View table: 5e_Condition

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Table structure:

  1. Name - String
  2. Sort_Text - String
  3. Refs - Wikistring
  4. Description - Wikitext

This table has 20 rows altogether.

Recreate data.

Page Name Sort Text Refs Description
5e:Dazzled Dazzled Dazzled 5e '"`UNIQ--ref-00000009-QINU`"'

The most common occurrence of being dazzled is when a creature moves suddenly from one light level to another (i.e. from dim light to bright light) a creature is dazzled until the end of their turn.

5e:Dread Centipede Shocked Shocked 5e '"`UNIQ--ref-0000001F-QINU`"'
5e:Shocked Shocked Shocked 5e '"`UNIQ--ref-00000009-QINU`"'
5e:Slowed Slowed Slowed 5e '"`UNIQ--ref-00000007-QINU`"'
  • A slowed target’s speed is halved
  • It takes a −2 penalty to AC and Dexterity saving throws.
  • It can’t use reactions.
  • On its turn, it can use either an action or a bonus action, not both.
  • Regardless of the creature’s abilities or magic items, it can’t make more than one melee or ranged attack during its turn.
  • If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s next turn, and the creature must use its action on that turn to complete the spell. If it can’t, the spell is wasted.
SRD5:Blinded Blinded Blinded 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Charmed Charmed Charmed 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
  • A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
  • The charmer has advantage on any ability check to interact socially with the creature.
SRD5:Deafened Deafened Deafened 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
  • A deafened creature can’t hear and automatically fails any ability check that requires hearing.
SRD5:Exhaustion Exhaustion Exhaustion 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]

Some special abilities and environmental hazards, such as starvation and the long-­term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.

Level Effect
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death

If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.

A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.

An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.

Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.

SRD5:Frightened Frightened Frightened 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
  • A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
  • The creature can’t willingly move closer to the source of its fear.
SRD5:Grappled Grappled Grappled 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
  • A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
  • The condition ends if the grappler is incapacitated.
  • The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
SRD5:Incapacitated Incapacitated Incapacitated 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Invisible Invisible Invisible 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
  • An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
  • Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
SRD5:Paralyzed Paralyzed Paralyzed 5e <sup>'"`UNIQ--nowiki-00000009-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-0000000A-QINU`"'</sup> '"`UNIQ--ref-0000000B-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Petrified Petrified Petrified 5e <sup>'"`UNIQ--nowiki-00000009-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-0000000A-QINU`"'</sup> '"`UNIQ--ref-0000000B-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Poisoned Poisoned Poisoned 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Prone Prone Prone 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]

Also see: Movement - Being prone and Attack - Knocking prone

  • A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
  • The creature has disadvantage on attack rolls.
  • An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
SRD5:Restrained Restrained Restrained 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Stunned Stunned Stunned 5e <sup>'"`UNIQ--nowiki-00000009-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-0000000A-QINU`"'</sup> '"`UNIQ--ref-0000000B-QINU`"'[[Category:SRD5]][[Category:OGL]]
SRD5:Surprised Surprised Surprised 5e <sup>'"`UNIQ--nowiki-00000008-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-00000009-QINU`"'</sup> '"`UNIQ--ref-0000000A-QINU`"'[[Category:SRD5]][[Category:OGL]]
Also see: SRD5:Surprise
  • [A surprised creature] can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends.
SRD5:Unconscious Unconscious Unconscious 5e <sup>'"`UNIQ--nowiki-00000009-QINU`"'[[SRD5]] [[OGL]]'"`UNIQ--nowiki-0000000A-QINU`"'</sup> '"`UNIQ--ref-0000000B-QINU`"'[[Category:SRD5]][[Category:OGL]]