5e:Duergar Stone Guard: Difference between revisions

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<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5epointer}}</div>
<div class="badge">{{5epointer|Various|sources=OotA, MToF, MotM}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Duergar Stone Guard <!--Creature Name-->
|name=Duergar Stone Guard <!--Creature Name-->
|sorttext=
|sorttext=
|refs=<ref name="oota.227">{{Cite Pub|Out of the Abyss|pages=227}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref> <ref name="mtof.191">{{Cite Pub|Mordenkainen's Tome of Foes|pages=191}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref>
|refs=<ref name="oota.227">{{Cite Pub|Out of the Abyss|pages=227}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="mtof.191">{{Cite Pub|Mordenkainen's Tome of Foes|pages=191}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="motm.110">{{Cite Pub|Monsters of the Multiverse|pages=110}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="var.align">Variation (Alignment): The {{pub|OotA}} and {{pub|MToF}} variants are of {{SRD5|Lawful Evil}} alignment, while the {{pub|MotM}} version is any alignment.</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment
|ac=18 <!--armor class-->
|ac=18 <!--armor class-->
|acfluff={{srd5lc|Chain Mail}}, {{srd5lc|Shield}} <!--reason if given-->
|acfluff={{srd5lc|Chain Mail}}, {{srd5lc|Shield}} <!--reason if given-->
Line 27: Line 27:
|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages={{5elang|Dwarvish}}, {{5elang|Undercommon}}
|languages={{5elang|Dwarvish}}, {{5elang|Undercommon}}
|habitat=Mountain, Underdark
|cr=2 <!--Challenge Rating-->
|cr=2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
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|feature1=Duergar Resilience
|feature1=Duergar Resilience
|flimit1=
|flimit1=
|fdesc1={{SRD5trait}} The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.
|fdesc1={{SRD5trait}} The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}. <ref name="var.dr">Variant (Duergar Resilience): The {{pub|MotM}} variant does not specify {{srd5lc|Illusion}}s, and corrects {{srd5lc|Poison}} (a damage type) to the {{srd5lc|Poisoned}} condition.</ref>


|feature2=Phalanx Formation
|feature2=Phalanx Formation
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|fdesc3={{SRD5trait}} While in sunlight, the duergar has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} (Perception) checks that rely on sight.
|fdesc3={{SRD5trait}} While in sunlight, the duergar has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} (Perception) checks that rely on sight.


|action1=Enlarge
|action1=Multiattack
|alimit1={{SRD5|Recharge}}s after a {{5e Rest|y}}
|alimit1=
|adesc1={{SRD5trait}} For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on {{SRD5|Strength}}-based {{srd5lc|Weapon Attack}}s (included in the attacks), and makes Strength {{srd5lc|Check}}s and Strength saving throws with {{srd5lc|Advantage}}. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
|adesc1=<ref name="var.ma">Variant (Multiattack): {{pub|MotM}} variant only.</ref>


|action2=Invisibility
|action2=Enlarge
|alimit2=Recharges after a {{5e Rest|y}}
|alimit2={{SRD5|Recharge}}s after a {{5e Rest|y}}
|adesc2={{SRD5trait}} The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
|adesc2=<ref name="var.e">Variant (Enlarge): The {{pub|MotM}} variant has this feature as a {{srd5lc|Bonus Action}}, while the {{pub|OotA}} and {{pub|MToF}} versions have this as an {{srd5lc|Action}}.</ref> ''See Enlarge Bonus Action Below''


|action3=King's Knife
|action3=Invisibility
|alimit3=Shortsword
|alimit3=Recharges after a {{5e Rest|y}}
|adesc3=''{{SRD5|Melee Weapon Attack}}''
|adesc3={{SRD5trait}} The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


|action4=Javelin
|action4=King's Knife
|alimit4=
|alimit4=Shortsword
|adesc4=''Melee or {{SRD5|Ranged Weapon Attack}}''
|adesc4=<ref name="var.kk">Variation (King's Knife}: The {{pub|MotM}} variant just calls this action 'Shortsword'.</ref> ''{{SRD5|Melee Weapon Attack}}''
 
|action5=Javelin
|alimit5=
|adesc5=''Melee or {{SRD5|Ranged Weapon Attack}}''
 
|baction1=Enlarge
|blimit1={{SRD5|Recharge}}s after a {{5e Rest|y}}
|bdesc1={{SRD5trait}} <ref name="var.e">Variant (Enlarge): The {{pub|MotM}} variant has this feature as a {{srd5lc|Bonus Action}}, while the {{pub|OotA}} and {{pub|MToF}} versions have this as an {{srd5lc|Action}}.</ref> For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on {{SRD5|Strength}}-based {{srd5lc|Weapon Attack}}s (included in the attacks), and makes Strength {{srd5lc|Check}}s and Strength saving throws with {{srd5lc|Advantage}}. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


|baction1=
|blimit1=
|bdesc1=
|reaction1=
|reaction1=
|rlimit1=
|rlimit1=

Latest revision as of 18:29, 23 December 2023

5e Pointer  + 
Various
OotA, MToF, MotM
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Duergar Stone Guard (Pointer) [1] [2] [3] [4]
Medium Humanoid  (Dwarves, Duergar), Any Alignment
Armor Class: 18 (chain mail, shield)
Hit Points: 39
Speed: 25 ft.
Str Dex Con Int Wis Cha
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Habitat: Mountain, Underdark
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Duergar Resilience. [5] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed. [6]

Phalanx Formation.

Sunlight Sensitivity. [5] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack. [7]

Enlarge (Recharges after a Short or Long Rest). [8] See Enlarge Bonus Action Below

Invisibility (Recharges after a Short or Long Rest). [5] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

King's Knife (Shortsword). [9] Melee Weapon Attack

Javelin. Melee or Ranged Weapon Attack

Bonus Actions

Enlarge (Recharges after a Short or Long Rest). [5] [8] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

Unofficial Description: Dwarven Veteran


Sources

  1. Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 227. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 191. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 110. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  4. Variation (Alignment): The OotA and MToF variants are of Lawful Evil alignment, while the MotM version is any alignment.
  5. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 5.0 5.1 5.2 5.3
  6. Variant (Duergar Resilience): The MotM variant does not specify illusions, and corrects poison (a damage type) to the poisoned condition.
  7. Variant (Multiattack): MotM variant only.
  8. Variant (Enlarge): The MotM variant has this feature as a bonus action, while the OotA and MToF versions have this as an action. 8.0 8.1
  9. Variation (King's Knife}: The MotM variant just calls this action 'Shortsword'.

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