5e:Ki-rin

From Rlyehwiki
Revision as of 09:50, 31 December 2023 by Rlyehable (talk | contribs) (Habitat)
Jump to navigation Jump to search
5e Pointer  + 
Volo's Guide to Monsters
A pointer is a short summary that points to published material.

This material is posted under the fair use clause of copyright law.
The Unofficial Description and any notes are licensed CC-BY-SA.

Caution should be taken in editing this page.
Ki-rin
Qing dynasty qilin bronze sculpture located at the New Imperial Summer Palace.
Picture by Leonard G.
CC-SA
Unofficial Image
Ki-rin (Pointer) [1]
Huge Celestial , Lawful Good
Armor Class: 20
Hit Points: 152 (16d12+48)
Speed: 60 ft., fly 120 ft. (hover)
Str Dex Con Int Wis Cha
21 (+5) 16 (+3) 16 (+3) 19 (+4) 20 (+5) 20 (+5)
Skills: Insight +9, Perception +9, Religion +8
Damage Immunity: poison
Condition Immune: poisoned
Senses: blindsight 30 ft., darkvision 120 ft., passive perception 19
Languages: all, telepathy 120 ft.
Habitat: Coastal, Desert, Grassland, Mountain
Plane: Upper Plane
Challenge: 12 (8,400 xp)Proficiency Bonus (PB): +4

Features

Innate Spellcasting. The ki-rin's innate spellcasting ability is Charisma (spell save DC 17). The ki-rin can innately cast the following spells, requiring no material components:
At will: gaseous form, major image (6th-level version), wind walk
1/day: create food and water

Legendary Resistance (3/day). If the ki-rin fails a saving throw, it can choose to succeed instead.

Magic Resistance. The ki-rin has advantage on saving throws against spells and other magical effects.

Magic Weapons. The ki-rin's weapon attacks are magical.

Spellcasting. The ki-rin is a 18th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): light, mending, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): command, cure wounds, detect evil and good, protection from evil and good, sanctuary
2nd level (3 slots): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater restoration, mass cure wounds, scrying
6th level (1 slot): heroes' feast, true seeing
7th level (1 slot): etherealness, plane shift
8th level (1 slot): control weather
9th level (1 slot): true resurrection

Actions

Multiattack. The ki-rin makes three attacks: two with its hooves and one with its horn

Hoof. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 10 (2d4+5) bludgeoning damage.

Horn. Melee Weapon Attack: +9 to hit, reach 5ft., one target. Hit: 14 (2d8+5) piercing damage. 

Legendary Actions

The celestial can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The celestial regains spent legendary actions at the start of its turn.

Detect. The ki-rin makes a Wisdom (Perception) check or a Wisdom (Insight) check.

Smite. The ki-rin makes a hoof attack or casts sacred flame.

Move. The ki-rin moves up to half its speed without provoking opportunity attacks.

Unofficial Description: Ki-rin have Chinese dragon like heads with beards and antlers. Their bodies are like a horse or deer, but have cloven hooves. They are often gold, but may be any bright color.


Ki-rin's Lair

Ki-rin lair in tall mountain aeries or isolated temples located in such heights.

Lair Actions

When fighting inside its lair, an ki-rin can use lair actions. On initiative count 20 (losing initiative ties), the celestial takes a lair action to cause one of the following effects; the celestial can’t use the same effect two rounds in a row:

  • Conjure Objects
  • Pure flowing water
  • Healthy animals, plants, and good creatures
  • Protection from Curses, diseases, and poisons
  • Control Weather
  • Feather Fall

When the ki-rin dies, all these effects disappear immediately, although the invigorating effect on flora and fauna remains for 3 years.

Sources and Notes

  1. Mike Mearls, et. al.. Volo's Guide to Monsters (5e 2014) (2016-11-15). Wizards of the Coast. p. 163-164. Licensed: © Wizards of the Coast.

Back to Main PageDnD5x5e (2014)MonsterCelestial
Copyrighted - Fair Use

This matrerial is covered copyrighted. It it is presented here under the Fair Use clause. To distinguish it, these items will have this notice. If you see any page that contains copyrighted material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.

This web page is Not in any way, shape, or form affiliated with the owner(s) of any copyright material presented on this page. Copyrights and trademarks for any books, films, and other promotional materials are held by their respective owners.



Monster data +

Ki-rin (Sort Text: Ki-rin 5e, Size: Huge, Type: Celestial, Alignment: Lawful Good, HP: 152, CR: 12, Features: Innate Spellcasting Legendary Resistance Magic Resistance Magic Weapons Spellcasting Multiattack Hoof Horn, Legendary: Yes, Has Lair: No, NPC: No, Canon: Yes, Pointer: Yes, UA: No, User: No, Sources: Volo's Guide to Monsters)