5e:Nightstalker: Difference between revisions
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The following traits are common to all Nightstalkers: | The following traits are common to all Nightstalkers: | ||
'''Enmity'''. When you choose this subclass at ___ {{SRD5|Class Level|level}}, you have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}, {{srd5lc|Shapechanger}}, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}. | {{{!}} class="zebra" | ||
! Trait Tier | |||
! Traits | |||
{{!}}- | |||
{{!}}1st Tier | |||
{{!}}{{iplink|Enmity}}, {{iplink|Esoteric Knowledge}} | |||
{{!}}- | |||
{{!}}2nd Tier | |||
{{!}}varies by class | |||
{{!}}- | |||
{{!}}3rd Tier | |||
{{!}}{{iplink|Iron Resolve}}, {{iplink|Turn Creatures of Enmity}} | |||
{{!}}- | |||
{{!}}4th Tier and later | |||
{{!}}varies by class | |||
{{!}}} | |||
'''Enmity'''. When you choose this subclass at ___<ref name="trait1">This is the level the trait obtains the first trait.</ref> {{SRD5|Class Level|level}}, you have enmity with a certain {{SRD5|Monster Type|type}} of {{srd5lc|Creature}}. Choose one of the following types: {{srd5lc|Aberration}}s, {{srd5lc|Celestial}}s, {{srd5lc|Construct}}s, {{srd5lc|Dragon}}s, {{srd5lc|Fey}}, {{srd5lc|Fiend}}, {{srd5lc|Shapechanger}}, or {{srd5lc|Undead}}. These are {{anchor|creatures of enmity}}. | |||
You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | You also learn to speak, read, and write one of the following languages: {{5elang|Abyssal}}, {{5elang|Celestial}}, {{5elang|Deep Speech}}, {{5elang|Draconic}}, {{5elang|Infernal}}, or {{5elang|Sylvan}}. | ||
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You may gain enmity with an additional type every 3rd level hereafter (_th, _th, __th, __th, and __th). | You may gain enmity with an additional type every 3rd level hereafter (_th, _th, __th, __th, and __th). | ||
'''Esoteric Knowledge'''. Beginning at ___ level, your esoteric knowlege grants you {{srd5lc|Advantage}} on {{SRD5|Intelligence}} and {{SRD5|Wisdom}} {{srd5lc|Skill}} {{srd5lc|Check}}s that are related to creatures of {{iplink|Enmity|enmity}}. | '''Esoteric Knowledge'''. Beginning at ___<ref name="trait1" /> level, your esoteric knowlege grants you {{srd5lc|Advantage}} on {{SRD5|Intelligence}} and {{SRD5|Wisdom}} {{srd5lc|Skill}} {{srd5lc|Check}}s that are related to creatures of {{iplink|Enmity|enmity}}. | ||
'''Iron Resolve.''' Beginning at ___<ref name="trait2">This is the second level at which the subclass gains traits.</ref> level, you gain {{srd5lc|Proficiency}} is Wisdom {{srd5lc|Saving Throw}}. If you already have proficiency in this, you gain proficiency in either Intelligence or Charisma saving throws. | |||
'''Turn Creatures of Enmity'''. Starting at ___<ref name="trait2" /> you gain the ability to turn creatures of enmity. As an {{srd5lc|Action}}, you present your {{srd5lc|Holy Symbol}} or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is ''turned''. This lasts for 1 {{srd5lc|Minute}}, or until it takes any damage. | |||
A turned creature must spend its {{srd5lc|Turn}}s trying to {{srd5lc|Move}} as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take {{srd5lc|Reaction}}s. For its action, it can use only the {{srd5lc|Dash}} action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the {{srd5lc|Dodge}} action. | |||
Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest. | |||
==Nightstalker Subclasses== | ==Nightstalker Subclasses== |
Revision as of 10:52, 26 August 2020
Nightstalker is a group of subclasses sharing a common theme, that of the Vampire Slayer, Paranormal Investigator, Witch Hunter, Exorcist, etc. They have studied gothic monsters and ways to defeat them. There are societies devoted to protecting people from and eliminating the treat from such creatures of emnity.
Famous nightstaklers[1] are: Rudolph van Richten[2], Ezmerelda d'Avenir[2], and Abraham Van Helsing[3]
Common Nightstalker Traits
The following traits are common to all Nightstalkers:
Trait Tier | Traits |
---|---|
1st Tier | Enmity, Esoteric Knowledge |
2nd Tier | varies by class |
3rd Tier | Iron Resolve, Turn Creatures of Enmity |
4th Tier and later | varies by class |
Enmity. When you choose this subclass at ___[4] level, you have enmity with a certain type of creature. Choose one of the following types: aberrations, celestials, constructs, dragons, fey, fiend, shapechanger, or undead. These are creatures of enmity.
You also learn to speak, read, and write one of the following languages:
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang,
- redirect: Template:5xlang, or
- redirect: Template:5xlang.
You may gain enmity with an additional type every 3rd level hereafter (_th, _th, __th, __th, and __th).
Esoteric Knowledge. Beginning at ___[4] level, your esoteric knowlege grants you advantage on Intelligence and Wisdom skill checks that are related to creatures of enmity.
Iron Resolve. Beginning at ___[5] level, you gain proficiency is Wisdom saving throw. If you already have proficiency in this, you gain proficiency in either Intelligence or Charisma saving throws.
Turn Creatures of Enmity. Starting at ___[5] you gain the ability to turn creatures of enmity. As an action, you present your holy symbol or item that is a bane to the creature (wolf's bane, cold iron, silver, etc.) and verbally censure the creature of enmity. Each creature of enmity that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned. This lasts for 1 minute, or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the dodge action.
Once nightstalker uses this feature, he/she may not use it again until he/she finishes a short or long rest.
Nightstalker Subclasses
Sources and Notes
- These NPC's and fictional characters are not conform to the nightstalker subclasses as presented here. ↑
- Christopher Perkins. Curse of Strahd (5e 2014) (2016). Wizards of the Coast. ↑ 2.0 2.1
- Bram Stoker (1897-05-26). Dracula. Archibald Constable and Company (UK). ↑
- This is the level the trait obtains the first trait. ↑ 4.0 4.1
- This is the second level at which the subclass gains traits. ↑ 5.0 5.1
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