5e:Duergar Kavalrachni OotA

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Out of the Abyss
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Duergar Kavalrachni [1]
Medium Humanoid  (Dwarves, Duergar), Lawful Evil
Armor Class: 16 (scale mail, shield)
Hit Points: 26 (4d8+8)
Speed: 25 ft.
Str Dex Con Int Wis Cha
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1)
Damage Resistances: poison
Senses: Darkvision 120 ft., passive perception 10
Languages: Dwarvish, Undercommon
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Cavalry Training.

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist bring charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage, or 11 (2d8+2) piercing damage while enlarged.

Heavy Crossbow. Ranged Weapon Attack

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.


Sources and Notes

  1. Green Ronin, et. al.. Out of the Abyss (5e 2014) (2015). Wizards of the Coast. p. 226. Licensed: © Wizards of the Coast.
  • Note: The duergar kavalrachni has the same statistics as

the duergar in the SRD5, except it is 2 (450 XP) and it has the Cavalry Training feature and Heavy Crossbow action.


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