5e:Fighting Style: Difference between revisions
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==Close Quarters Shooter== | ==Close Quarters Shooter== | ||
{{UA Sect}}<ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters. | {{UA Sect}}<ref name="uauc">{{Cite Pub|UA Underdark Characters}}. {{5ed|Unearthed Arcana}}</ref> You are trained in making ranged attacks at close quarters...<br /> | ||
''This style is used by: Fighters, Paladins, {{SRD5|Ranger}}s'' | ''This style is used by: Fighters, Paladins, {{SRD5|Ranger}}s'' | ||
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<ref name="srd5" /> When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit.<br /> | <ref name="srd5" /> When you roll a 1 or 2 on a [[SRD5:Damage Die|damage die]] for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the [[SRD5:Two-Handed|two-handed]] or [[SRD5:Versatile|versatile]] property for you to gain this benefit.<br /> | ||
''This style is used by: Fighters, Paladins'' | ''This style is used by: Fighters, Paladins'' | ||
==Mariner== | |||
{{UA Sect}}<ref name="uawb">{{Cite Pub|UA Waterborne v3}}</ref>...Mariners can defend themselves without relying on heavy armor or bulky shields.<br /> | |||
''This style is used by: Fighters, Paladins, Rangers'' | |||
==Protection== | ==Protection== | ||
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==Tunnel Fighter== | ==Tunnel Fighter== | ||
{{UA Sect}}<ref name="uauc" />You excel at defending narrow passages, doorways, and other tight spaces. | {{UA Sect}}<ref name="uauc" />You excel at defending narrow passages, doorways, and other tight spaces...<br /> | ||
''This style is used by: Fighters, Paladins, Rangers'' | ''This style is used by: Fighters, Paladins, Rangers'' | ||
Revision as of 09:02, 20 August 2020
Archery
[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers
Close Quarters Shooter
[2] You are trained in making ranged attacks at close quarters...This style is used by: Fighters, Paladins, Rangers
Defense
[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers
Dueling
[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers
Great Weapon Fighting
[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins
Mariner
[3]...Mariners can defend themselves without relying on heavy armor or bulky shields.This style is used by: Fighters, Paladins, Rangers
Protection
[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins
Tunnel Fighter
[2]You excel at defending narrow passages, doorways, and other tight spaces...This style is used by: Fighters, Paladins, Rangers
Two-Weapon Fighting
[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. This style is used by:
This style is used by: Fighters, Rangers
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. ↑ 1.0 1.1 1.2 1.3 1.4 1.5
- UA Underdark Characters. Unearthed Arcana ↑ 2.0 2.1
- Wizards RPG Team. UA Waterborne v3 (5e 2014) (2015.11.08). Wizards of the Coast. ↑