yes | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | |||||
5e:Psionic Blast | Psionic Blast 5e | Psionic Blast | Action | Self (30-foot cone) | V | 3 | Evocation | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Psychic Crush | Psychic Crush 5e | Psychic Crush | Action | 60 feet | V • S | 6 | Enchantment | Bard • Sorcerer • Warlock • Wizard | ||||||||
5e:Psychic Scream | Psychic Scream 5e | Psychic Scream | Action | 90 feet | S | You magically attack up to 10 creatures that take psychic damage and are stunned. |
9 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard |
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