5e:Maneuver: Difference between revisions
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Revision as of 12:54, 11 February 2021
< Fighter
Maneuvers are special abilities that may be utilized by certain martial features such as the Battle Master's Combat Superiority or the Superior Technique fighting style or the Martial Adept feat.
Maneuvers
- Ambush[1]
- Bait and Switch [1]
- Brace [1]
- Commander’s Strike [2]
- Commanding Presence [1]
- Disarming Attack [2]
- Distracting Strike [2]
- Evasive Footwork [2]
- Feinting Attack [2]
- Goading Attack [2]
- Grappling Strike [1]
- Lunging Attack [2]
- Maneuvering Attack [2]
- Menacing Attack [2]
- Parry [2]
- Precision Attack [2]
- Pushing Attack [2]
- Quick Toss [1]
- Rally [2]
- Riposte [2]
- Sweeping Attack [2]
- Tactical Assessment [1]
- Trip Attack [2]
Sources and Notes
- Jeremy Crawford, et. al.. Tasha's Cauldron of Everything (5e 2014) (2020-11-17). Wizards of the Coast. ISBN 9780786967025. p. 74. Licensed: Copyright Wizards of the Coast. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6
- Wizards RPG Team. Player's Handbook (5e) (5e 2014) (2014-08-19). Wizards of the Coast. ISBN 9780786965601. p. 73. Licensed: Copyright Wizards of the Coast. ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15
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