5e:Flameskull/Display
Flameskull [1] [2] | ||||||||||||
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Tiny Undead , Neutral Evil | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 40 (9d4+18) | ||||||||||||
Speed: 0 ft., fly 40 ft. (hover) | ||||||||||||
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Skills: Arcana +5, Perception +2 | ||||||||||||
Damage Resistances: lightning, necrotic, piercing | ||||||||||||
Damage Immunity: cold, fire, poison | ||||||||||||
Condition Immune: charmed, frightened, paralyzed, poisoned, prone | ||||||||||||
Senses: darkvision 60 ft., passive perception 12 | ||||||||||||
Languages:
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Challenge: 4 (1,100 xp)Proficiency Bonus (PB): +2 | ||||||||||||
FeaturesIllumination. The flameskull sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
ActionsMultiattack. The flameskull uses Fire Ray twice. |
- Christopher Perkins, et. al.. Monster Manual (5e) (5e 2014) (2014-09-30). Wizards of the Coast. p. 134. Licensed: © Wizards of the Coast (used under 'fair use' clause). ↑
- Errata Monster Manual (5e) 2.0 - Adds hover. Added immune to prone. ↑