5e:Beholder Common: Difference between revisions
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'''''a.k.a. Eye Tyrant''''' | '''''a.k.a. Eye Tyrant''''' | ||
{{5e Monster | {{5e Monster | ||
|name=Beholder <!--Creature Name--> | |name=Beholder <!--Creature Name--> | ||
|sorttext=Beholder Common <!--Usually blank, category sort--> | |sorttext=Beholder Common <!--Usually blank, category sort--> | ||
Line 15: | Line 15: | ||
|subtype=Beholder <!--Elf, Goblinoid, etc.--> | |subtype=Beholder <!--Elf, Goblinoid, etc.--> | ||
|align=Lawful Evil <!--Lawful Good, Chaotic Evil--> | |align=Lawful Evil <!--Lawful Good, Chaotic Evil--> | ||
|hp=180 | |ac=18 <!--armor class--> | ||
|acfluff=natural armor <!--reason if given--> | |||
|hp=180 <!--number of hit points--> | |||
|hd= <!--10d8, 4d12, etc.--> | |||
|speed=0 ft., {{srd5lc|Fly}} 20 ft. ({{srd5lc|Hover}}) | |||
|str= | |||
|dex= | |||
|con= | |||
|int= | |||
|wis= | |||
|cha= | |||
|saves={{5eInt}}, {{5eWis}}, {{5eCha}} | |||
|skills={{SRD5|Perception}} | |||
|damagevulnerabilities= <!--usually blank. bludgeoning, slashing, piercing--> | |||
|damageresistances= <!--bludgeoning, slashing, piercing--> | |||
|damageimmunity= <!--damage type; fire, radiant--> | |||
|conditionimmunity={{SRD5|Prone}} | |||
|senses={{srd5lc|Darkvision}} 120 ft. | |||
|perception=22 <!--Passive Perception bonus; +5--> | |||
|languages={{5elang|Deep Speech}}, {{5elang|Undercommon}} | |||
|cr=13 <!--Challenge Rating--> | |cr=13 <!--Challenge Rating--> | ||
|xp= <!-- | |xp= <!--blank unless less than CR 1/8 or greater than CR 30--> | ||
| | |summary=Floating spheroid creature with eyestalks above a central eye and mouth. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Antimagic Cone | |feature1=Antimagic Cone | ||
|flimit1= | |||
|fdesc1= | |||
|action1=Bite | |action1=Bite | ||
|action2= | |alimit1= | ||
| | |adesc1= | ||
| | |||
| | |action2=Eyestalks | ||
| | |alimit2= | ||
|adesc2=<nowiki /> | |||
# Charm Ray. | |||
# Paralyzing Ray. | |||
# Fear Ray. | |||
# Slowing Ray. | |||
# Enervation Ray. | |||
# Telekinetic Ray. | |||
# Sleep Ray. | |||
# Petrification Ray. | |||
# Disintegration Ray. | |||
# Death Ray. | |||
|legendintro=The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature's turn . The beholder regains spent legendary actions at the start of its turn. | |||
|legend1=Eye Ray | |||
|lgdlimit1= | |||
|lgddesc1= | |||
}} | |||
Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master's behalf. | |||
{{5e Lair | |||
|monster=Beholder | |||
|type=Aberration | |||
|lairdesc=A beholder's central lair is typically a large, spacious | |||
cavern with high ceilings, where it can attack without | |||
fear of closing to melee range. A beholder encountered | |||
in its lair has a challenge rating of 14 (11,500 XP). | |||
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. | |||
|lairaction1=Slimy Ground <ref name="rly">Unofficial summation by [[user:Rlyehable]]</ref> | |||
|lairaction2=Wall Tentacles <ref name="rly" /> | |||
|lairaction3=Magic Eye <ref name="rly" /> | |||
|lairaction4= | |||
|lairaction5= | |||
|regiondesc=A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects: | |||
|regional1=Sense of being watched <ref name="rly" /> | |||
|regional2=Reality Warp <ref name="rly" /> | |||
|regional3= | |||
|regional4= | |||
|regional5= | |||
|ondeath=If the beholder dies, these effects fade over the course of 1d10 days. | |||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
* {{Cite Pub|Monster Manual (5e)|pages=28}} | :* {{Cite Pub|Monster Manual (5e)|pages=28}} | ||
:* Note: A beholder in its lair is CR 14 (11,500xp) | |||
* A beholder in its lair is CR 14 (11,500xp) | <references /> | ||
{{5e Footer|Monster|Fair Use}} | {{5e Footer|Monster|Fair Use}} | ||
{{5e Monster Data|Beholder}} | {{5e Monster Data|Beholder}} |
Revision as of 05:34, 25 March 2021
a.k.a. Eye Tyrant
Beholder | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Aberration (Beholders), Lawful Evil | ||||||||||||
Armor Class: 18 (natural armor) | ||||||||||||
Hit Points: 180 | ||||||||||||
Speed: 0 ft., fly 20 ft. (hover) | ||||||||||||
| ||||||||||||
Saving Throws: Int, Wis, Cha | ||||||||||||
Skills: Perception | ||||||||||||
Condition Immune: Prone | ||||||||||||
Senses: darkvision 120 ft., passive perception 22 | ||||||||||||
Languages:
| ||||||||||||
Challenge: 13 (10,000 xp)Proficiency Bonus (PB): +5 | ||||||||||||
FeaturesAntimagic Cone. ActionsBite.
Legendary ActionsThe aberration can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The aberration regains spent legendary actions at the start of its turn. |
Some beholders manage to channel their xenophobic tendencies into a terrible despotism. Rather than live in isolation, the aptly named eye tyrants enslave those other creatures, founding and controlling vast empires. An eye tyrant sometimes carves out a domain within or under a major city, commanding networks of agents that operate on their master's behalf.
Beholder's Lair
A beholder's central lair is typically a large, spacious cavern with high ceilings, where it can attack without fear of closing to melee range. A beholder encountered in its lair has a challenge rating of 14 (11,500 XP).
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
Lair Actions
When fighting inside its lair, an beholder can use lair actions. On initiative count 20 (losing initiative ties), the aberration takes a lair action to cause one of the following effects; the aberration can’t use the same effect two rounds in a row:
Regional Effects
A region containing a beholder's lair is warped by the creature's'unnatural presence, which creates one or more of the following effects:
If the beholder dies, these effects fade over the course of 1d10 days.
Sources and Notes
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 28.
- Note: A beholder in its lair is CR 14 (11,500xp)
Back to Main Page → DnD → 5x → 5e (2014) → Monster
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Monster data +
Beholder (Sort Text: Beholder Common 5e, Size: Large, Type: Aberration, Subtypes: Beholder, Alignment: Lawful Evil, HP: 180, CR: 13, Features: Antimagic Cone • Bite • Eyestalks, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Monster Manual (5e))