5e:Fighting Style

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Revision as of 09:02, 20 August 2020 by Rlyehable (talk | contribs) (Mariner)
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D&D 5e (2014) Varied ʰ 
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Archery

[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers

Close Quarters Shooter

[2] You are trained in making ranged attacks at close quarters...

This style is used by: Fighters, Paladins, Rangers

Defense

[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers

Dueling

[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers

Great Weapon Fighting

[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins

Mariner

[3]...Mariners can defend themselves without relying on heavy armor or bulky shields.

This style is used by: Fighters, Paladins, Rangers

Protection

[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins

Tunnel Fighter

[2]You excel at defending narrow passages, doorways, and other tight spaces...

This style is used by: Fighters, Paladins, Rangers

Two-Weapon Fighting

[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. This style is used by:
This style is used by: Fighters, Rangers