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- #redirect: [[One:Rules Glossary#D20 Test]]42 bytes (6 words) - 17:36, 19 October 2023
Page text matches
- #redirect: [[One:Rules Glossary#D20 Test]]42 bytes (6 words) - 17:36, 19 October 2023
- |summary=Once per {{One|Initiative}}, you may boost a {{One|D20 Test|d20 Test}} (after you roll it).875 bytes (123 words) - 10:16, 21 October 2023
- {| class="d20 zebra" style="text-align:left;" {| class="d20 zebra" style="text-align:left;"4 KB (488 words) - 18:02, 31 May 2023
- |summary=Force a {{onelc|Creature}} to reroll a {{one|D20 Test|d20 roll}} and give {{onelc|Advantage}} to another creature{{5ertyac}}.1 KB (199 words) - 18:47, 30 November 2023
- {| class="d20 zebra" style="text-align: left;" {| class="d20 zebra" style="text-align:left;"2 KB (238 words) - 19:01, 30 May 2020
- {| class="d20 zebra" style="text-align: left;" {| class="d20 zebra" style="text-align:left;"2 KB (243 words) - 19:31, 19 June 2023
- *[http://www.wizards.com/d20 Wizards D20 Home Page] *[http://www.wizards.com/default.asp?x=dnd/er/20040125a D20 Errata]3 KB (467 words) - 12:44, 19 December 2023
- |summary=Boost {{OneInt}}, {{OneWis}}, or {{OneCha}}. Buff or debuff a {{One|d20}} test within a given radius a limited number of times a day.903 bytes (129 words) - 10:12, 21 October 2023
- {| class="d20 zebra" style="text-align: left;"1 KB (154 words) - 09:42, 10 January 2023
- * Lucky: When the halfling rolls a 1 on the d20 for an {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving1 KB (204 words) - 10:17, 8 May 2024
- ...ls are more powerful if the target's true name is known.<ref name="d20SRD">d20 SRD. The spell ''[http://www.d20srd.org/srd/spells/trapTheSoul.htm Trap the2 KB (252 words) - 10:48, 11 October 2020
- ...ttempts to cast a {{srd5lc|Spell}} with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s1 KB (217 words) - 09:30, 28 January 2023
- ...s_154 |archivedate=2007-05-01 }}</ref> Publishers could use the separate [[d20 System Trademark License]] to include a logo indicating compatibility. ...ked Questions |date=2004-01-26| url =http://www.wizards.com/default.asp?x=d20/oglfaq/20040123e | accessdate = 2008-02-26 }}</ref>5 KB (755 words) - 13:57, 12 January 2020
- * Lucky: When the halfling rolls a 1 on the d20 for an {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving2 KB (218 words) - 10:26, 8 May 2024
- |summary=Force a {{srd5lc|Creature}} to reroll a d20 roll and give {{srd5lc|Advantage}} to another creature{{5ertyac}}.1 KB (196 words) - 16:09, 13 August 2022
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.1 KB (216 words) - 11:39, 27 December 2021
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.1 KB (215 words) - 11:44, 27 December 2021
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (236 words) - 11:37, 27 December 2021
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (246 words) - 11:11, 27 December 2021
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (247 words) - 11:13, 27 December 2021
- {| class="d20 zebra" style="text-align:left;" {| class="d20 zebra" style="text-align:left;"6 KB (785 words) - 08:38, 24 June 2023
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (266 words) - 11:08, 27 December 2021
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (268 words) - 11:38, 27 December 2021
- ...at target takes an extra 4d6 {{srd5lc|Slashing}} damage. Then roll another d20. If you roll a 20, you lop off one of the target’s limbs, with the effect2 KB (282 words) - 10:35, 27 December 2021
- ...ended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (284 words) - 11:03, 27 December 2021
- ..., you may give yourself or a {{Onelc|Creature}} a boost to a failed {{One|d20 Test}} (and possibly succeeding on the test).2 KB (268 words) - 12:48, 19 November 2023
- To make a saving throw, roll a d20 and add the appropriate [[SRD5:Ability Modifier|ability modifier]]. For exa2 KB (317 words) - 17:53, 2 February 2023
- {|class="zebra d20" {|class="zebra d20"5 KB (764 words) - 10:13, 12 January 2022
- |rules=Roll a d20 at the end of each of your {{Onelc|Turn}}s for the duration of the spell. O2 KB (353 words) - 15:57, 1 November 2023
- {| class="zebra d20" {| class="zebra d20"6 KB (835 words) - 12:30, 19 December 2023
- {| class="d20 zebra" style="text-align:left;"2 KB (316 words) - 09:54, 7 February 2023
- !d202 KB (327 words) - 18:24, 18 December 2021
- !d202 KB (320 words) - 11:30, 18 December 2021
- {{{!}}class="zebra d20"2 KB (339 words) - 14:29, 7 November 2023
- ...} targets you with an {{Onelc|Attack}} during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.2 KB (363 words) - 17:39, 27 November 2023
- |rules=Roll a d20 at the end of each of your {{srd5lc|Turn}}s for the duration of the spell.2 KB (384 words) - 08:24, 19 September 2021
- ...creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s2 KB (364 words) - 18:18, 25 October 2023
- !d203 KB (387 words) - 20:07, 6 December 2021
- {{{!}}class="zebra d20"2 KB (364 words) - 19:33, 20 September 2021
- |class=d20 zebra leftall sortable small3 KB (474 words) - 09:09, 16 April 2020
- ...creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s2 KB (375 words) - 19:23, 30 November 2023
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.2 KB (394 words) - 11:09, 27 December 2021
- ...creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn’t take effect until the creature’s2 KB (396 words) - 07:18, 4 October 2021
- ...termines whether the attack hits or misses. To make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or10 KB (1,691 words) - 05:05, 11 May 2022
- D&D, Player’s Handbook, Dungeon Master, Monster Manual, d20 System, Wizards of the Coast, d20 (when used as a trademark), Forgotten Realms, Faerûn, proper9 KB (1,418 words) - 17:23, 9 January 2023
- ...targets you with an {{srd5lc|Attack}} during the spell’s duration, roll a d20 to determine whether the attack instead targets one of your duplicates.2 KB (396 words) - 13:02, 30 September 2021
- ...oficiency, you can give yourself advantage on the check before rolling the d20. You can give yourself advantage in this way a number of times equal to you3 KB (396 words) - 16:32, 19 May 2022
- |fdesc3=<ref name="srd5derived" /> When the halfling rolls a 1 on the d20 for an {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving3 KB (388 words) - 05:39, 12 May 2024
- ...k]]-themed [[Adventure (role-playing games)|adventure module]] using the [[d20 System]]. ''Steam & Brass'' was also the first product set in Baur's settin3 KB (424 words) - 20:22, 9 February 2020
- ...ing changes: (1) a Bardic Inspiration die is used in response to failing a d20 Test—you no longer have to guess whether you failed—and (2) a creature ...rdic Inspiration Die by rolling it and add the result to the result of the d20 test (hopefully resulting in a success). As you gain bard levels, the type10 KB (1,462 words) - 15:40, 19 October 2023
- ** D20 Test3 KB (401 words) - 12:56, 11 October 2022
- * '''{{anchor|D20 Test}}'''5 KB (751 words) - 18:28, 25 October 2023
- Roll a d20 if you are wearing the helm and take fire damage as a result of failing a {3 KB (519 words) - 20:57, 14 December 2021
- |trait1desc=When you roll a 1 on the d20 for an [[SRD5:Action#Attack|attack roll]], [[SRD5:Using_Ability_Scores#Abil3 KB (470 words) - 11:24, 25 May 2022
- ...d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but lose3 KB (516 words) - 09:49, 27 December 2021
- ...|Ability Check}} that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.}} .... Alternatively, if you '''''fail''''' an ability check, you can treat the d20 roll as a 20.}}8 KB (1,269 words) - 08:22, 5 July 2021
- Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success o ...nd roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.12 KB (1,966 words) - 11:23, 30 April 2023
- |d203 KB (507 words) - 07:44, 5 August 2023
- To make a saving throw, roll a d20 and add the appropriate {{5epalc|Ability Modifier}}. For example, you use y4 KB (610 words) - 07:42, 3 September 2023
- !d204 KB (538 words) - 14:52, 12 January 2020
- ** {{One|D20 Tests}}4 KB (555 words) - 10:55, 1 December 2022
- |fdesc3=<ref name="srd5derived" /> When the halfling rolls a 1 on the d20 for an {{srd5lc|Attack Roll}}, {{srd5lc|Ability Check}}, or {{srd5lc|Saving3 KB (483 words) - 19:04, 12 May 2024
- ...' If you are {{One|Proficient}} with a {{One|Skill}} or {{One|Tool}}, your d20 roll has a floor of 10. '''Summary:''' Once per {{One Rest|y}}, if you fail a {{One|d20 Test}} you can change the result to a 20.9 KB (1,329 words) - 18:27, 25 October 2023
- |style="text-align:center;"|d204 KB (654 words) - 06:59, 28 August 2023
- |class=d20 zebra leftall sortable small5 KB (674 words) - 13:16, 30 May 2020
- {| class="d20 zebra" style="text-align:left"4 KB (447 words) - 08:17, 13 June 2023
- ** {{One|D20 Tests}} (revised)6 KB (725 words) - 08:05, 25 February 2023
- ...e="phbwms" />When the sorcerer uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Wild Magic Surge table on p.104 {{pub|Play4 KB (646 words) - 19:50, 9 August 2021
- |fdesc3=When an Enkii uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Alternate Wild Magic Surge Table (below) o4 KB (682 words) - 11:47, 19 March 2024
- ** {{One|D20 Tests}}6 KB (863 words) - 12:47, 11 October 2022
- |fdesc2=When an Enkki casts a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Wild Magic Surge table on p.104 {{pub|PHB55 KB (665 words) - 11:55, 19 March 2024
- |fdesc3=When an Enkii uses a spell of 1st level or higher, roll a d20. On the result of 1, roll on the Alternate Wild Magic Surge Table (below) o5 KB (712 words) - 20:42, 6 April 2021
- ** {{One|D20 Test}}s6 KB (755 words) - 21:24, 5 December 2023
- ...pended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into dust and is destroyed.6 KB (928 words) - 11:52, 27 December 2021
- :'''''1st Level''''' (4 [[SRD5:Spell Slot|slot]], d20): ''1. {{5ep|Arms of Hadar|arms of Hadar}}, 2. {{srd5lc|Bane}}, 3. {{srd5lc5 KB (761 words) - 16:15, 24 March 2024
- .... Optionally, the GM can have the tied characters and monsters each roll a d20 to determine the order, highest roll going first.7 KB (1,153 words) - 20:00, 22 September 2019
- ...he book’s introduction describes the basic rule behind these rolls: roll a d20, add an ability modifier derived from one of the six ability scores, and co ...n [[SRD5:Action#Attack|attack]] roll. When that happens, you roll a second d20 when you make the roll. Use the higher of the two rolls if you have advanta33 KB (5,210 words) - 17:47, 2 February 2023
- {| class="d20 zebra" style="text-align:left;"5 KB (635 words) - 15:42, 8 June 2023
- ...lity|Wild Magic|When an Enkki casts a spell of 1st level or higher, roll a d20. On the result of 1, roll on the {{5ed|Wild Magic/Surge Table|Wild Magic Su6 KB (952 words) - 11:08, 19 March 2024
- .... Each day, at nightfall for one week, there is a 5 percent chance (1 on a d20) that the target that has died will return as an undead Asher.6 KB (950 words) - 19:39, 26 February 2024
- |class=d20 leftall sortable6 KB (999 words) - 19:13, 7 June 2020
- ** {{One|D20 Test}}s9 KB (1,079 words) - 19:01, 26 April 2023
- {|class="zebra d20" {|class="zebra d20"18 KB (3,082 words) - 08:24, 27 October 2019
- ** {{One|D20 Test}}s10 KB (1,213 words) - 07:00, 14 September 2023
- {| class="d20 sortable zebra" style="text-align:left;"11 KB (1,623 words) - 09:00, 15 June 2023
- ** {{One|D20 Test}}s14 KB (1,699 words) - 07:43, 30 June 2023
- ..., or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before t12 KB (1,889 words) - 08:04, 5 July 2021
- {| class="d20" {| class="d20"30 KB (4,837 words) - 11:54, 19 December 2023
- |d2034 KB (5,395 words) - 17:31, 19 April 2023