SRD5:Fighter: Difference between revisions
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<div class="notice">{{ambiguous| | <div class="notice">{{ambiguous|Fighter|from the SRD5}}</div> | ||
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'''Fighter''' is a [[SRD5:Class|class]] in 5th edition. | '''Fighter''' is a [[SRD5:Class|class]] in 5th edition. | ||
==Class Features== | ==Class Features== | ||
{{5e Class Features | <ref name="srd5">{{Cite Pub|SRD-OGL v5.1}} Licensed: [[OGL]].</ref>{{5e Class Features | ||
|classname=Fighter | |classname=Fighter | ||
|sorttext= | |||
|hitdie=10 | |hitdie=10 | ||
|armorprofs=All armor, shields | |armorprofs=All armor, shields | ||
Line 23: | Line 20: | ||
* ''(a)'' a [[SRD5:Light Crossbow|light crossbow]] and 20 [[SRD5:Bolt|bolt]]s or ''(b)'' two [[SRD5:Handaxe|handaxes]] | * ''(a)'' a [[SRD5:Light Crossbow|light crossbow]] and 20 [[SRD5:Bolt|bolt]]s or ''(b)'' two [[SRD5:Handaxe|handaxes]] | ||
* ''(a)'' a [[SRD5:Dungoneer's Pack|dungeoneer's pack]] or ''(b)'' an [[SRD5:Explorer's Pack|explorer's pack]] | * ''(a)'' a [[SRD5:Dungoneer's Pack|dungeoneer's pack]] or ''(b)'' an [[SRD5:Explorer's Pack|explorer's pack]] | ||
|features=Fighting Style, Second Wind, Action Surge, Martial Archetype, Ability Score Improvement, Extra Attack, Indomitable | |||
|subclasstitle=Martial Archetype | |||
|canon=true | |||
|summary=Warriors, Archers, Mercenaries, Guards, Enforcers | |||
}} | }} | ||
===Fighter Overview Table=== | ===Fighter Overview Table=== | ||
{{5e Class Simple | <ref name="srd5" />{{5e Class Simple | ||
|classname=Fighter | |classname=Fighter | ||
|feature1=[[#Fighting Style|Fighting Style]], [[#Second Wind|Second Wind]] | |feature1=[[#Fighting Style|Fighting Style]], [[#Second Wind|Second Wind]] | ||
Line 50: | Line 51: | ||
}} | }} | ||
{{5e Ability Section|3|Fighting Style|You adopt a particular style of fighting as your specialty. Choose one of the following options. | {{5e Ability Section|3|Fighting Style|<ref name="srd5" />''1st level class feature.''<br />You adopt a particular style of fighting as your specialty. Choose one of the following options. | ||
====Archery==== | |||
<ref name="srd5" />You gain +2 bonus to [[SRD5:Attack Roll|attack roll]]s you make with [[SRD5:Ranged Weapon|ranged weapons]]. | |||
==== | ====Blind Fighting==== | ||
<ref name="TCoE4142">{{Cite Pub|Tasha's Cauldron of Everything|pages=41-42}}</ref>''Optional Fighting Style''<br /> | |||
Unofficial Description: Gain short-range {{srd5lc|Blindsight}} and can see {{srd5lc|Invisible}} creatures.<ref name="rly">'''Unofficial Description''' by [[user:Rlyehable]]</ref> | |||
====Defense==== | ====Defense==== | ||
While you are wearing armor, you gain a +1 bonus to [[SRD5:AC|AC]]. | <ref name="srd5" />While you are wearing armor, you gain a +1 bonus to [[SRD5:AC|AC]]. | ||
====Dueling==== | ====Dueling==== | ||
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 | <ref name="srd5" />When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 | ||
bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon. | bonus to [[SRD5:Damage Roll|damage roll]]s with that weapon. | ||
====Interception==== | |||
<ref name="TCoE4142" />''Optional Fighting Style''<br /> | |||
Unofficial Description: Reduce damage to a nearby ally from an attack.<ref name="rly" /> | |||
====Great Weapon Fighting==== | ====Great Weapon Fighting==== | ||
When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit. | <ref name="srd5" />When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit. | ||
====Protection==== | ====Protection==== | ||
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your | <ref name="srd5" />When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your {{srd5lc|Reaction}} to impose {{srd5lc|Disadvantage}} on the attack roll. You must be wielding a shield. | ||
====Superior Technique==== | |||
<ref name="TCoE4142" />''Optional Fighting Style''<br /> | |||
Unofficial Description: Gain one {{5edlc|Maneuver}} and a {{5edlc|Superiority Die}}.<ref name="rly" /> | |||
====Thrown Weapon Fighting==== | |||
<ref name="TCoE4142" />''Optional Fighting Style''<br /> | |||
Unofficial Description: Gain quickdraw and bonus damage when throwing a weapon.<ref name="rly" /> | |||
====Two-Weapon Fighting==== | ====Two-Weapon Fighting==== | ||
When you engage in | <ref name="srd5" />When you engage in {{srd5lc|Two-Weapon Fighting}}, you can add your {{SRD5|Ability Modifier}} to the damage of the second attack. | ||
====Unarmed Fighting==== | |||
<ref name="TCoE4142" />''Optional Fighting Style''<br /> | |||
Unofficial Description: Increase damage from {{srd5lc|Unarmed Strike}}s and {{srd5lc|Grappling}}.<ref name="rly" /> | |||
}} | }} | ||
{{5e Ability Section|3|Second Wind|You have a limited well of stamina that you can draw upon to protect yourself from harm. On your | {{5e Ability Section|3|Second Wind|<ref name="srd5" />''1st level class feature.''<br />You have a limited well of stamina that you can draw upon to protect yourself from harm. On your {{srd5lc|Turn}}, you can use a {{srd5lc|Bonus Action}} to regain {{srd5lc|Hit Point}}s equal to 1d10 + your fighter level. | ||
Once you use this feature, you must finish a [[SRD5:Resting#Short_Rest|short]] or {{srd5lc| | Once you use this feature, you must finish a [[SRD5:Resting#Short_Rest|short]] or {{srd5lc|Long Rest}} before you can use it again.}} | ||
{{5e Ability Section|3|Action Surge| | {{5e Ability Section|3|Action Surge|<ref name="srd5" />''2nd level class feature.''<br />You can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action. | ||
Once you use this feature, you must finish a | Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn. | ||
{{5e Ability Section|3|Martial Archetype| | {{5e Ability Section|3|Martial Archetype|<ref name="srd5" />''3rd level class feature.''<br />You choose an archetype that you strive to emulate in your combat styles and techniques, such as [[#Champion|Champion]]. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.}} | ||
====Martial Archetypes==== | ====Martial Archetypes==== | ||
{{beyondsrd}} | {{beyondsrd}}<br /> | ||
{{5e Subclass List|Fighter}} | |||
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* {{5ed|Sharpshooter UA}} <ref name="uaf">{{pub|UA Fighter}}</ref><sup>[ua]</sup> | |||
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* {{5ed| | |||
}} | }} | ||
{{5e Ability Section|3|Ability Score Improvement| | {{5e Ability Section|3|Ability Score Improvement|<ref name="srd5" />''4th level class feature.''<br />When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one [[SRD5:Ability Score|ability score]] of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.}} | ||
{{5e Ability Section|3|Martial Versatility|<ref name="sTCoE42">{{pub|Tasha's Cauldron of Everything}} p.42 (unofficial summation)</ref>''Optional 4th, 6th, 8th, 12th, 14th, 16th, and 19th level fighter feature''<br /> | |||
May exchange one known {{iplink|Fighting Style|fighting style}} and/or {{5edlc|Maneuver}} for a new one.<ref name="rly" />}} | |||
{{5e Ability Section|3|Extra Attack| | {{5e Ability Section|3|Extra Attack|<ref name="srd5" />''5th level class feature.''<br />You can [[SRD5:Attack|attack]] twice, instead of once, whenever you take the Attack action on your turn. | ||
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.}} | The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.}} | ||
{{5e Ability Section|3|Indomitable| | {{5e Ability Section|3|Indomitable|<ref name="srd5" />''9th level class feature.''<br />You can reroll a [[SRD5:Saving Throw|saving throw]] that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest. | ||
You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.}} | You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.}} | ||
{{ | </div><!--gi-main--> | ||
<div class="source"> | |||
==Sources and Notes== | |||
<references /> | |||
{{5e Footer|Class|Varied}} | |||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
[[Category:5e Classes]] | [[Category:5e Classes]] | ||
[[Category:Fighter]] | [[Category:DnD Fighter]] | ||
[[Category:5e Fighters]] | [[Category:5e Fighters]] | ||
[[Category:SRD5 Classes]] | [[Category:SRD5 Classes]] |
Latest revision as of 07:10, 5 July 2021
See Fighter (disambiguation)
Fighter is a class in 5th edition.
Class Features
[1]As a Fighter, you gain the following class features.
Hit Points
Hit Dice: 1d10
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Fighter level after first
Proficiencies
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength , Constitution
Skills: Choose two from Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival.
Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) chain mail or (b) leather, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer's pack or (b) an explorer's pack
Fighter Overview Table
[1]Level | Proficiency Bonus |
Features |
---|---|---|
1st | +2 | Fighting Style, Second Wind |
2nd | +2 | Action Surge (one use) |
3rd | +2 | Martial Archetype |
4th | +2 | Ability Score Improvement |
5th | +3 | Extra Attack |
6th | +3 | Ability Score Improvement |
7th | +3 | Martial Archetype feature |
8th | +3 | Ability Score Improvement |
9th | +4 | Indomitable (one use) |
10th | +4 | Martial archetype feature |
11th | +4 | Extra Attack (2) |
12th | +4 | Ability Score Improvement |
13th | +5 | Indomitable (two uses) |
14th | +5 | Ability Score Improvement |
15th | +5 | Martial Archetype feature |
16th | +5 | Ability Score Improvement |
17th | +6 | Action Surge (two uses), Indomitable (three uses) |
18th | +6 | Martial Archetype feature |
19th | +6 | Ability Score Improvement |
20th | +6 | Extra Attack (3) |
Fighting Style
[1]1st level class feature.
You adopt a particular style of fighting as your specialty. Choose one of the following options.
Archery
[1]You gain +2 bonus to attack rolls you make with ranged weapons.
Blind Fighting
[2]Optional Fighting Style
Unofficial Description: Gain short-range blindsight and can see invisible creatures.[3]
Defense
[1]While you are wearing armor, you gain a +1 bonus to AC.
Dueling
[1]When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Interception
[2]Optional Fighting Style
Unofficial Description: Reduce damage to a nearby ally from an attack.[3]
Great Weapon Fighting
[1]When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
[1]When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Superior Technique
[2]Optional Fighting Style
Unofficial Description: Gain one maneuver and a superiority die.[3]
Thrown Weapon Fighting
[2]Optional Fighting Style
Unofficial Description: Gain quickdraw and bonus damage when throwing a weapon.[3]
Two-Weapon Fighting
[1]When you engage in two-weapon fighting, you can add your Ability Modifier to the damage of the second attack.
Unarmed Fighting
[2]Optional Fighting Style
Unofficial Description: Increase damage from unarmed strikes and grappling.[3]
Second Wind
[1]1st level class feature.
You have a limited well of stamina that you can draw upon to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level.
Once you use this feature, you must finish a short or long rest before you can use it again.
Action Surge
[1]2nd level class feature.
You can push yourself beyond your normal physical limits for a moment. On your turn, you can take an additional action on top of your regular action and a possible bonus action.
Once you use this feature, you must finish a short or long rest before you can use it again. Starting at 17th level, you can use it twice before a rest, but only once on the same turn.
Martial Archetype
[1]3rd level class feature.
You choose an archetype that you strive to emulate in your combat styles and techniques, such as Champion. The archetype you choose grants you features at 3rd level and again at 7th, 10th, 15th, and 18th level.
Martial Archetypes
Subclass | Summary | Features | Flags | License | Source |
---|---|---|---|---|---|
Arcane Archer | This archetype infuses arrows with magic. | Arcane Archer Lore, Arcane Shot, Magic Arrow, Curving Shot, Every-Ready Shot | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Banneret | a.k.a. Purple Dragon Knight. This archetype focuses on nobility and leadership. | Restriction: Knighthood, Rallying Cry, Royal Envoy, Inspiring Surge, Bulwark | Canon, Pointer | Fair Use | Sword Coast Adventurer's Guide |
Battle Master | This subclass gains dice to use for maneuvers. | Combat Superiority, Student of War, Know Your Enemy, Improved Combat Superiority, Relentless | Canon, Pointer | Fair Use | Player's Handbook (5e) |
Brute | These fighters utilize their own power and endurance. | Brute Force, Brutish Durability, Additional Fighting Style, Devastating Critical, Survivor | Pointer, UA | Fair Use | UA Three Subclasses |
Cavalier | This archetype focuses on mounted combat and protecting allies. | Bonus Proficiency, Born to the Saddle, Unwavering Mark, Warding Maneuver, Hold the Line, Ferocious Charger, Vigilant Defender | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Champion | Champions focus on the development of raw physical power | Improved Critical, Remarkable Athlete, Additional Fighting Style, Superior Critical, Survivor | Canon | OGL | SRD-OGL v5.1 |
Eldritch Knight | Combines magic with martial prowess | Spellcasting, Weapon Bond, War Magic, Eldritch Strike, Arcane Charge, Improved War Magic | Canon, Pointer | Fair Use | Player's Handbook (5e) |
Infiltrator | Spell-less Ranger as Fighter subclass | Bonus Proficiencies, Instinctual Advantage, Instinctual Defense, Additional Fighting Style, Trackless, Undetectable, Truesight | User Creation | CC-BY-SA | Rlyehable |
Legionnaire | Fighters of this archetype focus on stamina and protecting others. | Enduring Vigor, Living Bulwark, Close Ranks, Pressing Advancement, Overwhelming Tactics, Vigilant Defenses | Pointer | Fair Use | Venture Maidens Campaign Guide |
Monster Hunter | These fighters specialize in opposing creatures of gothic horror. | Bonus Proficiencies, Combat Superiority, Hunter’s Mysticism, Monster Slayer, Improved Combat Superiority, Relentless | Pointer, UA | Fair Use | UA Gothic Characters |
Martial Nightstalker | Vampire/Witch/Ghost Hunter | Enmity, Esoteric Knowledge, Additional Fighting Style, Iron Resolve, Turn Creatures of Enmity, Strike of Enmity, Refuse to Die | User Creation | CC-BY-SA | Rlyehable |
Psi Knight | These fighters utilize psychic power to augment their martial prowess. | Psionic Talent, Telekinetic Adept, Psi-Enhanced Metabolism, Bulwark of Force, Telekinetic Master | Pointer, UA | Fair Use | UA 2020 Psionic Options Revisited |
Psi Warrior | These fighters utilize psychic power to augment their martial prowess. | Psionic Power, Telekinetic Adept, Guarded Mind, Bulwark of Force, Telekinetic Master | Canon, Pointer | Fair Use | Tasha's Cauldron of Everything |
Psychic Warrior | !Deprecated! These fighters utilize psychic power to augment their martial prowess. | Psionic Armament, Telekinetic Hand, Strength of Mind, Telekinetic Bulwark, Agonizing Strikes, Psychic Dreadnought | Pointer, UA | Fair Use | UA Fighter, Rogue, and Wizard |
Rune Knight | These fighters utilize mystic power of runes to augment their martial prowess. | Bonus Proficiencies, Rune Carver, Giant's Might, Runic Shield, Great Stature, Master of Runes, Runic Juggernaut | Canon, Pointer | Fair Use | Tasha's Cauldron of Everything |
Samurai | These fighters embody an unbreakable fighting spirit. | Bonus Proficiency, Fighting Spirit, Elegant Courtier, Tireless Spirit, Rapid Strike, Strength before Death | Canon, Pointer | Fair Use | Xanathar's Guide to Everything |
Scout | DEPRECATED! This subclass focuses on pathfinding | Bonus Proficiencies, Combat Superiority, Natural Explorer, Improved Combat Superiority, Relentless | Pointer, UA | Fair Use | UA Classics Revisited |
Sharpshooter | This archetype focuses on ranged combat | Steady Aim, Careful Eyes, Close-Quarters Shooting, Rapid Strike, Snap Shot | Pointer, UA | Fair Use | UA Fighter |
Warrior | Simple subclass for fighter. A reworking of user:Ghostwheel's Warrior (5e Class) into a fighter subclass. | Warrior's Technique, Formidable, Shuffling Steps, Versatile, Master Warrior | User Creation | CC-BY-SA | Rlyehable |
Ability Score Improvement
[1]4th level class feature.
When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Martial Versatility
[4]Optional 4th, 6th, 8th, 12th, 14th, 16th, and 19th level fighter feature
May exchange one known fighting style and/or maneuver for a new one.[3]
Extra Attack
[1]5th level class feature.
You can attack twice, instead of once, whenever you take the Attack action on your turn.
The number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.
Indomitable
[1]9th level class feature.
You can reroll a saving throw that you fail. If you do so, you must use the new roll, and you can't use this feature again until you finish a long rest.
You can use this feature twice between long rests starting at 13th level, and three times between long rests starting at 17th level.
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 41-42. ↑ 2.0 2.1 2.2 2.3 2.4
- Unofficial Description by user:Rlyehable ↑ 3.0 3.1 3.2 3.3 3.4 3.5
- Tasha's Cauldron of Everything p.42 (unofficial summation) ↑
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