5e:Lizardfolk Liberator: Difference between revisions

From Rlyehwiki
Jump to navigation Jump to search
Created page with "<div class="grid-container-std"> <div class="bctop">{{backto|{{SRD5|Monster}}</div> <div class="notice"></div> <div class="badge">{{Author |author_name=Rlyehable |systemtag=5e..."
 
m Habitat
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
<div class="grid-container-std">
<div class="grid-container-std">
<div class="bctop">{{backto|{{SRD5|Monster}}</div>
<div class="bctop">{{backto|{{5ed|Lizardfolk}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{Author
<div class="badge">{{Author
Line 6: Line 6:
|systemtag=5euc
|systemtag=5euc
|date_created=2019-07-21
|date_created=2019-07-21
|offsight= <!--blank, url if offsight-->
|realname= <!--optional-->
|status=Final
|status=Final
|editing=
|editing=
Line 14: Line 12:
|imgsize=
|imgsize=
|caption=
|caption=
}}[[Summary::Lizardfolk coup leader| ]]</div>
}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Lizardfolk Liberator <!--Creature Name-->
|name=Lizardfolk Liberator  
|sorttext= <!--usually blank. text to sort by-->
|sorttext= <!--usually blank. text to sort by-->
|size=Medium <!--Medium, Large, etc.-->
|refs=<ref name="rly2019-07-21">[[user:Rlyehable]]. Created: 2019-07-21. Licensed: [[CC-BY-SA]].</ref>
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|size=Medium
|swarm= <!--if swarm, enter size of individual creature of the swarm-->
|type=Humanoid  
|subtype=Lizardfolk <!--Elf, Goblinoid, etc.-->
|swarm=  
|align=Neutral <!--Lawful Good, Chaotic Evil-->
|subtype=Lizardfolk  
|ac=16 <!--armor class-->
|align=Neutral  
|acfluff=natural armor <!--reason if given-->
|ac=16  
|hp=105 <!--number of hit points-->
|acfluff=natural armor  
|hd=14d8+42 <!--10d8, 4d12, etc.-->
|hp=105  
|hd=14d8+42  
|speed=30 ft., {{srd5lc|Swim}} 30 ft.
|speed=30 ft., {{srd5lc|Swim}} 30 ft.
|movetype=Walk, Swim
|movetype=Walk, Swim
Line 43: Line 42:
|conditionimmunity={{srd5lc|Frightened}}
|conditionimmunity={{srd5lc|Frightened}}
|senses={{srd5lc|Darkvision}} 60 ft.
|senses={{srd5lc|Darkvision}} 60 ft.
|perception=15 <!--Passive Perception bonus; +5-->
|perception=15 <!--Passive-->
|languages={{SRD5|Draconic}}
|languages={{SRD5|Draconic}}
|habitat=Forest, Swamp
|cr=5 <!--Challenge Rating-->
|cr=5 <!--Challenge Rating-->
|xp= <!--blank calculates from CR (except CR 0)-->
|xp= <!--blank calculates from CR (except CR 0)-->
|summary=Lizardfolk Leader <!-- 1-2 line unofficial, UNPLAGIRIZED, description -->
|summary=Lizardfolk rebellion leader
|qualities=
{{5e Ability|Hold Breath|The lizardfolk can hold its breath for 15 minutes.}}


{{5e Ability|Inspiring Presence|All lizardfolk allies that can see or hear the liberator have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}.}}
|feature1=Hold Breath
|flimit1=
|fdesc1={{SRD5trait}} The lizardfolk can hold its breath for 15 minutes.


|actions=
|feature2=Inspiring Presence
{{5e Ability|Multiattack|The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.}}
|flimit2=
|fdesc2=All lizardfolk allies that can see or hear the liberator have {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against being {{srd5lc|Charmed}} or {{srd5lc|Frightened}}.


{{5e Ability|Bite|''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6+4) {{srd5lc|Piercing}} damage.}}
|action1=Multiattack
|alimit1=
|adesc1=The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.


{{5e Ability|Claws|''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d4+4) {{srd5lc|Slashing}} damage.}}
|action2=Bite
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 7 (1d6+4) {{srd5lc|Piercing}} damage.


{{5e Ability|Inspiring Speech|limit={{SRD5|Recharge}} 5-6|The liberator can use a {{srd5lc|Bonus Action}} to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next {{srd5lc|Minute}}, the ally can roll the die and add the number rolled to one {{srd5lc|Ability Check}}, {{srd5lc|Attack Roll}}, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time.}}
|action3=Claws
|alimit3=
|adesc3=''Melee Weapon Attack:'' +7 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d4+4) {{srd5lc|Slashing}} damage.


{{5e Ability|Spear|''Melee or {{SRD5|Ranged Weapon Attack}}:'' +7 to hit, reach 5 ft. or
|action4=Inspiring Speech
{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.}}
|alimit4={{SRD5|Recharge}} 5-6
|adesc4=The liberator can use a {{srd5lc|Bonus Action}} to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next {{srd5lc|Minute}}, the ally can roll the die and add the number rolled to one {{srd5lc|Ability Check}}, {{srd5lc|Attack Roll}}, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time.
 
|action5=Spear
|alimit5=
|adesc5=''Melee or {{SRD5|Ranged Weapon Attack}}:'' +7 to hit, reach 5 ft. or
{{srd5lc|Range}} 20/60 ft., one target. ''Hit:'' 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.
}}
}}
The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.  
{{refstart}}The oppression of a {{5ep|Lizardfolk King/Queen|King or Queen}} will often lead a village of {{srd5lc|Lizardfolk}} to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator.{{refend|<ref name="rly2019-07-21" />}}
</div><!--gi-main-->
</div><!--gi-main-->
<div class="source">
<div class="source">
==Sources and Notes==
==Sources and Notes==
* [[User: Rlyehable]]
<references />
{{5e Footer|Monster}}
[[Category:5e Lizardfolk|Liberator]]
[[Category: User]]
{{5e Footer|Lizardfolk|CC-BY-SA}}
{{5e Monster Data}}
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
[[Category: User]]
{{Navboxes}}
{{Navboxes}}

Latest revision as of 19:32, 17 April 2024

Rlyehable  +

User Creation
Source: Rlyehable
Date Created: 2019-07-21
Status: Final


Lizardfolk Liberator [1]
Medium Humanoid  (Lizardfolk), Neutral
Armor Class: 16 (natural armor)
Hit Points: 105 (14d8+42)
Speed: 30 ft., swim 30 ft.
Str Dex Con Int Wis Cha
18 (+4) 14 (+2) 16 (+3) 11 (+0) 14 (+2) 16 (+3)
Saving Throws: Con +7, Wis +5
Skills: Persuasion +6, Stealth +5, Survival +5
Condition Immune: frightened
Senses: darkvision 60 ft., passive perception 15
Languages: Draconic
Habitat: Forest, Swamp
Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3

Features

Hold Breath. [2] The lizardfolk can hold its breath for 15 minutes.

Inspiring Presence. All lizardfolk allies that can see or hear the liberator have advantage on saving throws against being charmed or frightened. 

Actions

Multiattack. The lizardfolk makes two attacks: one with its bite and one with its claws or spear or two melee attacks with its spear.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage.

Inspiring Speech (Recharge 5-6). The liberator can use a bonus action to give an inspiration die (d8) to an ally that can hear and understand it. Once within the next minute, the ally can roll the die and add the number rolled to one ability check, attack roll, or saving throw. The inspiration die may be used after a roll, but before determining if the roll is a success or failure. A creature can have only one inspiration die at a time.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack.

The oppression of a King or Queen will often lead a village of lizardfolk to attempt a coup. Sometimes an exceptional leader of the coup will rise up and be empowered by the faith of its fellow rebels. Such a leader, if successful is called a Liberator. [1]

Sources and Notes

  1. user:Rlyehable. Created: 2019-07-21. Licensed: CC-BY-SA. 1.0 1.1
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL.

Back to Main PageDnD5eMonsterHumanoidLizardfolk
  CC-BY-SA

This is article is covered by the Creative Commons Attribution Sharealike License.



Monster data +

Lizardfolk Liberator (Sort Text: Lizardfolk Liberator 5e, Size: Medium, Type: Humanoid, Subtypes: Lizardfolk, Alignment: Neutral, HP: 105, Movement Type: Walk Swim, CR: 5, Features: Hold Breath Inspiring Presence Multiattack Bite Claws Inspiring Speech Spear, Has Lair: No, NPC: No, Canon: No, Pointer: No, UA: No, User: Yes, Sources: Rlyehable)

Rlyehable Contrigubtions +

232 articles

Identifier must not contain quote, dot or null characters