SRD5:Unicorn: Difference between revisions
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{{5e Monster | {{5e Monster | ||
|name=Unicorn <!--Creature Name--> | |name=Unicorn <!--Creature Name--> | ||
|sorttext= | |||
|refs={{SRD5ref}} | |||
|size=Large <!--Medium, Large, etc.--> | |size=Large <!--Medium, Large, etc.--> | ||
|type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | |type=Celestial <!--Dragon, Humanoid, Outsider, Swarm, etc.--> | ||
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|xp= <!--Experience points for destroying--> | |xp= <!--Experience points for destroying--> | ||
|canon=true | |canon=true | ||
|summary= <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | |summary=A unicorn appears as a horse (usually white) with one spiraling, straight horn. <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Charge | |feature1=Charge | ||
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<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | |||
:* {{Cite Pub|Monster Manual (5e)}} describes a unicorn's lair (not detailed here). | :* {{Cite Pub|Monster Manual (5e)}} describes a unicorn's lair (not detailed here). | ||
{{SRD5 Footer|Monster}} | {{SRD5 Footer|Monster}} | ||
{{5e Monster Data}} | {{5e Monster Data}} | ||
Revision as of 20:58, 14 August 2021
By: Domenichino [Public domain], via Wikimedia Commons
Image is not part of the SRD
| Unicorn [SRD5 OGL/CC-BY] [1] | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Large Celestial , Lawful Good | ||||||||||||
| Armor Class: 12 | ||||||||||||
| Hit Points: 67 (9d10+18) | ||||||||||||
| Speed: 50 ft. | ||||||||||||
| ||||||||||||
| Skills: Perception +2 | ||||||||||||
| Damage Immunity: poison | ||||||||||||
| Condition Immune: charmed, paralyzed, poisoned | ||||||||||||
| Senses: darkvision 60 ft., passive perception 13 | ||||||||||||
| Languages: Celestial, Elvish, Sylvan, telepathy 60 ft. | ||||||||||||
| Challenge: 5 (1,800 xp)Proficiency Bonus (PB): +3 | ||||||||||||
FeaturesCharge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects. ActionsMultiattack. The unicorn makes two attacks: one with its hooves and one with its horn. Legendary ActionsThe celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn. |
Unofficial Description: A unicorn appears as a horse (usually white) with one spiraling, straight horn.[2]
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e) (2015.05.06). Wizards of the Coast. Licensed: OGL & CC-BY. ↑
- User: Rlyehable ↑
- Christopher Perkins, et. al.. Monster Manual (5e) (5e) (2014-09-30). Wizards of the Coast. describes a unicorn's lair (not detailed here).
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Monster data +
Unicorn (Sort Text: Unicorn 5e, Size: Large, Type: Celestial, Subtypes: Unicorn, Alignment: Lawful Good, HP: 67, CR: 5, Features: Charge • Innate Spellcasting • Magic Resistance • Magic Weapons • Multiattack • Hooves • Horn • Healing Touch • Teleport, Legendary: Yes, Has Lair: Yes, NPC: No, Canon: Yes, Pointer: No, UA: No, User: No, Sources: SRD-OGL v5.1)
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