Cargo query
Showing below up to 100 results in range #101 to #200.
Page | Sort Text | Spell Name | Ritual | Concentration | Action Type | Spell Range | Component | Valuable Component | Consumable Component | Summary | Level | School | Scalable | Canon Spell | Casters | Domain Spell |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5e:House of Cards | House of Cards 5e | House of Cards | minute | Touch | V • S • M | Conjures a structure made of giant playing cards that can provide cover. |
3 | Conjuration | Artificer • Bard • Sorcerer • Wizard | |||||||
5e:Hunger of Hadar | Hunger of Hadar 5e | Hunger of Hadar | Action | 150 feet | V • S • M | Creates a sphere of magical darkness that damages those within. |
3 | Conjuration | Yes | Warlock | ||||||
5e:Ice Knife | Ice Knife 5e | Ice Knife | Action | 60 feet | S • M | Casts an exploding icicle that causes cold damage the target and those near the it. |
1 | Conjuration | Yes | Yes | Druid • Sorcerer • Wizard | |||||
5e:Id Insinuation | Id Insinuation 5e | Id Insinuation | Action | 60 feet | V • S | !Deprecated! Project conflicting desires |
1 | Enchantment | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Illusory Dragon | Illusory Dragon 5e | Illusory Dragon | Action | 120 feet | S | Creates an illusion of a dragon that can do actual damage from its breath weapon. |
8 | Illusion | Yes | Wizard | ||||||
5e:Illusory Passage | Illusory Passage 5e | Illusory Passage | Bonus Action | 120 feet | V • S • M | Create an illusion of a form of passage (hallway, gate, etc.) |
2 | Illusion | Yes | Arcane Trickster • Bard • Wizard | ||||||
5e:Immolation | Immolation 5e | Immolation | Action | 90 feet | V | Envelopes target creature in flames causing damage for the spell's duration. |
5 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Infernal Calling | Infernal Calling 5e | Infernal Calling | minute | 90 feet | V • S • M | Yes | Summons a devil. The devil may or may not follow your command. |
5 | Conjuration | Yes | Yes | Warlock • Wizard | ||||
5e:Infestation | Infestation 5e | Infestation | Action | 30 feet | V • S • M | Infests a target with insect parasites that cause poison damage and forces the target to move a short distance. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Warlock • Wizard | |||||
5e:Intellect Fortress | Intellect Fortress 5e | Intellect Fortress | Yes | Action | 30 feet | V | Grants resistance to psychic damage and boosts Int, Wis, and Cha saves. |
3 | Abjuration | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | |||||
5e:Investiture of Flame | Investiture of Flame 5e | Investiture of Fire | Action | Self | V • S | You cover yourself with flames that provide protection from fire and cold and can project this fire in a line to damage a target. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Ice | Investiture of Ice 5e | Investiture of Ice | Action | Self | V • S | Encases you in ice that provides protection from cold and fire damage, as well as creating an area of difficult terrain, and allowing you to form a blast of cold air that damages enemies. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Stone | Investiture of Stone 5e | Investiture of Stone | Action | Self | V • S | Encases you in stone that provides protection from bludgeoning, piercing, and slashing from nonmagical attacks. Allows you to create an area effect that can knock others prone. And allows you to move through stone. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Investiture of Wind | Investiture of Wind 5e | Investiture of Wind | Action | Self | V • S | Encases you in wind that protects you from ranged weapon attacks and gives a flying speed. You can also create blasts of air to damage opponents. |
6 | Transmutation | Yes | Druid • Sorcerer • Warlock • Wizard | ||||||
5e:Invulnerability | Invulnerability 5e | Invulnerability | Action | Self | V • S • M | Yes | Yes | You become immune to all damage. |
9 | Abjuration | Yes | Wizard | ||||
5e:Kinetic Jaunt | Kinetic Jaunt 5e | Kinetic Jaunt | Yes | Bonus Action | Self | S | You gain a number of movement enhancements for the duration. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | |||||
5e:Kiss of Vanti | Kiss of Vanti 5e | Kiss of Vanti | Action | Touch with Reach | S • M | Psychic Vampirism |
Cantrip | Necromancy | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Life Transference | Life Transference 5e | Life Transference | Action | 30 feet | V • S | You take necrotic damage and heal a creature of choice by double the amount. |
3 | Necromancy | Yes | Yes | Cleric • Wizard | |||||
5e:Lightning Arrow | Lightning Arrow 5e | Lightning Arrow | Bonus Action | Self | V • S | Your next ranged weapon attack does lightning damage to the target and nearby creatures. |
3 | Transmutation | Yes | Yes | Ranger | |||||
5e:Lightning Lure | Lightning Lure 5e | Lightning Lure | Action | Self (15-foot radius) | V | Yes | You create an electrical arch that draws an enemy toward you and causes lightning damage. |
Cantrip | Evocation | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Maddening Darkness | Maddening Darkness 5e | Maddening Darkness | Action | 150 feet | V • M | Creates an area of darkness that causes psychic damage to those within. Darkvision can't see through it and it cannot be illuminated by magical means. |
8 | Evocation | Yes | Warlock • Wizard | ||||||
5e:Maelstrom | Maelstrom 5e | Maelstrom | Action | 120 feet | V • S • M | Creates a waterspout that is difficult terrain and damages creatures in its area. |
5 | Evocation | Yes | Druid | ||||||
5e:Magic Stone | Magic Stone 5e | Magic Stone | Bonus Action | Touch | V • S | Enchant stones to do damage if thrown or launched from a sling (as a ranged spell attack). |
Cantrip | Transmutation | Yes | Artificer • Druid • Warlock | ||||||
5e:Mass Mage Armor | Mage Armor Mass 5e 5e | Mass Mage Armor | 1 round | 30 ft. | V • S • M | Gives Mage Armor to a number of creatures for 1 minute |
3 | Abjuration | Yes | Artificer • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Mass Polymorph | Polymorph Mass 5e 5e | Mass Polymorph | Action | 120 feet | V • S • M | Changes up to 10 creatures into beasts of the caster's choice. |
9 | Transmutation | Yes | Bard • Sorcerer • Wizard | ||||||
5e:Maximilian's Earthen Grasp | Maximilian's Earthen Grasp 5e | Maximilian's Earthen Grasp | Action | 30 feet | V • S • M | Creates a man-sized hand that can grasp and crush enemies. |
2 | Transmutation | Yes | Sorcerer • Wizard | ||||||
5e:Melf's Minute Meteors | Melf's Minute Meteors 5e | Melf's Minute Meteors | Action | Self | V • S • M | Creates a number of fiery sparks that surround you. You can use a bonus action to hurl them at a target doing area fire damage. |
3 | Evocation | Yes | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Mental Barrier | Mental Barrier 5e | Mental Barrier | Reaction | Self | V | !Deprecated!Boosts mental saving throws and provides resistance to psychic damage. |
2 | Abjuration | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Mental Prison | Mental Prison 5e | Menatal Prison | Action | 60 feet | S | Target takes psychic damage and is restrained for the spell's duration. |
6 | Illusion | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Mighty Fortress | Mighty Fortress 5e | Mighty Fortress | minute | 1 mile | V • S • M | Yes | Yes | Creates a stone fortress with furnishings and invisible servants. |
8 | Conjuration | Yes | Wizard | ||||
5e:Mind Sliver | Mind Sliver 5e | Mind Sliver | Action | 60 feet | V | Causes psychic damage and saving throw debuff |
Cantrip | Enchantment | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Mind Spike | Mind Spike 5e | Mind Spike | Action | 60 feet | S | You cause psychic damage to a target. For the duration of the spell you know where the target is, even if hidden or invisible. |
2 | Divination | Yes | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Mind Thrust | Mind Thrust 5e | Mind Thrust | Bonus Action | 60 feet | V • S | Causes psychic damage and limits target's actions |
2 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Mingling Guile | Mingling Guile 5e | Mingling Guile | Yes | Action | Self | V • M | Yes | If in a group of creatures, you appear as a non-descript individual. |
5 | Illusion | Bard • Warlock | |||||
5e:Mire Fly | Mire Fly 5e | Mire Fly | Yes | Action | 120 feet | V • M | Produce a fly that exudes a poisonous gas. |
3 | Conjuration | Yes | Sorcerer • Warlock | |||||
5e:Mold Earth | Mold Earth 5e | Mold Earth | Action | 30 | S | Allows you to move earth, shape it, or create difficult terrain. |
Cantrip | Transmutation | Yes | Arcane Trickster • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Nathair's Mischief | Nathair's Mischief 5e | Nathair's Mischief | Yes | Action | 60 feet | S • M | You create a cube filled with illusion and sensory effects |
2 | Illusion | Bard • Sorcerer • Wizard | ||||||
5e:Negative Energy Flood | Negative Energy Flood 5e | Negative Energy Flood | Action | 60 feet | V • M | Causes necrotic damage to target. If target dies, it becomes a zombie. If target was undead, it gives temporary hit points instead. |
5 | Necromancy | Yes | Warlock • Wizard | ||||||
5e:Oleander's Kiss | Oleander's Kiss 5e | Oleander's Kiss | Action | 25 feet | S • M | Breathe poisonous gas. |
Cantrip | Evocation | Yes | Bard • Druid • Sorcerer | ||||||
5e:Otherworldly Form | Otherworldly Form 5e | Otherworldly Form | Action | Self | V • S • M | Yes | Gain specified immunities, flight, AC bonus, extra attack, and your weapon attacks are magical. |
6 | Transmutation | Cleric • Sorcerer • Warlock • Wizard | ||||||
5e:Phantasmal Force | Phantasmal Force 5e | Phantasmal Force | Action | 60 feet | V • S • M | Creates an illusion with visual, sound, and temperature stimuli, convincing enough to deal psychic damage. |
2 | Illusion | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Power Word Heal | Power Word Heal 5e | Power Word Heal | Action | Touch | V • S | Restores all hit points and removes some conditions from target creature. |
9 | Evocation | Yes | Bard • Cleric | ||||||
5e:Power Word Pain | Power Word Pain 5e | Power Word Pain | Action | 60 feet | V | Target experiences excruciating pain, hampering its movement, attack rolls, ability checks, saving throws, and spellcasting. |
7 | Enchantment | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Presumed Affliction | Presumed Affliction 5e | Presumed Affliction | Yes | Action | 30 feet | V • S • M | Yes | Creates an illusion of being wounded, diseased, or dead. |
1 | Illusion | Yes | Arcane Trickster • Bard • Cleric • Wizard | ||||
5e:Primal Savagery | Primal Savagery 5e | Primal Savagery | Action | Self | S | Create acid glands in nails and teeth and make an melee spell attack. |
Cantrip | Transmutation | Yes | Yes | Druid | |||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | ||||||
5e:Primordial Ward | Primordial Ward 5e | Primordial Ward | Yes | Action | Self | V • S | You gain resistance to acid, cold, fire, lightning, and thunder damage. You can trade for immunity to one type for 1 round. |
6 | Abjuration | Yes | Druid | |||||
5e:Psionic Blast | Psionic Blast 5e | Psionic Blast | Action | Self (30-foot cone) | V | 3 | Evocation | Yes | Bard • Sorcerer • Warlock • Wizard | |||||||
5e:Psychic Crush | Psychic Crush 5e | Psychic Crush | Action | 60 feet | V • S | 6 | Enchantment | Bard • Sorcerer • Warlock • Wizard | ||||||||
5e:Psychic Scream | Psychic Scream 5e | Psychic Scream | Action | 90 feet | S | You magically attack up to 10 creatures that take psychic damage and are stunned. |
9 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Puppet | Puppet 5e | Puppet | Action | 120 feet | S | Force one creature to move in a direction you choose. |
1 | Enchantment | Yes | Arcane Trickster • Bard • Warlock • Wizard | ||||||
5e:Pyrotechnics | Pyrotechnics 5e | Pyrotechnics | Action | 60 feet | V • S | Creates firework display or smoke to blind creatures or obscure an area. |
2 | Transmutation | Yes | Artificer • Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Raulothim's Psychic Lance | Raulothim's Psychic Lance 5e | Raulothim's Psychic Lance | Action | 120 feet | V | You damage a creature with psychic energy |
4 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Ray of Sickness | Ray of Sickness 5e | Ray of Sickness | Action | 60 feet | V • S | 1 | Necromancy | Yes | Yes | Sorcerer • Wizard | ||||||
5e:Recast Form | Recast Form 5e | Recast Form | Yes | Action | 30 feet | V • M | Yes | Forces a shapechanged creature to revert to their true form |
4 | Transmutation | Yes | Bard • Cleric • Druid • Sorcerer • Warlock • Wizard | ||||
5e:Rime's Binding Ice | Rime's Binding Ice 5e | Rime's Binding Ice | Action | Self (30-foot [[SRD5:Cone|cone]]) | S • M | Projects a cone of cold that damages creatures and hinders movement. |
2 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Sanguine Forge | Sanguine Forge 5e | Sanguine Forge | minute | Touch | V • S • M | Transform materials from dead creatures into a weapon or ammunition. |
Cantrip | Transmutation | Yes | Bard • Druid • Wizard | ||||||
5e:Scald | Scald 5e | Scald | Action | Touch | V • S | Your touch causes fire damage and suspends hit point recovery. |
1 | Evocation | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Scatter | Scatter 5e | Scatter | Action | 30 feet | V | You teleport 6 creatures up to 120 feet away. |
6 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||||
5e:Searing Smite | Searing Smite 5e | Searing Smite | Bonus Action | Self | V | Causes fire damage and sets target on fire when you hit with a melee attack. |
1 | Evocation | Yes | Yes | Paladin • Ranger | |||||
5e:Sense Emotion | Sense Emotion 5e | Sense Emotion | Action | Self | V • S | 1 | Divination | Yes | Bard • Warlock • Wizard | |||||||
5e:Shadow | Shadow Spell 5e 5e | Shadow | Action | Touch | S • M | Creates a zone of shadow |
Cantrip | Transmutation | Arcane Trickster • Artificer • Bard • Eldritch Knight • Ranger • Sorcerer • Warlock • Wizard | Night Domain •Oath of Treachery |
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5e:Shadow Blade | Shadow Blade 5e | Shadow Blade | Bonus Action | Self | V • S | You create a magical sword, made of shadow, that deals psychic damage. It has advantage in dim light and darkness. |
2 | Illusion | Yes | Yes | Arcane Trickster • Sorcerer • Warlock • Wizard | |||||
5e:Shadow of Moil | Shadow of Moil 5e | Shadow of Moil | Action | Self | V • S • M | Yes | Obscuring shadows surround you darkening the area around you and doing necrotic damage to those who attack you from nearby. They also protect you from radiant damage. |
4 | Necromancy | Yes | Warlock | |||||
5e:Shape Water | Shape Water 5e | Shape Water | Action | 30 feet | S | You can shape a volume of water, change its color, move or change the direction it flows, or change it to ice. |
Cantrip | Transmutation | Yes | Arcane Trickster • Druid • Eldritch Knight • Sorcerer • Wizard | ||||||
5e:Sickening Radiance | Sickening Radiance 5e | Sickening Radiance | Action | 120 | V • S | Creates an area of light that does radiant damage and causes temporary exhaustion. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Warlock • Wizard | ||||||
5e:Silvery Barbs | Silvery Barbs 5e | Silvery Barbs | Reaction | 60 feet | V | Force a creature to reroll a d20 roll and give advantage to another creature ?'"`UNIQ--ref-00000012-QINU`"'?. |
1 | Enchantment | Yes | Arcane Trickster • Bard • Sorcerer • Wizard | ||||||
5e:Skill Empowerment | Skill Empowerment 5e | Skill Empowerment | Action | Touch | V • S | Temporarily doubles the proficiency bonus one one skill of the target creature. |
5 | Transmutation | Yes | Artificer • Bard • Sorcerer • Wizard | ||||||
5e:Skywrite | Skywrite 5e | Skywrite | Yes | Action | Sight | V • S | Writes a short message in the sky using clouds. |
2 | Transmutation | Yes | Artificer • Bard • Druid • Wizard | |||||
5e:Snare | Snare 5e | Snare | minute | Touch | V • S • M | Yes | Creates a magical trap that will restrain a creature. |
1 | Abjuration | Yes | Artificer • Druid • Eldritch Knight • Ranger • Wizard | |||||
5e:Snilloc's Snowball Swarm | Snilloc's Snowball Swarm 5e | Snilloc's Snowball Swarm | Action | 90 feet | V • S • M | Creates a barrage of snowballs dealing cold damage. |
2 | Evocation | Yes | Sorcerer • Wizard | ||||||
5e:Soul Cage | Soul Cage 5e | Soul Cage | Reaction | 60 feet | V • S • M | Yes | You trap the soul of a humanoid and can use it for a number of effects. |
6 | Necromancy | Yes | Warlock • Wizard | |||||
5e:Sovereign's Leash | Sovereign's Leash 5e | Sovereign's Leash | Yes | Action | 80 feet | V • S • M | Yes | Restrain and force target to move as you direct on subsequent turns. |
7 | Enchantment | Bard • Cleric • Warlock | |||||
5e:Spirit of Death | Spirit of Death 5e | Spirit of Death | Yes | Action | 60 feet | V • S • M | Yes | Target a creature and summon a Reaper Spirit |
4 | Necromancy | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Spirit Shroud | Spirit Shroud 5e | Spirit Shroud | Yes | Bonus Action | Self | V • S | You gain an aura that slows a creature and deals extra damage when you hit with an attack. |
3 | Necromancy | Yes | Yes | Cleric • Paladin • Warlock • Wizard | ||||
5e:Spray of Cards | Spray of Cards 5e | Spray of Cards | Action | 15 foot cone | V • S • M | You produce a spray of cards that blind or damage your target |
2 | Conjuration | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Staggering Smite | Staggering Smite 5e | Staggering Smite | Yes | Bonus Action | Self | V | When you hit with a melee attack, the target creatue takes psychic damage, and is hampered on attacks, ability checks and reactions. |
4 | Evocation | Yes | Paladin | |||||
5e:Steel Wind Strike | Steel Wind Strike 5e | Steel Wind Strike | Action | 30 feet | S • M | Yes | You attack up to 5 creatures within range, doing force damage, and teleport near one of them. |
5 | Conjuration | Yes | Ranger • Wizard | |||||
5e:Storm Sphere | Storm Sphere 5e | Storm Sphere | Yes | Action | 150 feet | V • S | Creates a storm in a contained area that can cause damage by buffeting winds. Also may use a bonus action to hurl lightning from and within the storm. |
4 | Evocation | Yes | Eldritch Knight • Sorcerer • Wizard | |||||
5e:Subborn Roots | Subborn Roots 5e | Stubborn Roots | Action | 30 feet | S | Help a creature you touch to avoid being moved or become prone. |
Cantrip | Conjuration | Druid | |||||||
5e:Sudden Awakening | Sudden Awakening 5e | Sudden Awakening | Bonus Action | 10 feet | V | Sleeping creatures in range awake and may stand up. |
1 | Enchantment | Arcane Trickster • Bard • Ranger • Sorcerer • Wizard | |||||||
5e:Summon Aberration | Summon Aberration 5e | Summon Aberration | Yes | Action | 90 feet | V • S • M | Yes | You summon an Aberrant Spirit. |
4 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Summon Beast | Summon Beast 5e | Summon Beast | Yes | Action | 90 feet | V • S • M | Yes | You summon an Bestial Spirit. |
2 | Conjuration | Yes | Yes | Druid • Ranger | |||
5e:Summon Celestial | Summon Celestial 5e | Summon Celestial | Yes | Action | 90 feet | V • S • M | Yes | You summon an Celestial Spirit. |
5 | Conjuration | Yes | Cleric • Paladin | ||||
5e:Summon Construct | Summon Construct 5e | Summon Construct | Yes | Action | 90 feet | V • S • M | Yes | You summon an Construct Spirit. |
4 | Conjuration | Yes | Yes | Artificer • Wizard | |||
5e:Summon Draconic Spirit | Summon Draconic Spirit 5e | Summon Draconic Spirit | Yes | Action | 60 feet | V • S • M | Yes | Calls forth a spirit in the form of a dragon. |
5 | Conjuration | Yes | Druid • Sorcerer • Wizard | ||||
5e:Summon Elemental | Summon Elemental 5e | Summon Elemental | Yes | Action | 90 feet | V • S • M | Yes | You summon an Elemental Spirit. |
4 | Conjuration | Yes | Yes | Druid • Ranger • Wizard | |||
5e:Summon Fey | Summon Fey 5e | Summon Fey | Yes | Action | 90 feet | V • S • M | Yes | You summon an Fey Spirit. |
3 | Conjuration | Yes | Druid • Ranger • Warlock • Wizard | ||||
5e:Summon Fiend | Summon Fiend 5e | Summon Fiend | Yes | Action | 90 feet | V • S • M | Yes | You summon an Fiendish Spirit. |
6 | Conjuration | Yes | Yes | Warlock • Wizard | |||
5e:Summon Greater Demon | Summon Greater Demon 5e | Summon Greater Demon | Yes | Action | 60 feet | V • S • M | Yes | You summon a CR 5 or less demon and have it attack other creatures. |
4 | Conjuration | Yes | Warlock, Wizard | ||||
5e:Summon Lesser Demons | Summon Lesser Demons 5e | Summon Lesser Demons | Yes | Action | 60 feet | V • S • M | Yes | You summon one or more CR 1 or less demon and have it attack other creatures. |
3 | Conjuration | Yes | Warlock • Wizard | ||||
5e:Summon Undead | Summon Undead 5e | Summon Undead | Yes | Action | 90 feet | V • S • M | Yes | Summons a Undead Spirit |
3 | Necromancy | Yes | Warlock • Wizard | ||||
5e:Summon Warrior Spirit | Summon Warrior Spirit 5e | Summon Warrior Spirit | Yes | Action | 90 feet | V • S • M | Yes | Produces a Warrior Spirit |
3 | Conjuration | Yes | Sorcerer • Warlock • Wizard | ||||
5e:Swift Quiver | Swift Quiver 5e | Swift Quiver | Bonus Action | Touch | V • S • M | Your quiver becomes magical and does not run out of ammo during the spell. Also you may use a bonus action to make 2 attacks from the quiver. |
5 | Transmutation | Yes | Ranger | ||||||
5e:Sword Burst | Sword Burst 5e | Sword Burst | Yes | Action | 5 feet | V | Create an area of force blades that damages creatures in it. |
Cantrip | Conjuration | Yes | Yes | Arcane Trickster • Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Synaptic Static | Synaptic Static 5e | Synaptic Static | Action | 120 feet | V • S | Creates a damaging area of psychic energy that also may hinder attack rolls, ability checks, and concentration saves. |
5 | Enchantment | Yes | Bard • Sorcerer • Warlock • Wizard | ||||||
5e:Tasha's Caustic Brew | Tasha's Caustic Brew 5e | Tasha's Caustic Brew | Yes | Action | Self (10-foot line) | V • S • M | Create a stream of acid that causes continuing acid damage. |
1 | Evocation | Yes | Yes | Artificer • Eldritch Knight • Sorcerer • Warlock • Wizard | ||||
5e:Tasha's Mind Whip | Tasha's Mind Whip 5e | Tasha's Mind Whip | Action | 90 feet | V | Causes psychic damage and may suppress a creature |
2 | Enchantment | Yes | Yes | Arcane Trickster • Sorcerer • Wizard | |||||
5e:Tasha's Otherworldly Guise | Tasha's Otherworldly Guise 5e | Tasha's Otherworldly Guise | Yes | Bonus Action | Self | V • S • M | You transform yourself to gain a number of buffs. |
6 | Transmutation | Yes | Sorcerer • Warlock • Wizard | |||||
5e:Telepathy (spell) | Telepathy Spell 5e 5e | Telepathy | Action | Unlimited | V • S • M | You create a telepathic link with another creature on the same plane. You can send and receive sights, sounds, words, etc. |
8 | Evocation | Yes | Wizard |
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