Cargo query

Jump to navigation Jump to search

Showing below up to 100 results in range #101 to #200.

View ( | ) (20 | 50 | 100 | 250 | 500)

Page Sort Text Spell Name Ritual Concentration Action Type Spell Range Component Valuable Component Consumable Component Summary Level School Scalable Canon Spell Casters Domain Spell
5e:House of Cards House of Cards 5e House of Cards minute Touch V S M

Conjures a structure made of giant playing cards that can provide cover.

3 Conjuration Artificer Bard Sorcerer Wizard
5e:Hunger of Hadar Hunger of Hadar 5e Hunger of Hadar Action 150 feet V S M

Creates a sphere of magical darkness that damages those within.

3 Conjuration Yes Warlock
5e:Ice Knife Ice Knife 5e Ice Knife Action 60 feet S M

Casts an exploding icicle that causes cold damage the target and those near the it.

1 Conjuration Yes Yes Druid Sorcerer Wizard
5e:Id Insinuation Id Insinuation 5e Id Insinuation Action 60 feet V S

!Deprecated! Project conflicting desires

1 Enchantment Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Illusory Dragon Illusory Dragon 5e Illusory Dragon Action 120 feet S

Creates an illusion of a dragon that can do actual damage from its breath weapon.

8 Illusion Yes Wizard
5e:Illusory Passage Illusory Passage 5e Illusory Passage Bonus Action 120 feet V S M

Create an illusion of a form of passage (hallway, gate, etc.)

2 Illusion Yes Arcane Trickster Bard Wizard
5e:Immolation Immolation 5e Immolation Action 90 feet V

Envelopes target creature in flames causing damage for the spell's duration.

5 Evocation Yes Sorcerer Wizard
5e:Infernal Calling Infernal Calling 5e Infernal Calling minute 90 feet V S M Yes

Summons a devil. The devil may or may not follow your command.

5 Conjuration Yes Yes Warlock Wizard
5e:Infestation Infestation 5e Infestation Action 30 feet V S M

Infests a target with insect parasites that cause poison damage and forces the target to move a short distance.

Cantrip Conjuration Yes Yes Arcane Trickster Druid Eldritch Knight Sorcerer Warlock Wizard
5e:Intellect Fortress Intellect Fortress 5e Intellect Fortress Yes Action 30 feet V

Grants resistance to psychic damage and boosts Int, Wis, and Cha saves.

3 Abjuration Yes Artificer Bard Sorcerer Warlock Wizard
5e:Investiture of Flame Investiture of Flame 5e Investiture of Fire Action Self V S

You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Ice Investiture of Ice 5e Investiture of Ice Action Self V S

Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Stone Investiture of Stone 5e Investiture of Stone Action Self V S

Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Investiture of Wind Investiture of Wind 5e Investiture of Wind Action Self V S

Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents.

6 Transmutation Yes Druid Sorcerer Warlock Wizard
5e:Invulnerability Invulnerability 5e Invulnerability Action Self V S M Yes Yes

You become immune to all damage.

9 Abjuration Yes Wizard
5e:Kinetic Jaunt Kinetic Jaunt 5e Kinetic Jaunt Yes Bonus Action Self S

You gain a number of movement enhancements for the duration.

2 Transmutation Yes Artificer Bard Sorcerer Wizard
5e:Kiss of Vanti Kiss of Vanti 5e Kiss of Vanti Action Touch with Reach S M

Psychic Vampirism

Cantrip Necromancy Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Life Transference Life Transference 5e Life Transference Action 30 feet V S

You take necrotic damage and heal a creature of choice by double the amount.

3 Necromancy Yes Yes Cleric Wizard
5e:Lightning Arrow Lightning Arrow 5e Lightning Arrow Bonus Action Self V S

Your next ranged weapon attack does lightning damage to the target and nearby creatures.

3 Transmutation Yes Yes Ranger
5e:Lightning Lure Lightning Lure 5e Lightning Lure Action Self (15-foot radius) V Yes

You create an electrical arch that draws an enemy toward you and causes lightning damage.

Cantrip Evocation Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Maddening Darkness Maddening Darkness 5e Maddening Darkness Action 150 feet V M

Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means.

8 Evocation Yes Warlock Wizard
5e:Maelstrom Maelstrom 5e Maelstrom Action 120 feet V S M

Creates a waterspout that is difficult terrain and damages creatures in its area.

5 Evocation Yes Druid
5e:Magic Stone Magic Stone 5e Magic Stone Bonus Action Touch V S

Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack).

Cantrip Transmutation Yes Artificer Druid Warlock
5e:Mass Mage Armor Mage Armor Mass 5e 5e Mass Mage Armor 1 round 30 ft. V S M

Gives Mage Armor to a number of creatures for 1 minute

3 Abjuration Yes Artificer Eldritch Knight Sorcerer Wizard
5e:Mass Polymorph Polymorph Mass 5e 5e Mass Polymorph Action 120 feet V S M

Changes up to 10 creatures into beasts of the caster's choice.

9 Transmutation Yes Bard Sorcerer Wizard
5e:Maximilian's Earthen Grasp Maximilian's Earthen Grasp 5e Maximilian's Earthen Grasp Action 30 feet V S M

Creates a man-sized hand that can grasp and crush enemies.

2 Transmutation Yes Sorcerer Wizard
5e:Melf's Minute Meteors Melf's Minute Meteors 5e Melf's Minute Meteors Action Self V S M

Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage.

3 Evocation Yes Yes Eldritch Knight Sorcerer Wizard
5e:Mental Barrier Mental Barrier 5e Mental Barrier Reaction Self V

!Deprecated!Boosts mental saving throws and provides resistance to psychic damage.

2 Abjuration Bard Sorcerer Warlock Wizard
5e:Mental Prison Mental Prison 5e Menatal Prison Action 60 feet S

Target takes psychic damage and is restrained for the spell's duration.

6 Illusion Yes Sorcerer Warlock Wizard
5e:Mighty Fortress Mighty Fortress 5e Mighty Fortress minute 1 mile V S M Yes Yes

Creates a stone fortress with furnishings and invisible servants.

8 Conjuration Yes Wizard
5e:Mind Sliver Mind Sliver 5e Mind Sliver Action 60 feet V

Causes psychic damage and saving throw debuff

Cantrip Enchantment Yes Arcane Trickster Eldritch Knight Sorcerer Warlock Wizard
5e:Mind Spike Mind Spike 5e Mind Spike Action 60 feet S

You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible.

2 Divination Yes Yes Sorcerer Warlock Wizard
5e:Mind Thrust Mind Thrust 5e Mind Thrust Bonus Action 60 feet V S

Causes psychic damage and limits target's actions

2 Enchantment Yes Arcane Trickster Bard Sorcerer Warlock Wizard
5e:Mingling Guile Mingling Guile 5e Mingling Guile Yes Action Self V M Yes

If in a group of creatures, you appear as a non-descript individual.

5 Illusion Bard Warlock
5e:Mire Fly Mire Fly 5e Mire Fly Yes Action 120 feet V M

Produce a fly that exudes a poisonous gas.

3 Conjuration Yes Sorcerer Warlock
5e:Mold Earth Mold Earth 5e Mold Earth Action 30 S

Allows you to move earth, shape it, or create difficult terrain.

Cantrip Transmutation Yes Arcane Trickster Eldritch Knight Sorcerer Wizard
5e:Nathair's Mischief Nathair's Mischief 5e Nathair's Mischief Yes Action 60 feet S M

You create a cube filled with illusion and sensory effects

2 Illusion Bard Sorcerer Wizard
5e:Negative Energy Flood Negative Energy Flood 5e Negative Energy Flood Action 60 feet V M

Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead.

5 Necromancy Yes Warlock Wizard
5e:Oleander's Kiss Oleander's Kiss 5e Oleander's Kiss Action 25 feet S M

Breathe poisonous gas.

Cantrip Evocation Yes Bard Druid Sorcerer
5e:Otherworldly Form Otherworldly Form 5e Otherworldly Form Action Self V S M Yes

Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical.

6 Transmutation Cleric Sorcerer Warlock Wizard
5e:Phantasmal Force Phantasmal Force 5e Phantasmal Force Action 60 feet V S M

Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage.

2 Illusion Yes Arcane Trickster Bard Sorcerer Wizard
5e:Power Word Heal Power Word Heal 5e Power Word Heal Action Touch V S

Restores all hit points and removes some conditions from target creature.

9 Evocation Yes Bard Cleric
5e:Power Word Pain Power Word Pain 5e Power Word Pain Action 60 feet V

Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting.

7 Enchantment Yes Sorcerer Warlock Wizard
5e:Presumed Affliction Presumed Affliction 5e Presumed Affliction Yes Action 30 feet V S M Yes

Creates an illusion of being wounded, diseased, or dead.

1 Illusion Yes Arcane Trickster Bard Cleric Wizard
5e:Primal Savagery Primal Savagery 5e Primal Savagery Action Self S

Create acid glands in nails and teeth and make an melee spell attack.

Cantrip Transmutation Yes Yes Druid
5e:Primordial Ward Primordial Ward 5e Primordial Ward Action Self V S

You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

6 Abjuration Yes Druid
5e:Primordial Ward Primordial Ward 5e Primordial Ward Yes Action Self V S

You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round.

6 Abjuration Yes Druid
5e:Psionic Blast Psionic Blast 5e Psionic Blast Action Self (30-foot cone) V

!Deprecated! Mental blast of force that pushes the target.

3 Evocation Yes Bard Sorcerer Warlock Wizard
5e:Psychic Crush Psychic Crush 5e Psychic Crush Action 60 feet V S

!Deprecated! Causes psychic damage and stuns the target.

6 Enchantment Bard Sorcerer Warlock Wizard
5e:Psychic Scream Psychic Scream 5e Psychic Scream Action 90 feet S

You magically attack up to 10 creatures that take psychic damage and are stunned.

9 Enchantment Yes Bard Sorcerer Warlock Wizard
5e:Puppet Puppet 5e Puppet Action 120 feet S

Force one creature to move in a direction you choose.

1 Enchantment Yes Arcane Trickster Bard Warlock Wizard
5e:Pyrotechnics Pyrotechnics 5e Pyrotechnics Action 60 feet V S

Creates firework display or smoke to blind creatures or obscure an area.

2 Transmutation Yes Artificer Bard Sorcerer Warlock Wizard
5e:Raulothim's Psychic Lance Raulothim's Psychic Lance 5e Raulothim's Psychic Lance Action 120 feet V

You damage a creature with psychic energy

4 Enchantment Yes Bard Sorcerer Warlock Wizard
5e:Ray of Sickness Ray of Sickness 5e Ray of Sickness Action 60 feet V S

This ray does poison damage and poisons the target.

1 Necromancy Yes Yes Sorcerer Wizard
5e:Recast Form Recast Form 5e Recast Form Yes Action 30 feet V M Yes

Forces a shapechanged creature to revert to their true form

4 Transmutation Yes Bard Cleric Druid Sorcerer Warlock Wizard
5e:Rime's Binding Ice Rime's Binding Ice 5e Rime's Binding Ice Action Self (30-foot [[SRD5:Cone|cone]]) S M

Projects a cone of cold that damages creatures and hinders movement.

2 Evocation Yes Sorcerer Wizard
5e:Sanguine Forge Sanguine Forge 5e Sanguine Forge minute Touch V S M

Transform materials from dead creatures into a weapon or ammunition.

Cantrip Transmutation Yes Bard Druid Wizard
5e:Scald Scald 5e Scald Action Touch V S

Your touch causes fire damage and suspends hit point recovery.

1 Evocation Yes Sorcerer Warlock Wizard
5e:Scatter Scatter 5e Scatter Action 30 feet V

You teleport 6 creatures up to 120 feet away.

6 Conjuration Yes Sorcerer Warlock Wizard
5e:Searing Smite Searing Smite 5e Searing Smite Bonus Action Self V

Causes fire damage and sets target on fire when you hit with a melee attack.

1 Evocation Yes Yes Paladin Ranger
5e:Sense Emotion Sense Emotion 5e Sense Emotion Action Self V S

You can sense the emotion of 1 humanoid each turn.

1 Divination Yes Bard Warlock Wizard
5e:Shadow Shadow Spell 5e 5e Shadow Action Touch S M

Creates a zone of shadow

Cantrip Transmutation Arcane Trickster Artificer Bard Eldritch Knight Ranger Sorcerer Warlock Wizard

Night Domain

Oath of Treachery

5e:Shadow Blade Shadow Blade 5e Shadow Blade Bonus Action Self V S

You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness.

2 Illusion Yes Yes Arcane Trickster Sorcerer Warlock Wizard
5e:Shadow of Moil Shadow of Moil 5e Shadow of Moil Action Self V S M Yes

Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage.

4 Necromancy Yes Warlock
5e:Shape Water Shape Water 5e Shape Water Action 30 feet S

You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice.

Cantrip Transmutation Yes Arcane Trickster Druid Eldritch Knight Sorcerer Wizard
5e:Sickening Radiance Sickening Radiance 5e Sickening Radiance Action 120 V S

Creates an area of light that does radiant damage and causes temporary exhaustion.

4 Evocation Yes Eldritch Knight Sorcerer Warlock Wizard
5e:Silvery Barbs Silvery Barbs 5e Silvery Barbs Reaction 60 feet V

Force a creature to reroll a d20 roll and give advantage to another creature ?'"`UNIQ--ref-00000012-QINU`"'?.

1 Enchantment Yes Arcane Trickster Bard Sorcerer Wizard
5e:Skill Empowerment Skill Empowerment 5e Skill Empowerment Action Touch V S

Temporarily doubles the proficiency bonus one one skill of the target creature.

5 Transmutation Yes Artificer Bard Sorcerer Wizard
5e:Skywrite Skywrite 5e Skywrite Yes Action Sight V S

Writes a short message in the sky using clouds.

2 Transmutation Yes Artificer Bard Druid Wizard
5e:Snare Snare 5e Snare minute Touch V S M Yes

Creates a magical trap that will restrain a creature.

1 Abjuration Yes Artificer Druid Eldritch Knight Ranger Wizard
5e:Snilloc's Snowball Swarm Snilloc's Snowball Swarm 5e Snilloc's Snowball Swarm Action 90 feet V S M

Creates a barrage of snowballs dealing cold damage.

2 Evocation Yes Sorcerer Wizard
5e:Soul Cage Soul Cage 5e Soul Cage Reaction 60 feet V S M Yes

You trap the soul of a humanoid and can use it for a number of effects.

6 Necromancy Yes Warlock Wizard
5e:Sovereign's Leash Sovereign's Leash 5e Sovereign's Leash Yes Action 80 feet V S M Yes

Restrain and force target to move as you direct on subsequent turns.

7 Enchantment Bard Cleric Warlock
5e:Spirit of Death Spirit of Death 5e Spirit of Death Yes Action 60 feet V S M Yes

Target a creature and summon a Reaper Spirit

4 Necromancy Yes Sorcerer Warlock Wizard
5e:Spirit Shroud Spirit Shroud 5e Spirit Shroud Yes Bonus Action Self V S

You gain an aura that slows a creature and deals extra damage when you hit with an attack.

3 Necromancy Yes Yes Cleric Paladin Warlock Wizard
5e:Spray of Cards Spray of Cards 5e Spray of Cards Action 15 foot cone V S M

You produce a spray of cards that blind or damage your target

2 Conjuration Yes Bard Sorcerer Warlock Wizard
5e:Staggering Smite Staggering Smite 5e Staggering Smite Yes Bonus Action Self V

When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions.

4 Evocation Yes Paladin
5e:Steel Wind Strike Steel Wind Strike 5e Steel Wind Strike Action 30 feet S M Yes

You attack up to 5 creatures within range, doing force damage, and teleport near one of them.

5 Conjuration Yes Ranger Wizard
5e:Storm Sphere Storm Sphere 5e Storm Sphere Yes Action 150 feet V S

Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm.

4 Evocation Yes Eldritch Knight Sorcerer Wizard
5e:Subborn Roots Subborn Roots 5e Stubborn Roots Action 30 feet S

Help a creature you touch to avoid being moved or become prone.

Cantrip Conjuration Druid
5e:Sudden Awakening Sudden Awakening 5e Sudden Awakening Bonus Action 10 feet V

Sleeping creatures in range awake and may stand up.

1 Enchantment Arcane Trickster Bard Ranger Sorcerer Wizard
5e:Summon Aberration Summon Aberration 5e Summon Aberration Yes Action 90 feet V S M Yes

You summon an Aberrant Spirit.

4 Conjuration Yes Sorcerer Warlock Wizard
5e:Summon Beast Summon Beast 5e Summon Beast Yes Action 90 feet V S M Yes

You summon an Bestial Spirit.

2 Conjuration Yes Yes Druid Ranger
5e:Summon Celestial Summon Celestial 5e Summon Celestial Yes Action 90 feet V S M Yes

You summon an Celestial Spirit.

5 Conjuration Yes Cleric Paladin
5e:Summon Construct Summon Construct 5e Summon Construct Yes Action 90 feet V S M Yes

You summon an Construct Spirit.

4 Conjuration Yes Yes Artificer Wizard
5e:Summon Draconic Spirit Summon Draconic Spirit 5e Summon Draconic Spirit Yes Action 60 feet V S M Yes

Calls forth a spirit in the form of a dragon.

5 Conjuration Yes Druid Sorcerer Wizard
5e:Summon Elemental Summon Elemental 5e Summon Elemental Yes Action 90 feet V S M Yes

You summon an Elemental Spirit.

4 Conjuration Yes Yes Druid Ranger Wizard
5e:Summon Fey Summon Fey 5e Summon Fey Yes Action 90 feet V S M Yes

You summon an Fey Spirit.

3 Conjuration Yes Druid Ranger Warlock Wizard
5e:Summon Fiend Summon Fiend 5e Summon Fiend Yes Action 90 feet V S M Yes

You summon an Fiendish Spirit.

6 Conjuration Yes Yes Warlock Wizard
5e:Summon Greater Demon Summon Greater Demon 5e Summon Greater Demon Yes Action 60 feet V S M Yes

You summon a CR 5 or less demon and have it attack other creatures.

4 Conjuration Yes Warlock, Wizard
5e:Summon Lesser Demons Summon Lesser Demons 5e Summon Lesser Demons Yes Action 60 feet V S M Yes

You summon one or more CR 1 or less demon and have it attack other creatures.

3 Conjuration Yes Warlock Wizard
5e:Summon Undead Summon Undead 5e Summon Undead Yes Action 90 feet V S M Yes

Summons a Undead Spirit

3 Necromancy Yes Warlock Wizard
5e:Summon Warrior Spirit Summon Warrior Spirit 5e Summon Warrior Spirit Yes Action 90 feet V S M Yes

Produces a Warrior Spirit

3 Conjuration Yes Sorcerer Warlock Wizard
5e:Swift Quiver Swift Quiver 5e Swift Quiver Bonus Action Touch V S M

Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver.

5 Transmutation Yes Ranger
5e:Sword Burst Sword Burst 5e Sword Burst Yes Action 5 feet V

Create an area of force blades that damages creatures in it.

Cantrip Conjuration Yes Yes Arcane Trickster Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Synaptic Static Synaptic Static 5e Synaptic Static Action 120 feet V S

Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves.

5 Enchantment Yes Bard Sorcerer Warlock Wizard
5e:Tasha's Caustic Brew Tasha's Caustic Brew 5e Tasha's Caustic Brew Yes Action Self (10-foot line) V S M

Create a stream of acid that causes continuing acid damage.

1 Evocation Yes Yes Artificer Eldritch Knight Sorcerer Warlock Wizard
5e:Tasha's Mind Whip Tasha's Mind Whip 5e Tasha's Mind Whip Action 90 feet V

Causes psychic damage and may suppress a creature

2 Enchantment Yes Yes Arcane Trickster Sorcerer Wizard
5e:Tasha's Otherworldly Guise Tasha's Otherworldly Guise 5e Tasha's Otherworldly Guise Yes Bonus Action Self V S M

You transform yourself to gain a number of buffs.

6 Transmutation Yes Sorcerer Warlock Wizard
5e:Telepathy (spell) Telepathy Spell 5e 5e Telepathy Action Unlimited V S M

You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc.

8 Evocation Yes Wizard

View ( | ) (20 | 50 | 100 | 250 | 500)

Modify query

View wikitext
{{#cargo_query:
tables=5e_Spell
|fields=_pageName=Page,Sort_Text=Sort Text,Spell_Name=Spell Name,Ritual=Ritual,Concentration=Concentration,Action_Type=Action Type,Spell_Range=Spell Range,Component__full=Component,Valuable_Component=Valuable Component,Consumable_Component=Consumable Component,Summary=Summary,Level=Level,School=School,Scalable=Scalable,Canon_Spell=Canon Spell,Casters__full=Casters,Domain_Spell__full=Domain Spell
|order by=`_pageName` , `Sort_Text` , `Spell_Name` , `Ritual` , `Concentration` 
|offset=100
|limit=100
|max display chars=300
}}