5e:Nightstalker/Fighter: Difference between revisions
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|trait1name=Enmity | |trait1name=Enmity | ||
|trait1desc=When you choose this subclass at 3rd {{SRD5|Class Level|level}}, you have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celetial}}s, {{srd5lc|Construct}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are creatures of enmity. | |trait1desc=When you choose this subclass at 3rd {{SRD5|Class Level|level}}, you have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celetial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}s, {{srd5lc|Shapechanger}}s, or {{srd5lc|Undead}}. These are creatures of enmity. | ||
You may gain enmity with an additional type every 3rd level hereafter (6th, 9th, 12th, 15th, and 18th). | You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | ||
You may gain enmity with an additional type every 3rd level hereafter (6th, 9th, 12th, 15th, and 18th). You do not gain additional languages at these levels. | |||
|trait2name=Esoteric Knowledge | |trait2name=Esoteric Knowledge | ||
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|trait4desc=Beginning at 10th level, you gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in either Intelligence or Charisma saving throws. | |trait4desc=Beginning at 10th level, you gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in either Intelligence or Charisma saving throws. | ||
|trait5name= | |trait5name= | ||
|trait5desc=Starting at 15th level, | |trait5desc=Starting at 15th level, | ||
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|name=Nightstalker <!-- name of subclass --> | |name=Nightstalker <!-- name of subclass --> | ||
|class=Fighter <!-- name of the class --> | |class=Fighter <!-- name of the class --> | ||
|level3=Enmity, Esoteric Knowledge | |level3={{iplink|Enmity}}, {{iplink|Esoteric Knowledge}} | ||
|level7= | |level7={{iplink|Additional Fighting Style}} | ||
|level10= | |level10={{iplink|Iron Resolve}} | ||
|level15= | |level15= | ||
|level18= | |level18= | ||
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:* [[user:Rlyehable]] | :* [[user:Rlyehable]] | ||
<references /> | <references /> | ||
{{5e Footer| | {{5e Footer|Fighter|CC-BY-SA}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> |
Revision as of 12:29, 25 August 2020
Nightstalker is a martial archetype of the Fighter class.
Nightstalker
Nightstalker fighters bring their martial prowess against creatures of the night.
Nightstalker Features
Fighter Level | Features |
---|---|
3rd | Enmity, Esoteric Knowledge |
7th | Additional Fighting Style |
10th | Iron Resolve |
Enmity
When you choose this subclass at 3rd level, you have enmity with a certain type of creature. Choose one of the following types: aberrations, celetials, constructs, dragons, fey, fiends, shapechangers, or undead. These are creatures of enmity.
You also learn to speak, read, and write one of the following languages:
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang, or
- redirect: Template:5xlang.
You may gain enmity with an additional type every 3rd level hereafter (6th, 9th, 12th, 15th, and 18th). You do not gain additional languages at these levels.
Esoteric Knowledge
Beginning at 3rd level, your esoteric knowlege grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity.
Additional Fighting Style
Starting at 7th level, you can choose a second option from the Fighting Style class feature.
Iron Resolve
Beginning at 10th level, you gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in either Intelligence or Charisma saving throws.