5e:Duergar Xarrorn: Difference between revisions

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<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="notice"></div>
<div class="notice"></div>
<div class="badge">{{5epointer}}</div>
<div class="badge">{{5epointer|Varied|sources=OotA, MToF, MotM}}</div>
<div class="gi-main">
<div class="gi-main">
{{5e Monster
{{5e Monster
|name=Duergar Xarrorn <!--Creature Name-->
|name=Duergar Xarrorn <!--Creature Name-->
|sorttext=
|sorttext=
|refs=<ref name="oota.227228">{{Cite Pub|Out of the Abyss|pages=227-228}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref> <ref name="mtof.193">{{Cite Pub|Mordenkainen's Tome of Foes|pages=191}} Licensed: &copy; Wizards of the Coast (used under 'fair use' clause).</ref>
|refs=<ref name="oota.227228">{{Cite Pub|Out of the Abyss|pages=227-228}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="mtof.193">{{Cite Pub|Mordenkainen's Tome of Foes|pages=191}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="motm.111">{{Cite Pub|Monsters of the Multiverse|pages=111}} Licensed: &copy; Wizards of the Coast {{fairuc}}.</ref> <ref name="var.align">Variation (Alignment): The {{pub|OotA}} and {{pub|MToF}} variants are of {{SRD5|Lawful Evil}} alignment, while the {{pub|MotM}} version is any alignment.</ref>
|size=Medium <!--Medium, Large, etc.-->
|size=Medium <!--Medium, Large, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|type=Humanoid <!--Dragon, Humanoid, Outsider, Swarm, etc.-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|swarm= <!--If swarm, size of individual creature in swarm-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|subtype=Dwarf, Duergar <!--Elf, Goblinoid, etc.-->
|align=Lawful Evil <!--Lawful Good, Chaotic Evil-->
|align=Any Alignment
|ac=18 <!--armor class-->
|ac=20 <!--armor class-->
|acfluff={{srd5lc|Plate Mail}} <!--reason if given-->
|acfluff={{srd5lc|Plate Mail}}, {{srd5lc|Shield}} <ref name="var.ac">Variant (AC): The {{pub|MotM}} variant includes a {{srd5lc|Shield}}, while the {{pub|OotA}} and {{pub|MToF}} versions do not include a shield and have an accordingly reduced {{SRD5|AC}}.</ref>
|hp=26 <!--number of hit points-->
|hp=26 <!--number of hit points-->
|hd= <!--10d8, 4d12, etc.-->
|hd= <!--10d8, 4d12, etc.-->
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|perception=10 <!--Passive Perception bonus; +5-->
|perception=10 <!--Passive Perception bonus; +5-->
|languages={{5elang|Dwarvish}}, {{5elang|Undercommon}}
|languages={{5elang|Dwarvish}}, {{5elang|Undercommon}}
|habitat=Mountain, Underdark
|cr=2 <!--Challenge Rating-->
|cr=2 <!--Challenge Rating-->
|xp= <!--Experience points for destroying-->
|xp= <!--Experience points for destroying-->
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|feature1=Duergar Resilience
|feature1=Duergar Resilience
|flimit1=
|flimit1=
|fdesc1={{SRD5trait}} The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.
|fdesc1={{SRD5trait}} <ref name="var.dr">Variant (Duergar Resilience): The {{pub|MotM}} variant does not specify {{srd5lc|Illusion}}s, and corrects {{srd5lc|Poison}} (a damage type) to the {{srd5lc|Poisoned}} condition.</ref> The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.


|feature2=Sunlight Sensitivity
|feature2=Sunlight Sensitivity
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|action1=Enlarge
|action1=Enlarge
|alimit1={{SRD5|Recharge}}s after a {{5e Rest|y}}
|alimit1={{SRD5|Recharge}}s after a {{5e Rest|y}}
|adesc1={{SRD5trait}} For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on {{SRD5|Strength}}-based {{srd5lc|Weapon Attack}}s (included in the attacks), and makes Strength {{srd5lc|Check}}s and Strength saving throws with {{srd5lc|Advantage}}. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
|adesc1={{SRD5trait}} <ref name="var.e" />


|action2=Fire Lance
|action2=Fire Lance
|alimit2=
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}''
|adesc2=<ref name="var.fl">Variant (Fire Lance): The {{pub|OotA}} and {{pub|MToF}} variants indicate a penalty to attack when very close to the target. The {{pub|MotM}} variant removes this verbiage.</ref> ''{{SRD5|Melee Weapon Attack}}''


|action3=Fire Spray
|action3=Fire Spray
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|adesc4={{SRD5trait}} The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
|adesc4={{SRD5trait}} The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


|baction1=
|baction1=Enlarge
|blimit1=
|blimit1={{SRD5|Recharge}}s after a {{5e Rest|y}}
|bdesc1=
|bdesc1={{SRD5trait}} <ref name="var.e">Variant (Enlarge): The {{pub|MotM}} variant has this feature as a {{srd5lc|Bonus Action}}, while the {{pub|OotA}} and {{pub|MToF}} versions have this as an {{srd5lc|Action}}.</ref> For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on {{SRD5|Strength}}-based {{srd5lc|Weapon Attack}}s (included in the attacks), and makes Strength {{srd5lc|Check}}s and Strength saving throws with {{srd5lc|Advantage}}. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
 
|reaction1=
|reaction1=
|rlimit1=
|rlimit1=
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{{5e Footer|Duergar|Fair Use}}
{{5e Footer|Duergar|Fair Use}}
{{5e Monster Data}}
{{5e Monster Data}}
[[Category:5e Duergar|Xarrorn]]
</div><!--source-->
</div><!--source-->
</div><!--grid-container-std-->
</div><!--grid-container-std-->
{{Navboxes}}
{{Navboxes}}

Latest revision as of 18:37, 23 December 2023

5e Pointer  + 
Varied
OotA, MToF, MotM
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Duergar Xarrorn [1] [2] [3] [4]
Medium Humanoid  (Dwarves, Duergar), Any Alignment
Armor Class: 20 (plate mail, shield [5])
Hit Points: 26
Speed: 25 ft.
Str Dex Con Int Wis Cha
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 10
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Habitat: Mountain, Underdark
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Duergar Resilience. [6] [7] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Sunlight Sensitivity. [6] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Enlarge (Recharges after a Short or Long Rest). [6] [8]

Fire Lance. [9] Melee Weapon Attack

Fire Spray (Recharges 5-6).

Invisibility (Recharges after a Short or Long Rest). [6] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. 

Bonus Actions

Enlarge (Recharges after a Short or Long Rest). [6] [8] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


Sources

  1. Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 227-228. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 191. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  3. Jeremy Crawford. Monsters of the Multiverse (5e 2014) (2022-05-17). Wizards of the Coast. ISBN 978-0786967872. p. 111. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  4. Variation (Alignment): The OotA and MToF variants are of Lawful Evil alignment, while the MotM version is any alignment.
  5. Variant (AC): The MotM variant includes a shield, while the OotA and MToF versions do not include a shield and have an accordingly reduced AC.
  6. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 6.0 6.1 6.2 6.3 6.4
  7. Variant (Duergar Resilience): The MotM variant does not specify illusions, and corrects poison (a damage type) to the poisoned condition.
  8. Variant (Enlarge): The MotM variant has this feature as a bonus action, while the OotA and MToF versions have this as an action. 8.0 8.1
  9. Variant (Fire Lance): The OotA and MToF variants indicate a penalty to attack when very close to the target. The MotM variant removes this verbiage.

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