5e:Drow House Captain

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Tales from the Yawning Portal
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Drow House Captain [1]
Medium Humanoid  (Elves, Drow), Neutral Evil
Armor Class: 16 (chain mail)
Hit Points: 162
Speed: 30 ft.
Str Dex Con Int Wis Cha
Saving Throws: Dex, Con, Wis
Skills: Perception, Stealth
Senses: darkvision 120 ft., passive perception 16
Languages:
  1. redirect: Template:5xlang,
  2. redirect: Template:5xlang
Challenge: 9 (5,000 xp)Proficiency Bonus (PB): +4

Features

Fey Ancestry. [2] The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.

Innate Spellcasting.

Sunlight Sensitivity. [2] While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. 

Actions

Multiattack.

Scimitar. Melee Weapon Attack

Whip. Melee Weapon Attack

Hand Crossbow. Ranged Weapon Attack

Bonus Actions

Battle Command.

Reactions

Parry. [2] The drow adds 3 to his AC against one melee attack that would hit him. To do so, the drow must see the attacker and be wielding a melee weapon.


Sources and Notes

  1. Wizards RPG Team. Mordenkainen's Tome of Foes (5e 2014) (2018-05-07). Wizards of the Coast. ISBN 978-0-7869-6624-0. p. 184-185. Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team. SRD-OGL v5.1 (5e 2014) (2015.05.06). Wizards of the Coast. Licensed: OGL. 2.0 2.1 2.2

Back to Main PageDnD5x5e (2014)RaceElfDark Elf
Back to Main PageDnD5x5e (2014)MonsterHumanoidElfDrow

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