SRD5:Condition: Difference between revisions
mNo edit summary |
No edit summary |
||
(8 intermediate revisions by the same user not shown) | |||
Line 14: | Line 14: | ||
The following definitions specify what happens to a creature while it is subjected to a condition. | The following definitions specify what happens to a creature while it is subjected to a condition. | ||
== | ==SRD5 Conditions== | ||
{{#cargo_query: | |||
tables=5e_Condition, Pages_Info | |||
|join on=5e_Condition._pageName=Pages_Info._pageName | |||
|where=Pages_Info.Sources HOLDS 'SRD-OGL v5.1' | |||
|fields=COUNT(5e_Condition._pageName) | |||
}} {{srd5lc|Condition}}s | |||
{{#cargo_query: | |||
tables=5e_Condition, Pages_Info | |||
|join on=5e_Condition._pageName=Pages_Info._pageName | |||
|where=Pages_Info.Sources HOLDS 'SRD-OGL v5.1' | |||
|fields=5e_Condition.Name,Pages_Info.Sources,Pages_Info.User,5e_Condition.Description | |||
|order by=5e_Condition.Sort_Text | |||
|named args=yes | |||
|format=template | |||
|template=5e Display Condition | |||
}}</div> | |||
{{SRD5end}} | |||
| | |||
= | |||
= | |||
== | |||
= | |||
' | |||
=Other Conditions= | |||
{{#cargo_query: | |||
tables=5e_Condition, Pages_Info | |||
|join on=5e_Condition._pageName=Pages_Info._pageName | |||
|where=Pages_Info.Sources HOLDS NOT 'SRD-OGL v5.1' | |||
|fields=COUNT(5e_Condition._pageName) | |||
}} {{srd5lc|Condition}}s | |||
{{#cargo_query: | |||
tables=5e_Condition, Pages_Info | |||
|join on=5e_Condition._pageName=Pages_Info._pageName | |||
|where=Pages_Info.Sources HOLDS NOT 'SRD-OGL v5.1' | |||
|fields=5e_Condition.Name,Pages_Info.Sources,Pages_Info.User,5e_Condition.Description | |||
|order by=5e_Condition.Sort_Text | |||
|named args=yes | |||
|format=template | |||
|template=5e Display Condition | |||
}}</div> | |||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
:* {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]]. | :* {{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]]. |
Latest revision as of 11:07, 26 January 2023
Appendix PH-A
Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster's attack, or other effect. Most conditions, such as blinded, are impairments, but a few, such as invisible, can be advantageous.
A condition lasts either until it is countered (the prone condition is countered by standing up, for example) or for a duration specified by the effect that imposed the condition.
If multiple effects impose the same condition on a creature, each instance of the condition has its own duration, but the condition’s effects don’t get worse. A creature either has a condition or doesn’t.
The following definitions specify what happens to a creature while it is subjected to a condition.
SRD5 Conditions
16 conditions
Blinded
5th edition condition (SRD-OGL v5.1)
- A blinded creature can’t see and automatically fails any ability check that requires sight.
- Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
Charmed
5th edition condition (SRD-OGL v5.1)
- A charmed creature can’t attack the charmer or target the charmer with harmful abilities or magical effects.
- The charmer has advantage on any ability check to interact socially with the creature.
Deafened
5th edition condition (SRD-OGL v5.1)
- A deafened creature can’t hear and automatically fails any ability check that requires hearing.
Exhaustion
5th edition condition (SRD-OGL v5.1)
Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description.
Level | Effect |
---|---|
1 | Disadvantage on ability checks |
2 | Speed halved |
3 | Disadvantage on attack rolls and saving throws |
4 | Hit point maximum halved |
5 | Speed reduced to 0 |
6 | Death |
If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect’s description.
A creature suffers the effect of its current level of exhaustion as well as all lower levels. For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
An effect that removes exhaustion reduces its level as specified in the effect’s description, with all exhaustion effects ending if a creature’s exhaustion level is reduced below 1.
Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.
Frightened
5th edition condition (SRD-OGL v5.1)
- A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.
- The creature can’t willingly move closer to the source of its fear.
Grappled
5th edition condition (SRD-OGL v5.1)
- A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
- The condition ends if the grappler is incapacitated.
- The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.
Incapacitated
5th edition condition (SRD-OGL v5.1)
Invisible
5th edition condition (SRD-OGL v5.1)
- An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.
- Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
Paralyzed
5th edition condition (SRD-OGL v5.1)
- A paralyzed creature is incapacitated and can’t move or speak.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Petrified
5th edition condition (SRD-OGL v5.1)
- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- The creature is incapacitated, can’t move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity saving throws.
- The creature has resistance to all damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Poisoned
5th edition condition (SRD-OGL v5.1)
- A poisoned creature has disadvantage on attack rolls and ability checks.
Prone
5th edition condition (SRD-OGL v5.1) Also see: Movement - Being prone and Attack - Knocking prone
- A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
- The creature has disadvantage on attack rolls.
- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Restrained
5th edition condition (SRD-OGL v5.1)
- A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
- Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
Stunned
5th edition condition (SRD-OGL v5.1)
- A stunned creature is incapacitated, can’t move, and can speak only falteringly.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
Surprised
5th edition condition (SRD-OGL v5.1)
- [A surprised creature] can’t move or take an action on your first turn of the combat, and you can’t take a reaction until that turn ends.
Unconscious
5th edition condition (SRD-OGL v5.1)
- An unconscious creature is incapacitated, can’t move or speak, and is unaware of its surroundings
- The creature drops whatever it’s holding and falls prone.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.
Other Conditions
Dazzled
5th edition condition (user:Rlyehable)
- A dazzled creature has disadvantage on attack rolls, as well as on ability checks that rely on sight.
The most common occurrence of being dazzled is when a creature moves suddenly from one light level to another (i.e. from dim light to bright light) a creature is dazzled until the end of their turn.
Shocked
5th edition condition (user:Rlyehable)
- A creature that is in shock may not make bonus actions or take reactions.
Shocked
5th edition condition (user:Rlyehable)
- A creature that is in shock may not make bonus actions or take reactions.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL.
Back to Main Page → DnD → 5x → 5e (2014) → SRD5
- Open Game Content