5e:Gnoll Witherling: Difference between revisions
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|name=Gnoll Witherling <!--Creature Name--> | |name=Gnoll Witherling <!--Creature Name--> | ||
|sorttext= <!--usually blank. text to sort by--> | |sorttext= <!--usually blank. text to sort by--> | ||
|refs=<ref name="vgtm">{{Cite Pub|Volo's Guide to Monsters|pages=155}} Licensed: © Wizards of the Coast {{fairuc}}.</ref> | |||
|monsterref= <!--name refered to in text--> | |monsterref= <!--name refered to in text--> | ||
|size=Medium <!--Medium, Large, etc.--> | |size=Medium <!--Medium, Large, etc.--> | ||
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|acfluff=natural armor <!--reason if given--> | |acfluff=natural armor <!--reason if given--> | ||
|hp=11 <!--number of hit points--> | |hp=11 <!--number of hit points--> | ||
|hd= | |hd= | ||
|speed=30 ft. | |speed=30 ft. | ||
|saves= | |saves= | ||
|skills= | |skills= | ||
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|perception=7 <!--Passive Perception; 15--> | |perception=7 <!--Passive Perception; 15--> | ||
|languages=understands {{5elang|Gnoll}}, but can't speak | |languages=understands {{5elang|Gnoll}}, but can't speak | ||
|habitat=Arctic, Forest, Grassland, Hill | |||
|cr=1/4 <!--Challenge Rating--> | |cr=1/4 <!--Challenge Rating--> | ||
|xp= <!--blank unless less than CR 1/8 or greater than CR 30--> | |xp= <!--blank unless less than CR 1/8 or greater than CR 30--> | ||
|pointer=true | |||
|summary=Undead {{srd5lc|Gnoll}} {{srd5lc|Skeleton}} <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | |summary=Undead {{srd5lc|Gnoll}} {{srd5lc|Skeleton}} <!-- 1-2 line unofficial, UNPLAGIRIZED, description --> | ||
|feature1=Rampage | |feature1=Rampage | ||
|flimit1= | |flimit1= | ||
|fdesc1= | |fdesc1={{SRD5trait}} When the witherling reduces a {{srd5lc|Creature}} to 0 {{srd5lc|Hit Point}}s with a {{srd5lc|Melee Attack}} on its {{srd5lc|Turn}}, the gnoll can take a {{srd5lc|Bonus Action}} to {{srd5lc|Move}} up to {{srd5lc|Half}}{{5ertrd}} its {{srd5lc|Speed}} and make a bite attack. | ||
|feature2= | |feature2= | ||
|flimit2= | |flimit2= | ||
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|action2=Bite | |action2=Bite | ||
|alimit2= | |alimit2= | ||
|adesc2= | |adesc2='''{{SRD5|Melee Weapon Attack}}'' | ||
|action3=Club | |action3=Club | ||
|alimit3= | |alimit3= | ||
|adesc3= | |adesc3=''Melee Weapon Attack'' | ||
|action4= | |action4= | ||
|alimit4= | |alimit4= | ||
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|haslair=<!--blank, true is has lair--> | |haslair=<!--blank, true is has lair--> | ||
}} | }} | ||
</div><!--gi-main--> | </div><!--gi-main--> | ||
<div class="source"> | <div class="source"> | ||
==Sources and Notes== | ==Sources and Notes== | ||
<references /> | <references /> | ||
{{5e Footer| | [[Category:5e Canon Monsters]] | ||
[[Category:5e Gnolls|Witherling Gnoll]] | |||
{{5e Footer|Gnoll|Fair Use}} | |||
{{5e Monster Data}} | {{5e Monster Data}} | ||
</div><!--source--> | </div><!--source--> | ||
</div><!--grid-container-std--> | </div><!--grid-container-std--> | ||
{{navboxes}} | {{navboxes}} |
Latest revision as of 07:54, 28 December 2023
Gnoll Witherling (Pointer) [1] | ||||||||||||
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Medium Undead (Gnolls, Skeletons), Chaotic Evil | ||||||||||||
Armor Class: 12 (natural armor) | ||||||||||||
Hit Points: 11 | ||||||||||||
Speed: 30 ft. | ||||||||||||
| ||||||||||||
Damage Immunity: poison | ||||||||||||
Condition Immune: exhaustion, poisoned | ||||||||||||
Senses: darkvision 60 ft., passive perception 7 | ||||||||||||
Languages: understands
| ||||||||||||
Habitat: Arctic, Forest, Grassland, Hill | ||||||||||||
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesRampage. [2] When the witherling reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half [3] its speed and make a bite attack. ActionsMultiattack. ReactionsVengeful Strike. |
Unofficial Description: Undead gnoll skeleton
Sources and Notes
- Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 155. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. ↑
- Rule Tip: Round Down. Whenever you end up with a fraction in the game, round down, even if the fraction is one-half or greater, unless a rule explicitly tells you to round up. - Player's Handbook (5e) p.7, UA 2020 Subclasses Part 3. ↑
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