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  • <div class="bctop">{{backto|{{SRD5|Environment}}}}</div> ...nt creatures.<ref>User description</ref> The {{pub|Dungeon Master's Guide (5e)}} lists the following hazards as examples:
    1 KB (145 words) - 21:30, 30 April 2020
  • {{5e PA Creature Trait |summary={{5ep|Creature}}'s can blend with its environment {{SRD5|Hide|hiding}} as a {{srd5lc|Bonus Action}}.
    1 KB (158 words) - 08:08, 31 August 2023
  • <div class="bctop">{{backto|{{SRD5|Environment}}}}</div> Various doors are described in the {{pub|Dungeon Master's Guide (5e)}}:
    1 KB (231 words) - 20:49, 30 April 2020
  • {{5e Monster Short|Balhannoth|Balhannoth|Overview|Aberration, Balhannoth}} ...ficial Description:''' Large aberration with four tentacles that shapes it environment to lure prey.
    789 bytes (97 words) - 21:00, 4 June 2022
  • ;{{5epa|Geography and Environment|Geography and Environment}} * {{5epa|Geography and Environment#Geography|Geography}}
    6 KB (764 words) - 04:54, 21 September 2023
  • {{5e Magic Item |desc=While wearing this necklace, you can breathe normally in any environment, and you have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s made against
    1 KB (186 words) - 18:16, 18 December 2021
  • {{5e PA Creature Trait |summary=Buff {{SRD5|Stealth}} {{srd5lc|Check}}s to hide in specific environment.
    1 KB (153 words) - 10:58, 23 August 2023
  • {{5e Location {{5e:Changeling/Preventing Transformation}}
    7 KB (1,114 words) - 08:05, 17 March 2024
  • ...time scale depending on the context of the situation at hand. In a dungeon environment, the adventurers’ movement happens on a scale of '''minutes'''. It takes [[Category:5e|Time SRD5]]
    1 KB (197 words) - 19:08, 26 September 2019
  • ...g dissolved molecules, typically by secreting digestive enzymes into their environment. Fungi do not photosynthesize. Growth is their means of mobility, except fo {{refstart}}In [[5e|5th edition]], fungi are grouped under the {{5ed|Plant}} category.{{refend|
    1 KB (212 words) - 16:17, 2 February 2024
  • ...ind themselves in a flooded dungeon room, they must fight in a challenging environment. Underwater the following rules apply. [[Category:5e|Underwater Combat SRD5]]
    1 KB (204 words) - 12:58, 25 September 2019
  • ...ver some of the most important ways in which adventurers interact with the environment in such places. The presence or absence of light in an environment creates three categories of illumination: bright light, dim light, and dark
    7 KB (1,203 words) - 09:20, 4 October 2021
  • {{5e Pantheon ...order to survive, but they haven’t been too twisted by the needs of their environment. Given the necessity of raiding for food and wealth, it’s surprising the
    2 KB (277 words) - 06:21, 19 April 2023
  • {{5e Subrace Traits ...as much water as other {{srd5lc|Humanoid}}s. See [[SRD5:Environment#Water|Environment]].
    4 KB (561 words) - 18:27, 27 March 2021
  • {{5e Monster Short|Ulmist Inquisitor|Ulmist Inquisitor|Overview|Humanoid, Ulmist * The {{5ed|Order of Tristian}} &mdash; telekinetic force to alter the environment, the inquisition's scholars, (Tome).
    2 KB (273 words) - 09:25, 9 March 2022
  • {{5e Monster ...nd other minor features can change to blend with and better adapt to their environment (i.e. stripes in grasslands, larger, more furry feet to better walk in snow
    6 KB (883 words) - 19:38, 6 August 2021
  • {{5e Monster ...SRD5|Giant Toad}} adapted to and transformed by the primal magic of a cold environment.
    2 KB (286 words) - 07:32, 27 December 2023
  • {{5e Racial Traits ...as much water as other {{srd5lc|Humanoid}}s. See {{SRD5|Environment#Water|Environment}}.
    5 KB (763 words) - 07:47, 28 May 2022
  • {{5e Monster ...[SRD5]].</ref> <ref name="dmg5hab">habitat - {{pub|Dungeon Master's Guide (5e)}} p.302-305</ref>
    2 KB (334 words) - 14:09, 15 February 2024
  • <div class="bctop">{{backto|[[5e]]}}</div> '''Spelljammer''' is a {{5edlc|Campaign Setting}} for {{5e|5th edition}} [[Dungeons & Dragons]].
    3 KB (419 words) - 07:37, 26 September 2022
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