5e:Fighting Style
Archery
[1] You gain +2 bonus to attack rolls you make with ranged weapons.
This style is used by: Fighters, Rangers
Close Quarters Shooter
[2] You are trained in making ranged attacks at close quarters...This style is used by: Fighters, Paladins, Rangers
Defense
[1] While you are wearing armor, you gain a +1 bonus to AC.
This style is used by: Fighters, Paladins, Rangers
Dueling
[1] When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
This style is used by: Fighters, Paladins, Rangers
Great Weapon Fighting
[1] When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
This style is used by: Fighters, Paladins
Mariner
[3]...Mariners can defend themselves without relying on heavy armor or bulky shields.This style is used by: Fighters, Paladins, Rangers
Protection
[1] When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
This style is used by: Fighters, Paladins
Tunnel Fighter
[2]You excel at defending narrow passages, doorways, and other tight spaces...This style is used by: Fighters, Paladins, Rangers
Two-Weapon Fighting
[1] When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack. This style is used by:
This style is used by: Fighters, Rangers
Sources and Notes
- Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. ↑ 1.0 1.1 1.2 1.3 1.4 1.5
- UA Underdark Characters. Unearthed Arcana ↑ 2.0 2.1
- Wizards RPG Team. UA Waterborne v3 (5e 2014) (2015.11.08). Wizards of the Coast. ↑