5e:Duergar Kavalrachni OotA: Difference between revisions

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<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
<div class="bctop">{{backto|{{5ed|Duergar}}}}</div>
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<div class="notice">{{alsosee|5e:Duergar Kavalrachni MToF}}</div>
<div class="badge">{{5epointer|Out of the Abyss}}</div>
<div class="badge">{{5epointer|Out of the Abyss}}</div>
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|feature2=Duergar Resilience
|feature2=Duergar Resilience
|flimit2=
|flimit2=
|fdesc2=The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.
|fdesc2={{SRD5trait}} The duergar has {{srd5lc|Advantage}} on {{srd5lc|Saving Throw}}s against {{srd5lc|poison}}, {{srd5lc|Spell}}s, and {{srd5lc|Illusion}}s, as well as to resist bring {{srd5lc|Charmed}} or {{srd5lc|Paralyzed}}.


|feature3=Sunlight Sensitivity
|feature3=Sunlight Sensitivity
|flimit3=
|flimit3=
|fdesc3=While in sunlight, the duergar has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} (Perception) checks that rely on sight.
|fdesc3={{SRD5trait}} While in sunlight, the duergar has {{srd5lc|Disadvantage}} on {{srd5lc|Attack Roll}}s, as well as on {{SRD5|Wisdom}} (Perception) checks that rely on sight.


|action1=Enlarge
|action1=Enlarge
|alimit1={{SRD5|Recharge}}s after a {{SRD5|Short Rest|Short}} or {{SRD5|Long Rest}}
|alimit1={{SRD5|Recharge}}s after a {{SRD5|Short Rest|Short}} or {{SRD5|Long Rest}}
|adesc1=For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes {{SRD5|Strength}} checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.
|adesc1={{SRD5trait}} For 1 {{srd5lc|Minute}}, the duergar magically increases in {{srd5lc|Size}}, along with anything it is wearing or carrying. While enlarged, the duergar is {{srd5lc|Large}}, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes {{SRD5|Strength}} checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.


|action2=War Pick
|action2=War Pick
|alimit2=
|alimit2=
|adesc2=''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8+2) {{srd5lc|Piercing}} damage, or 11 (2d8+2) piercing damage while ''enlarged''.
|adesc2={{SRD5trait}} ''{{SRD5|Melee Weapon Attack}}:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 6 (1d8+2) {{srd5lc|Piercing}} damage, or 11 (2d8+2) piercing damage while ''enlarged''.


|action3=Heavy Crossbow
|action3=Heavy Crossbow
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|action4=Invisibility
|action4=Invisibility
|alimit4=Recharges after a {{5e Rest|y}}
|alimit4=Recharges after a {{5e Rest|y}}
|adesc4=The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
|adesc4={{SRD5trait}} The duergar magically turns {{srd5lc|Invisible}} until it attacks, casts a spell, or uses its Enlarge, or until its {{srd5lc|Concentration}} is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.
}}
}}



Revision as of 07:53, 6 January 2022

5e Pointer  + 
Out of the Abyss
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Duergar Kavalrachni [1]
Medium Humanoid  (Dwarves, Duergar), Lawful Evil
Armor Class: 16 (scale mail, shield)
Hit Points: 26 (4d8+8)
Speed: 25 ft.
Str Dex Con Int Wis Cha
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1)
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 10
Languages: Dwarvish, Undercommon
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Cavalry Training.

Duergar Resilience. [2] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Sunlight Sensitivity. [2] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Enlarge (Recharges after a Short or Long Rest). [2] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. [2] Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.

Heavy Crossbow. Ranged Weapon Attack

Invisibility (Recharges after a Short or Long Rest). [2] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


Sources and Notes

  1. Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 226. Licensed: © Wizards of the Coast.
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2 2.3 2.4
  • Note: The duergar kavalrachni has the same statistics as

the duergar in the SRD5, except it is 2 (450 XP) and it has the Cavalry Training feature and Heavy Crossbow action.


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