SRD5:Solar: Difference between revisions
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|name=Solar <!--Creature Name--> | |name=Solar <!--Creature Name--> | ||
|sorttext=Angel Solar | |sorttext=Angel Solar | ||
|refs={{SRD5ref}} | |||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|lgddesc3=The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be {{srd5lc|Blinded}} until magic such as the ''{{srd5lc|Lesser Restoration}}'' spell removes the blindness. | |lgddesc3=The solar targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be {{srd5lc|Blinded}} until magic such as the ''{{srd5lc|Lesser Restoration}}'' spell removes the blindness. | ||
}} | }} | ||
'''Unofficial Description:''' Top-tier {{5ed|Angel}} | |||
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Latest revision as of 19:33, 17 June 2021
| Solar [SRD5 OGL/CC-BY] [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Celestial (Angels), Lawful Good | ||||||||||||
| Armor Class: 21 (natural armor) | ||||||||||||
| Hit Points: 243 (18d10+144) | ||||||||||||
| Speed: 50 ft., fly 150 ft. | ||||||||||||
| ||||||||||||
| Saving Throws: Int +14, Wis +14, Cha +17 | ||||||||||||
| Skills: Perception +14 | ||||||||||||
| Damage Resistances: radiant; bludgeoning, piercing, and slashing from nonmagical attacks | ||||||||||||
| Damage Immunity: necrotic, poison | ||||||||||||
| Condition Immune: charmed, exhaustion, frightened, poisoned | ||||||||||||
| Senses: truesight 120 ft., passive perception 24 | ||||||||||||
| Languages: all, telepathy 120 ft. | ||||||||||||
| Challenge: 21 (33,000 xp)Proficiency Bonus (PB): +7 | ||||||||||||
FeaturesAngelic Weapons. The solar’s weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The solar makes two greatsword attacks. Legendary ActionsThe celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn. |
Unofficial Description: Top-tier Angel
Sources
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- Note: Spell has yet to be described on this wiki. ↑
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Monster data +
Solar (Sort Text: Angel Solar 5e, Size: Large, Type: Celestial, Subtypes: Angel, Alignment: Lawful Good, HP: 243, CR: 21, Features: Angelic Weapons • Divine Awareness • Innate Spellcasting • Magic Resistance • Multiattack • Greatsword • Slaying Longbow • Flying Sword • Healing Touch, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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