One:Ray of Frost: Difference between revisions

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'''Minor Illusion''' is a {{onelc|Spell}} in {{One}}.
 
{{One Spell  
{{One Spell  
|name=Ray of Frost
|name=Ray of Frost
|sorttext=
|sorttext=
|refs={{SRD5ref}} <ref name="ua22ec">Spell Group &mdash; {{Cite Pub|UA 2022 Expert Classes}}</ref>
|refs={{SRD5ref}} <ref name="ua23bac">class tags &mdash; {{Cite Pub|UA 2023 Bastions and Cantrips}}</ref>
|level=0<!--0 for cantrip-->  
|level=0<!--0 for cantrip-->  
|list=Arcane
|list=Artificer, Sorcerer, Wizard
|school= Evocation <!-- Conjuration, Evocation, etc. -->  
|school= Evocation <!-- Conjuration, Evocation, etc. -->  
|ritual= <!-- y if ritual-->  
|ritual= <!-- y if ritual-->  
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|rules= A frigid beam of blue-­white light streaks toward a {{srd5lc|Creature}} within {{srd5lc|Range}}. Make a {{srd5lc|Ranged Spell Attack}} against the target. On a hit, it takes 1d8 {{srd5lc|Cold}} damage, and its {{srd5lc|Speed}} is reduced by 10 feet until the start of your next {{srd5lc|Turn}}.  
|rules= A frigid beam of blue-­white light streaks toward a {{srd5lc|Creature}} within {{srd5lc|Range}}. Make a {{srd5lc|Ranged Spell Attack}} against the target. On a hit, it takes 1d8 {{srd5lc|Cold}} damage, and its {{srd5lc|Speed}} is reduced by 10 feet until the start of your next {{srd5lc|Turn}}.  
|higherlevels=The spell's damage increases by 1d8 when you reach 5th {{SRD5|Character Level|level}} (2d8), 11th level (3d8), and 17th level (4d8).  <!-- blank or description of being cast at higher levels-->  
|higherlevels=The spell's damage increases by 1d8 when you reach 5th {{SRD5|Character Level|level}} (2d8), 11th level (3d8), and 17th level (4d8).  <!-- blank or description of being cast at higher levels-->  
|casters=
|canon=
}}
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==Sources and Notes==
==Sources and Notes==
<references />
<references />
{{OneDnD Playtest}}
{{One Playtest}}
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Latest revision as of 16:37, 29 November 2023

Ray of Frost[SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 0-level (cantrip)
Class Tags: Artificer, Sorcerer, Wizard
School: Evocation
Casting Time: 1 action
Range:  60 feet
Components: V, S
Duration: Instantaneous
Scales: True
A frigid beam of blue-­white light streaks toward a creature within range.

A frigid beam of blue-­white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.

Cantrip Upgrade. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).


Sources and Notes

  1. Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY.
  2. class tags — WotC RPG Team. UA 2023 Bastions and Cantrips (Dungeons and Dragons One D&D) (2023-10-05). Wizards of the Coast.
One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

D&D Beyond One D&D Playtest material.
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most Unearthed Arcana PDFs

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